swiftyuki Conceptual Artist
Posts : 104 Join date : 2012-01-24 Age : 28 Location : Echo.
| Subject: DnD Minecraft Server? :O Sat Jun 16, 2012 1:21 pm | |
| yes yes it's true. We now have a server. Hamachi limit is 5 at a time. Hamachi Server: DnDerp Pass:Dnderp Minecraft Server Name: DnDerp IP/Pass: 5.167.26.30:25565 EDIT: If you don't fully understand what this is about, Dylan wrote a massive rant about it. If you feel like being insulted, or you deserve it, it's the first post he made in this topic. Kindest regards - Your Ever Loving Troll DM.
Last edited by swiftyuki on Mon Jun 18, 2012 12:30 pm; edited 1 time in total | |
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swiftyuki Conceptual Artist
Posts : 104 Join date : 2012-01-24 Age : 28 Location : Echo.
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 5:15 am | |
| Forgot to mention that I have to be on my laptop to run the server. Haha. | |
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Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 29
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 12:39 pm | |
| Make it have the Hack Mine mod. If you do, dibs on Elf Ranger. | |
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swiftyuki Conceptual Artist
Posts : 104 Join date : 2012-01-24 Age : 28 Location : Echo.
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 12:46 pm | |
| Minecraft server online.
If there are more than 4 people on one hamachi network, I'll add another | |
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swiftyuki Conceptual Artist
Posts : 104 Join date : 2012-01-24 Age : 28 Location : Echo.
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 12:47 pm | |
| - Thunderscreamer wrote:
- Make it have the Hack Mine mod. If you do, dibs on Elf Ranger.
Why that mod? | |
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Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 29
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 1:42 pm | |
| It gives class and race in an DnD based fashion. | |
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Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 2:46 pm | |
| *Sighs* I didn't really want to discuss this with the entire group yet, but since everyone is now arguing about it, here's the deal: I've been working on an idea for some time. I've been using the working title "Mines and Monsters", and the code name "DnDerp" has been batted about recently. That's just so people can get straight in their heads what ideas I've mentioned that fall into the concept. This idea is still very much in its' alpha stages, if not still in pre-production. So, just calm the fornicate down about it. The important thing that you should all understand is that this game was not designed to be played by this group.Not initially, anyway. There are some people who I've approached about it, because there are aspects I'd like them to be involved in. One of these people, was Swift, with building maps. She wanted to share the opportunity to make maps with other people, so she posted it up here. Yes, she was very vague about what she wanted. But you are all complaining that you jumped to conclusions about what she wanted, rather than asking her what it was about in the first place. Suffice to say, you are all being retarded. I am being diplomatic by saying "shut your faces, dumb asses". Believe me. It's lighter than what I wanted to go for. TL;DR? This is a creative mode server on which to build stuff which is gonna get used later on. I'm sorry that you're too retarded to understand when you're jumping to conclusions.For anyone that I haven't just mortally offended, if you actually want to know what the deal is, the next spoiler is for you. - Spoiler:
Basically I've been working on the idea to use minecraft as a mapping tool for DnD games for a long time. About, twelve months now, to be precise. Not for any existing games, but to start a universe specifically for this concept. There's a major reason why I want a mapping tool so badly. As some of you may have noticed, without any kind of map, we end up with endless descriptions by the DM of areas, which most people end up deciding is full of details that they don't want. More over, if a single detail is left out, that's the detail that people want. People regularly have issues understanding where they are in regards to everything else, particularly when things move to three dimensional spaces, and the end result is usually that people simplify things so there's ease of gameplay instead of a deep, intricate and interesting combat system. Things like flanking bonuses and line of sight are often ignored, because they require an actual idea of the layout of things. It takes the tactical element out of a war game. This is dumb. At this point, you may as well remove all the gameplay elements, and just MUSH instead of playing DnD. I can also give pleanty of examples of when people have come to misconceptions as to what items are in a room, such as the number of coins on a table, based on text based descriptions. That's difficult to miss if you can actually see them, right? Basically, mapping is superior. However, attempts to use maps have repeatedly failed for multiple reasons. Firstly, and most importantly, lots of people find maps confusing. I won't name names, but at least one person on this forum has admitted to playing through almost an entire dungeon thinking at he was starting at the end of the dungeon. I also have regular issues with people misinterpreting something on maps, and upon correcting their understanding of the layout, they refuse to accept it, and instead demand that the conveyor belt without enough head height to pass through is clearly a corridor because there is nothing on the map saying it is not a corridor. Yes, these examples are directly aimed against your dumb asses. I have a bunch more examples with other people, including one instance where a hobbit was avoiding walking into the pitch black because he thought it was the edge of a cliff, despite the fact that the DM had clearly stated that it was a dark area. But these anecdotes don't make as much sense, because you didn't see it happening. He got really pissed. Then I fireballed him. He died. We haven't spoken since. But you don't care, because this is all irrelevant details to you. The point is, minecraft seemed like a great way for me to map things. Not only am I able to map things in three dimensions, which is something I have never been able to do with pen and paper, but I can actually put people where their characters are, let them see through their characters eyes. It has a built in grid, it allows me the ability to customise things as much as I want through tweaking server files, I can force texture packs, I can change character skins remotely, I can even code complex spell effects if need be. It lets me do all the awesome visuals I've always wanted to add into the game, but never had a way to do. Plus, it means I can play in real time again, something that I miss doing (even now, playing real time games once a week, it's frustratingly infrequent. Especially when we end up missing weeks). It also allows me to do something else I've wanted to do for a while, in theory, which is make a youtube series, in a DnD universe, which is still visually appealing. That's something I wanted to do since I first discovered youtube, but could never find a way to get right. Recreating games never really worked, it took away the drama of dice rolls when things were more scripted. And Larping is rarely fun to watch. Other game engines don't really offer the right customisability to work for this idea. But this is something I could work with. It also has the added advantage that, while it lets me micromanage maps, controlling every detail of a room, I can take a wider look at it at the same time, and create a map that spans a continent without a problem. Especially once I discovered World Edit, and a few other tricks with server commands and spell mods.
