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 Grelgorath

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Sir Orgadude of Awesomton
I Had Dylan's Babies For Dinner!
I Had Dylan's Babies For Dinner!
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Join date : 2011-12-07
Age : 24
Location : Definitly not right outside your window.

PostSubject: Grelgorath   Wed Dec 07, 2011 5:58 am

XP: 1,155/45K

Cont: Dylan's Psion Realm of Psionitude

Grelgorath the Heartless

Male Werewolf Human Kineticist 10
Chaotic Evil
Representing Orga
Strength13(+1)
Dexterity12(+1)
Constitution14(+2)
Intelligence19(+4)
Wisdom18(+4)
Charisma13(+1)
Size:Medium
Height:5' 10"
Weight:175 lb
Skin:Pale
Eyes:Green
Hair:Dark Brown; Average Beard


Total Hit Points: 80 [includes 21 for lycanthropy] [includes psionic body bonus: 4 psionic feats]
Speed: 20 feet [armor]
Armor Class: 17 = 10 +5 [breastplate] +1 [dexterity] +1 [Mystery Bracer]
Touch AC: 11
Flat-footed: 15
Hybrid: 21
Wolf: 13
Initiative modifier:+1= +1 [dexterity]
Fortitude save:+8= 6 [base] +2 [constitution]
Reflex save:+7= 6 [base] +1 [dexterity]
Will save:+16= 10 [base] +4 [wisdom] +2 [iron will]
Attack (handheld):+6/+1= 6 [base] +1 [strength] -1 [reckless]
Attack (unarmed):+6/+1= 6 [base] +1 [strength] -1 [reckless]
Attack (missile):+7/+2= 6 [base] +1 [dexterity]
Grapple check:+7/+2= 6 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.


Languages:Abyssal, Common, Illithid (Mind Flayer), Giant, Orc, Wolf

Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
AK-47 [2d6, crit 19-20 x2, range incr 50 ft, 20 lb, piercing, hardness 10]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Mystery Bracer [+1 AC (?)]
Feats:
Armor Proficiency (medium)
Combat Reflexes
Exotic Weapon ProficiencyWeapon:
Iron Will
Martial Weapon ProficiencyWeapon:
Rapid Metabolism
Psionic Body [psionic]
Psionic Weapon [psionic]
Greater Psionic Weapon [psionic]
Deep Impact [psionic]
Track
Psionic Shot

Traits:
Focused
Reckless
Pyromania

Skill NameKey
AbilitySkill
ModifierAbility
ModifierRanksMisc.
Modifier
AppraiseInt4 = +4
BalanceDex*3 = +1+2
BluffCha4.5 = +1+3.5
ClimbStr*3.5 = +1+2.5
ConcentrationCon3 = +2+1 [focused]
Craft Elven Exotic dancers lingerieInt4 = +4
Craft a ray gun Int4 = +4
Craft Baby Grand Piano Int4 = +4
DiplomacyCha1 = +1
DisguiseCha4.5 = +1+3.5
Escape ArtistDex*1 = +1
ForgeryInt4 = +4
Gather InformationCha1 = +1
HealWis10.5 = +4+6.5
HideDex*2 = +1+1
IntimidateCha5 = +1+4
JumpStr*0 = +1+5-6 [speed 20]
Knowledge (arcana)Int5 = +4+1
Knowledge (architecture)Int5 = +4+1
Knowledge (dungeoneering)Int5 = +4+1
ListenWis8 = +4+5-1 [focused]
Move SilentlyDex*8 = +1+7
Open LockDex5 = +1+4
Perform Kali Mah Cha1 = +1
Perform The Thriller Dance Cha1 = +1
Perform The Entirety of Monty Python and the Holy Grail Cha1 = +1
Perform Rain DanceCha1 = +1
Perform a wicked awesome backflip Cha1 = +1
RideDex1 = +1
SearchInt6 = +4+2
Sense MotiveWis4 = +4
SpotWis8 = +4+5-1 [focused]
SurvivalWis7 = +4+3
SwimStr**1 = +1
Use RopeDex1 = +1
AutohypnosisWis9 = +4+5
Knowledge
(psionics)Int12 = +4+6+2 [autohypnosis]
PsicraftInt11 = +4+5+2 [know psi]
Use
psi deviceCha2.5 = +1+1.5
Control ShapeWis4 = 4+0

* = check penalty for wearing armor
Psicraft >=5 gives a +2 bonus on using certain psi devices.
Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.
Reckless trait: +1 on all melee damage rolls.

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Werewolf:
Lycanthropes gain the shapechanger subtype

Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.

Lycanthropy imparts +2 wisdom (already included)

Changing form is a standard action.

Communicates with normal and dire forms of the base animal.

Low-light vision and scent.

Free "Iron Will" feat.

