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 You wanted a level 25... (Assassins of OP)

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Jeebus
I Love Dylan!
I Love Dylan!


Sagittarius Monkey
Posts : 449
Join date : 2012-02-09
Age : 25
Location : Engerland

PostSubject: You wanted a level 25... (Assassins of OP)   Fri Jul 27, 2012 3:03 am

Morin

Male Human Sorcerer 24 / Assassin 1
Chaotic Neutral
Representing Jeebus

[Belt of magnificence +6 to all stats, Cloak of Charisma +6 to Cha]
Strength 18 (+4)
Dexterity 19 (+4)
Constitution 21 (+5)
Intelligence 21 (+5)
Wisdom 17 (+3)
Charisma 36 (+13)


Size: Medium
Height: 5' 5"
Weight: 170 lb
Skin: Pale
Eyes: Green
Hair: White Straight; Beardless

Total Hit Points: 179

Speed: 30 feet

Armor Class: 36 = 10 +4 [dexterity] +8 [Bracers of Armor] +8 [Robe of Arcane Might] +5 [Amulet of Natural Armor]

Touch AC: 14
Flat-footed: 32

Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +13 = 6 [base] +2 [epic] +5 [constitution]
Reflex save: +14 = 6 [base] +2 [epic] +4 [dexterity] +2 [lightning reflexes]
Will save: +19 = 12 [base] +2 [epic] +3 [wisdom] +2 [iron will]
Attack (handheld): +14/+9 = 10 [base] +3 [epic] +4 [strength]
Attack (unarmed): +14/+9 = 10 [base] +3 [epic] +4 [strength]
Attack (missile): +14/+9 = 10 [base] +3 [epic] +4 [dexterity]
Grapple check: +14/+9 = 10 [base] +3 [epic] +4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages: Abyssal Common Draconic

Raven familiar

Feats:

Combat Casting
Endurance
Die Hard
Eschew Materials
Improved Initiative
Iron Will
Lightning Reflexes
Skill Focus (Know Arcana)
Spell Penetration
Maximize Spell
Quicken Spell

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 7 =
+5
+2 [raven]
Balance Dex* 4 =
+4

Bluff Cha 41 =
+13
+28
Climb Str* 4 =
+4

Concentration Con 23 =
+2
+21
Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Diplomacy Cha 9 =
+7
+2 [bluff]
Disguise Cha 11 =
+7
+4
Escape Artist Dex* 1 =
+1

Forgery Int 2 =
+2

Gather Information Cha 7 =
+7

Heal Wis 1 =
+1

Hide Dex* 9 =
+1
+8
Intimidate Cha 9 =
+7
+2 [bluff]
Jump Str* 1 =
+1

Knowledge (arcana) Int 30 =
+2
+25 +3 [skill focus]
Listen Wis 1 =
+1

Move Silently Dex* 9 =
+1
+8
Perform_1 Cha 7 =
+7

Perform_2 Cha 7 =
+7

Perform_3 Cha 7 =
+7

Perform_4 Cha 7 =
+7

Perform_5 Cha 7 =
+7

Ride Dex 1 =
+1

Search Int 2 =
+2

Sense Motive Wis 1 =
+1

Spellcraft Int 32 =
+2
+28 +2 [Knowledge, arcane]
Spot Wis 1 =
+1

Survival Wis 1 =
+1

Swim Str** 1 =
+1

Use Rope Dex 1 =
+1

(I cant be assed doing all these skills, i'll update them as and when I use them)

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Sorcerer spells: 6 per day

First-level Sorcerer spells: 8 (6+2) per day

Second-level Sorcerer spells: 8 (6+2) per day

Third-level Sorcerer spells: 8 (6+2) per day

Fourth-level Sorcerer spells: 7 (6+1) per day

Fifth-level Sorcerer spells: 7 (6+1) per day

Sixth-level Sorcerer spells: 7 (6+1) per day

Seventh-level Sorcerer spells: 7 (6+1) per day

Eighth-level Sorcerer spells: 6 per day

Ninth-level Sorcerer spells: 6 per day

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Sorcerer:

Familiar / Alertness, etc.

