Atra Akasma the Even-Handed
Male Human Monk 1 / Ranger 8 / Rogue 1
Lawful Neutral
Strength 14 (+2)
Dexterity 16 (+3)
Constitution 9 (-1)
Intelligence 18 (+4)
Wisdom 20 (+5)
Charisma 7 (-2)
Size: Medium
Height: 6' 1"
Weight: 120 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown Straight; Light Beard
Total Hit Points: 20
Speed: 70 feet [quick]
Armor Class: 22 = 10 +2 [leather] +3 [dexterity] +5 [wisdom] +2 [monk]
Touch AC: 20
Flat-footed: 19
Initiative modifier: -3 = +3 [dexterity] -6 [unreactive]
Fortitude save: +7 = 8 [base] -1 [constitution]
Reflex save: +13 = 10 [base] +3 [dexterity]
Will save: +9 = 4 [base] +5 [wisdom]
Attack (handheld): +11/+6 = 8 [base] +5 [wisdom] -1 [reckless] -1 [brawler]
Attack (unarmed): +13/+8 = 8 [base] +5 [wisdom] -1 [reckless] +1 [brawler]
Flurry of Blows: +11/+11/+8 [includes wisdom modifier] +1 [brawler]
Attack (missile): +9/+4 = 8 [base] +3 [dexterity] -2 [shaky]
Grapple check: +13/+8 = 8 [base] +5 [wisdom]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Raptoran Dark_Elf_Silent Gnome Undercommon
Unarmed Damage: 1d10 +4 [intelligence] +1 [reckless]
Shuriken [1d2, crit x2, range incr 10 ft, 1/2 lb, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Combat Reflexes
Endurance [free to rangers]
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Murky-Eyed [flaw]
Shaky [flaw]
Unreactive [flaw]
Track [free to rangers]
Two-Weapon Fighting [ranger two-weapon track]
Improved Two-Weapon Fighting [ranger two-weapon track]
Ascetic Hunter [hand-edit as needed]
Ascetic Rogue [hand-edit as needed]
Intuitive Attack [hand-edit as needed]
Combat Insight [hand-edit as needed]
Gnome Tunnel Acrobatics [hand-edit as needed]
Raptor School [hand-edit as needed]
Sun School [hand-edit as needed]
Traits:
Quick
Reckless
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 4 =
+4
Balance Dex* 18 =
+3
+13 +2 [tumble]
Bluff Cha -2 =
-2
Climb Str* 15 =
+2
+13
Concentration Con -1 =
-1
Craft_1 Int 4 =
+4
Craft_2 Int 4 =
+4
Craft_3 Int 4 =
+4
Diplomacy Cha -2 =
-2
Disable Device Int 17 =
+4
+13
Disguise Cha -2 =
-2
Escape Artist Dex* 3 =
+3
Forgery Int 4 =
+4
Gather Information Cha -2 =
-2
Heal Wis 5 =
+5
Hide Dex* 16 =
+3
+13
Intimidate Cha -2 =
-2
Jump Str* 33 =
+2
+13 +2 [tumble] +16 [speed 70]
Knowledge (religion) Int 10 =
+4
+6
Listen Wis 5 =
+5
Move Silently Dex* 16 =
+3
+13
Open Lock Dex 16 =
+3
+13
Perform_1 Cha -2 =
-2
Perform_2 Cha -2 =
-2
Perform_3 Cha -2 =
-2
Perform_4 Cha -2 =
-2
Perform_5 Cha -2 =
-2
Ride Dex 3 =
+3
Search Int 17 =
+4
+13
Sense Motive Wis 5 =
+5
Sleight of Hand Dex* 16 =
+3
+13
Spot Wis 18 =
+5
+13
Survival Wis 5 =
+5
Swim Str** 2 =
+2
Tumble Dex* 18 =
+3
+13 +2 [jump]
Use Rope Dex 3 =
+3
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.
Reckless trait: +1 on all melee damage rolls.
First-level Ranger spells: 3 (1+2) per day
Magic Fang
Long Strider
Pass Without Trace
Second-level Ranger spells: 1 (0+1) per day
Cure Light Wounds
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Monk:
AC Bonus for Wisdom
AC Bonus for level (begins level 5)
Flurry of Blows
Unarmed Strike
Fast Movement (already included)
Bonus Feats (levels 1 2 & 6)
Evasion (level 2)
Fast Movement (level 3)
Still Mind level 3)
Ki Strike (level 4)
Slow Fall (level 4)
Purity of Body (level 5)
Wholeness of Body (level 7)
Improved Evasion (level 9)
Diamond Body (level 11)
Quivering Palm (level 15)
Timeless Body (level 17)
Tongue of Sun and Moon (level 17)
Empty Body (level 19)
Perfect Self (level 20)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Humanoids (elf) +2
Monstrous Humanoids +4
Rogue:
Sneak Attack +5d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
This ranger chose the two-weapon combat track.
Class HP rolled
Level 1: Rogue 5
Level 2: Monk 2
Level 3: Ranger 0
Level 4: Ranger 2 +1 to wisdom
Level 5: Ranger 4
Level 6: Ranger 5
Level 7: Ranger 0
Level 8: Ranger 4 +1 to wisdom
Level 9: Ranger 3
Level 10: Ranger 3
Atra Akasma's Equipment:
16 lb
5 lb
2 lb
1 lb
2 lb
_____
26 lb Weapons / Armor / Shield (from above)
Climber's kit
Spell component pouch
Thieves' tools
Cloak
Total
Animal Companion: Dire Bat
Large Animal
Hit dice 4d8+12 (30 hit points)
Initiative +6 (Dex)
Speed 20 feet, fly 40 feet (good)
AC: 20 ( -1 large +6 Dex +5 natural)
Attacks: Bite +5 melee;
Damage 1d8+4 (bite);
Special Qualities: Blindsight
Saves: Fort +7; Ref +10; Will +6 [dire animals get all three good saves]
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: Listen +11; Move Silently +11; Spot +11;
Link, share spells
Bonus tricks: 1
More about Atra Akasma: Because of Ascetic Rogue and Ascetic Hunter, 12 Stunning Fists per day. ^_^