There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.

Keeps racial bonuses to skills for both creature and base animal.

Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.

Feats are awarded combining the animal and base creature's levels.

Natural armor class bonus increases by +2 in humanoid form.

Natural armor class in hybrid form is human or animal, whichever is better.

Size in hybrid form is the larger of the base creature and base animal.

Has the base creature's speed in hybrid form.

Hybrid form has a bite and two claw attacks.

Hybrid form can cast spells so long as they do not have a verbal component.

Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)

Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.

Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver.

The wolf's move is 40 feet.

Transforming to werewolf or hybrid gives +2 strength, +4 dexterity, +4 constitution.

Increased strength gives +1 to hit and damage and on grapples, as well as strength checks.

Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks.

Increased constitution gives +2 on fortitude saves, as well as constitution checks.

In wolf form, can try to trip on a successful bite.

Two claw attacks 1d4+strength bonus, and one bite at -5 for 1d6+half strength bonus

Hide, listen, move silently, search, spot, survival are class skills.

Free "Track" feat according to system reference documents. +4 when able to use scent.

Kineticist: Control Flames, Catfall, Matter Agitation, Dissipitating Touch, Far Hand, Energy Ray, Inertial Armor, Body Adjustment, Dispel Psionics, Remote View Trap, Share pain/Forced, Telekinetic Thrust, Control Air, Control Body, Psionic Knock, Call to Mind, Fiery Discorporation, Control Object, Adapt Body, Shatter Mindblank, Touchsight.

ClassHP rolled
Level 1:Kineticist4
Level 2:Kineticist3
Level 3:Kineticist3
Level 4:Kineticist3+1 to strength
Level 5:Kineticist3
Level 6:Kineticist3
Level 7:Kineticist3
Level 8:Kineticist3+1 to intelligence
Level 9:Kineticist3
Level 10:Kineticist3
,
108 Power Points/Day:
88
20
[psion]
[intelligence bonus]



Grelgorath's Equipment:
49 lb
2 lb
2 lb
5 lb

2 lb
5 lb


4 lb


2 lb
10 lb
8 lb
20 lb
1 lb
_____
110 lbWeapons / Armor / Shield (from above)
Clips (30) x4
Backpack
Bedroll
Bottle
Chain (10 feet) x1
Crowbar
Fishhook
Flint and steel
Grappling hook
Ink vial
Ink pen
Rations (1 day) x2
Rope (50', hempen) x1
Spade / shovel
Tent
Thieves' tools
Note from Sissy Guild people
CANDY!twenty pieces of - Posion, powerful healing item on crit.
Saint's Column - Bane of Undead, summons light and deal 1d12 damage
Ring of Yuto - +3 Fire resistance, +12 Badass and Intimidate

Total


Last edited by Sir Orgadude of Awesomton on Sat Apr 14, 2012 6:11 am; edited 15 times in total
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Sir Orgadude of Awesomton
I Had Dylan's Babies For Dinner!
I Had Dylan's Babies For Dinner!
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Aries Dog
Posts : 1348
Join date : 2011-12-07
Age : 24
Location : Definitly not right outside your window.

PostSubject: Obligatory dice roll   Wed Dec 07, 2011 6:00 am

I'll go ahead and put his bio in here cause, otherwise it's probably just a waste of space.

Bio: Grelgorath was born in a small village in a forest that just happened to be in Silli territory. It wasn't a great village, but it was home. Everyday they would they would sing, play, dance round the campfire and then turn into vicious wolves and proceed to kill and eat anything they could find. Oh, sorry, maybe I should have mentioned that last bit first. Grelgorath's village was werewolves. Yep, and psychic to boot! I mean, bad enough you're out in the woods, alone, cold, and surrounded by werewolves. But werewolves that can make you explode with their brains? Just horrible. Unless you're one of the werewolves, in which case it's alot of fun. That's what Grelgorath thought anyways. He relished the look on his prey's face as he slowly closed in on them with his teeth bared, as they realized they were going to be torn limb from limb, only for them to suddenly find themselves bursting into flames. Classic. Anyways, when Grel was older he left the village because he felt it was time to seek out his destiny. That, or because the village had come down with a sudden case of 'burnt the fuck down, killing everyone who lived there but him' that he most certainly was not the cause of. Nope. Nuh-uh. No way, no how. Now he's a bit of a bounty hunter/ mercenary/serial killer/arosnister, and he just got his next bounty hunt/contract/victims/burn victims.


Last edited by Sir Orgadude of Awesomton on Fri Dec 09, 2011 7:07 am; edited 2 times in total
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PostSubject: Obligatory dice roll   Wed Dec 07, 2011 6:00 am

The member 'Sir Orgadude of Awesomton' has done the following action : Dices roll

'C'thulhu Damage Roll' : 211, 218

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