Can know only limited numbers of spells

High charisma gains bonus spells daily

Assassin

Hit dice d6

Slow increase in attack bonuses

Slow increase in fortitude saves

Fast increase in reflex saves

Slow increase in will saves

Base 4 skill points per level

Light armor proficiency

No bonus feats


More:

Class HP rolled
Level 1: Sorcerer 4
Level 2: Sorcerer 1
Level 3: Sorcerer 2
Level 4: Sorcerer 4 +1 to charisma
Level 5: Sorcerer 2
Level 6: Sorcerer 1
Level 7: Sorcerer 3
Level 8: Sorcerer 1 +1 to charisma
Level 9: Sorcerer 3
Level 10: Sorcerer 1
Level 11: Sorcerer 1
Level 12: Sorcerer 4 +1 to charisma
Level 13: Sorcerer 2
Level 14: Sorcerer 4
Level 15: Sorcerer 3
Level 16: Sorcerer 1 +1 to charisma
Level 17: Sorcerer 2
Level 18: Sorcerer 2
Level 19: Sorcerer 1
Level 20: Sorcerer 4 +1 to charisma
Level 21: Sorcerer 1
Level 22: Sorcerer 1
Level 23: Sorcerer 1
Level 24: Sorcerer 3 +1 to charisma
Level 25: Assassin 2


Morin's Equipment:

0 lb
_____
0 lb Weapons / Armor / Shield (from above)

Total

Raven familiar: Str 1 Dex 15 Con 10 Int 17 Wis 14 Chr 6; Hit points: 52; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 26 (+2 size, +2 dex, +12 level); Claws +4 melee 1d2-5 Fort +6, Ref +8, Will +14, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with birds; spell resistance 29; scry on familiar; free familiar spell use;

More about Morin:

Still in progress, more posts to come with epic feats and all that jazz. I'm going the whole hog <3


Last edited by Jeebus on Fri Jul 27, 2012 5:33 am; edited 2 times in total
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Jeebus
I Love Dylan!
I Love Dylan!


Sagittarius Monkey
Posts : 449
Join date : 2012-02-09
Age : 25
Location : Engerland

PostSubject: Re: You wanted a level 25... (Assassins of OP)   Fri Jul 27, 2012 4:55 am

Epic Feats:
Ignore Material Components
Spell Knowledge(Plane Shift and Mordenkainen’s Disjunction)
Permanent Emanation(Repulsion)

Spells Known:
0-LEVEL SORCERER SPELLS
Detect Poison: Detects poison in one creature or small
object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Light: Object shines like a torch.
Ghost Sound: Figment sounds.
Mage Hand: 5-pound telekinesis.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks

1ST-LEVEL SORCERER SPELLS
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Mage Armor: Gives subject +4 armor bonus.
True Strike: +20 on your next attack roll.
Disguise Self: Changes your appearance.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str
damage.

2ND-LEVEL SORCERER SPELLS
Tasha’s Hideous Laughter: Subject loses actions for 1
round/level.
Alter Self: Assume form of a similar creature.
Knock: Opens locked or magically sealed door.
Invisibility: Subject is invisible for 1 min./level or until it
attacks.
Detect Thoughts: Allows “listening” to surface thoughts.

3RD-LEVEL SORCERER SPELLS
Fireball: 1d6 damage per level, 20-ft. Radius.
Vampiric Touch: Touch deals 1d6/two levels damage;
caster gains damage as hp.
Fly: Subject flies at speed of 60 ft.
Hold Person: Paralyzes one humanoid for 1 round/level.

4TH-LEVEL SORCERER SPELLS
Charm Monster: Makes monster believe it is your ally.
Contagion: Infects subject with chosen disease.
Fear: Subjects within cone flee for 1 round/level.
Bestow Curse: –6 to an ability score; –4 on attack rolls,
saves, and checks; or 50% chance of losing each action.

5TH-LEVEL SORCERER SPELLS
Dominate Person: Controls humanoid telepathically.
Teleport: Instantly transports you as far as 100 miles/level.
Sending: Delivers short message anywhere, instantly.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.

6TH-LEVEL SORCERER SPELLS
Summon Monster VI: Calls extraplanar creature to fight
for you.
Disintegrate: Makes one creature or object vanish.
Repulsion: Creatures can’t approach you.

7TH-LEVEL SORCERER/WIZARD SPELLS
Prismatic Spray: Rays hit subjects with variety of effects.
Finger of Death: Kills one subject.
Teleport, Greater: As teleport, but no range limit and no offtarget arrival
Plane Shift F: As many as eight subjects travel to another
plane.

8TH-LEVEL SORCERER/WIZARD SPELLS
Polar Ray: Ranged touch attack deals 1d6/level cold
damage.
Charm Monster, Mass: As charm monster, but all within 30
ft.
Discern Location: Reveals exact location of creature or
object.