As I've said, this idea is still an alpha at best. It's been through a lot of iterations of the idea, and will likely go through a whole bunch more before I'm finished with it. There's a lot to work out with making the integration between gameplay mechanics from the two sources fun and easily accessible, and I am still a long way off getting that sorted yet. What I definitely don't need with that, however, is suggestions. There's a common myth that two heads are better than one. This is wrong for so many psychological reasons. Human tendency towards conformity amongst them. But most of all is the fact that it means I have to spend several hours typing up stupid replies to people who weren't even supposed to know about something yet explaining why their ideas wouldn't work with something that they have no understanding of the idea behind because they didn't ask, they just assumed. case in point. When I do need things, however, I come and ask people. I've mentioned the idea to people before when I wanted to test the water with what people thought of the idea, because if you guys think it sounds dumb, then that's a good indicator that people wouldn't watch it, right? I also came and asked for help building maps. Maybe it wasn't a very clear offer. I figured that saying "hey, we have a server in a game primarily used for building things, come and join us on it" was pretty clear, but I guess not. Guess I didn't factor in that some people are outright retarded. Yes. I'm insulting you all again. I've been typing this for over an hour, and I'm pissy. Deal with it.
One of the details I'm still working on, is who I want involved in the campaign. There are several reasons I haven't decided that yet. Firstly, I have several groups of people who are potentially interested in. Some old gamer friends who've matured a lot since I had to TPK them to teach them how to do combat, you guys, my other DnD group, some new friends who wanna get into DnD, some minecraft friends, university friends who just wanna hang out, old friends who wanna get back into my current circle of friends, et cetera. That couples with the fact that I'm not entirely sure how I want the campaign to work. Should it be a single campaign? Multiple that run in parallel? All in the same universe, or in different ones? All in the same time period? Do I split groups of friends, and have people play with strangers? Do I have groups mingle, or interact in some way? Do I even want a "campaign" feel to it, or should it be more like small disjointed short RP sessions? Suffice to say, I'm not sure what way I want to go with it yet. There's a lot to consider with it. Which means it's not easy for me to ask people to get involved, because I can't say "this is what is going to happen!" All I can say is "something might happen, some time in the indefinite future, if myself and my favourite cat artist can find enough time between our schooling schedules and further lives to actually make something happen". However, one thing that will almost definitely not happen, is currently existing campaigns being moved to Minecraft format. It'd be slow to set up, involve a lot of backtracking on my part through what we've already done, and in the end wouldn't produce something fun for people to watch. Stop asking which campaign I'm going to be doing it with. The campaign doesn't exist yet. The universe it's in probably doesn't exist yet. Maybe, at a push, I might use the Arid Sparks universe. At a push. Probably not though.
The point I'm trying to get at is, I don't really have any details to give you on what will happen, because I don't quite know what will happen with it. However, since Swift has already been berated for misinforming people, when actually she hasn't informed anyone of anything, I felt like the best way to troll your dumb asses was to write out an indepth explanation of how little there was to tell you. Now shut the intercourse up. Mother hubbard.
EDIT: Oops, forgot to mention. If you have any complaints, queries, or you just want to mash your face against the keyboard in a stupor and claim that it's some form of logical critique in response to something someone else said, feel free to email it to me at yourmomsemail@imsayingihadintercoursewithher.com<^>(-_-)<^> | |
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swiftyuki Conceptual Artist
Posts : 104 Join date : 2012-01-24 Age : 28 Location : Echo.
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 3:31 pm | |
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Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: DnD Minecraft Server? :O Sun Jun 17, 2012 3:35 pm | |
| Kinda. Mostly, I just wanted to flip the birdie.
...
Both of them. | |
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Jeebus I Love Dylan!
Posts : 449 Join date : 2012-02-09 Age : 31 Location : Engerland
| Subject: Re: DnD Minecraft Server? :O Mon Jun 18, 2012 2:11 am | |
| ...Did I miss something? This seemed to skip from Nik suggesting a mod to Dylan flipping his royal shit xD | |
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Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: DnD Minecraft Server? :O Mon Jun 18, 2012 2:23 am | |
| Some things were IM'd to some people, mostly. =P | |
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swiftyuki Conceptual Artist
Posts : 104 Join date : 2012-01-24 Age : 28 Location : Echo.
| Subject: Re: DnD Minecraft Server? :O Mon Jun 18, 2012 12:34 pm | |
| - Jeebus wrote:
- ...Did I miss something? This seemed to skip from Nik suggesting a mod to Dylan flipping his royal shit xD
yeah, it was uh, weird. SERVER ONLINE, I need some guinea pigs | |
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swiftyuki Conceptual Artist
Posts : 104 Join date : 2012-01-24 Age : 28 Location : Echo.
| Subject: Re: DnD Minecraft Server? :O Tue Aug 21, 2012 12:48 am | |
| reinstalled server, it's back up | |
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