9TH-LEVEL SORCERER/WIZARD SPELLS
Wish X: As limited wish, but with fewer limits.
Dominate Monster: As dominate person, but any creature.
Energy Drain: Subject gains 2d4 negative levels.
Mordenkainen’s Disjunction: Dispels magic, disenchants
magic items.

Buying Items next post


Last edited by Jeebus on Sun Jul 29, 2012 10:10 pm; edited 3 times in total
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Jeebus
I Love Dylan!
I Love Dylan!


Sagittarius Monkey
Posts : 449
Join date : 2012-02-09
Age : 25
Location : Engerland

PostSubject: Re: You wanted a level 25... (Assassins of OP)   Fri Jul 27, 2012 5:24 am

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Jeebus
I Love Dylan!
I Love Dylan!


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Posts : 449
Join date : 2012-02-09
Age : 25
Location : Engerland

PostSubject: Re: You wanted a level 25... (Assassins of OP)   Fri Jul 27, 2012 5:36 am

Daily my Familiar because of his epoch feats can do the following spells as spell like effects:
Polar Ray
Dominate Person
Mage Armour

Backstory:
At a young age Morin learned of his magical prowess and always used it to his own, selfish gains. It was only a matter of time when he was taken into The Obsidian Rose at a very young age after accidentally blowing up his birth parents house. Since then he was raised by the differing higher ups of The Obsidian Rose, learning to channel his Sorcerous power into killing for pay.
Recently Morin hit a major spike of power, causing him to only be called upon for high priority jobs, or when absolutely every motherfucker had to die.
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Trollface
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Fri Jul 27, 2012 6:16 am

It's so beautiful! ^_^

Just a couple of things to remind you, if you don't mind. =3

1. Assassin pre-req, Any Evil. If you feel he's changed enough since becoming an assassin to justify an alignment change, I'm happy to accept it, of course. =3
2. Since you had your familiar since first level, he gets 25HD to match yours (alternatively, I'll let you trade that out for 25 character levels if you'd prefer, but they'd lose familiar traits. Because, that kind of stuff can be hilarious. =P )
3. Don't forget to double check your skill mods. Noticed a few of those don't have your item enhancements added on.
4. Um, think your Globe of Invulnerability may do something different to what you think it does? If not, I don't get why you'd have Mage Armour or Alter Self as spells, which you wouldn't be able to use, because they can only target things in said radius. Also, I think it would cancel out your magic items? Might have to check that though.
5. This one's just personal preference, but I'm not a big fan of post-twenty sorcerers. No extra spells makes me yawn. Just sayin'. =P

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Jeebus
I Love Dylan!
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Age : 25
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Fri Jul 27, 2012 6:27 am

You're right about the Globe actually, my bad. I thought it only negated other casters spells. Mind if I change up some of it?
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Fri Jul 27, 2012 6:29 am

Sure, take your time. =3

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Jeebus
I Love Dylan!
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Posts : 449
Join date : 2012-02-09
Age : 25
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:11 pm

Per Orga's request, changed Summon Monster 9 to Wish.
I guess Orga's guy is gonna be the one I know, up to whatever he was thinking of as to how.
With my skill mods Dylan I did mention im just gonna fix them as and when I need them because it'd just take too long xD
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:15 pm

'S all cool dude. ^_^

Since I already know what Orga's after, you're welcome to sell him stuff pre-campaign, given that you know each other, and we'll gloss over the XP cost.
(Or if you're feeling really generous, you could just give away stuff. No abusing that though. If I come back and find you wished yourself a planet made of gold coins or something, you're so getting eaten by a grue. =P )

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Jeebus
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:17 pm

Fuck it we'll say I was being pleasant and sold it for him being in my debt >:3
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:19 pm

Now that is a scary business plan. ^_^
Even more scary is that Orga's now gonna have an AC of like, a million, and not take any penalties from armour. Man, he better not go on a rampage. =P

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Jeebus
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:28 pm

/me points to "energy drain" spell
You know theres not even a save to that, its literally just "You're weak now."
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:32 pm

True. Although it does require a ranged touch attack. Of course, his touch AC isn't great. Hmmmmm... ^_^

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Jeebus
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:35 pm

I also have True Strike xD
Im at least a little clever when I build my epic level sorcerers man
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PostSubject: Re: You wanted a level 25... (Assassins of OP)   Sun Jul 29, 2012 10:38 pm

^_^

Outsmarted me on that one. Sincerely impressed dude. It's a great build.

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