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 Zezio Zauditore Ze Zirenze!

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Zak
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Aquarius Posts : 1187
Join date : 2011-12-06
Age : 200

PostSubject: Zezio Zauditore Ze Zirenze!   Fri Jul 27, 2012 6:02 pm

Zezio
Male Human Rogue 15 / Prestige Class 10
Chaotic Evil
Representing Zak


Strength 15 (+2)
Dexterity 20 (+5)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 15 (+2)
Charisma 14 (+2)
Size: Medium
Height: 5' 11"
Weight: 195 lb
Skin: Pale
Eyes: Gray
Hair: Light Brown Straight; Light Beard




Total Hit Points: 167 [includes 8 for lycanthropy]

Speed: 30 feet

Armor Class: 22 = 10 +8 [Elven Chain] +4 [dexterity]

Touch AC: 14
Flat-footed: 17 [uncanny dodge]
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +12 = 8 [base] +2 [epic] +2 [constitution]
Reflex save: +21 = 15 [base] +2 [epic] +4 [dexterity]
Will save: +14 = 8 [base] +2 [epic] +2 [wisdom] +2 [iron will]
Attack (handheld): +22/+17/+12/+7 = 16 [base] +3 [epic] +3 [strength]
Weapon Finesse: +24/+19/+14/+8 = 16 [base] +3 [epic] +5 [dexterity]
Attack (unarmed): +22/+17/+13/+7 = 16 [base] +3 [epic] +3 [strength]
Attack (missile): +24/+19/+13/+8 = 16 [base] +3 [epic] +5 [dexterity]
Grapple check: +22/+17/+13/+7 = 16 [base] +3 [epic] +3 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.




Languages: Common Elven Dark_Elf_Silent Undercommon


Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning]

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]

Schiavona of Mass Destruction (+4 1/d silence on foe struck +1d8 Fire Damage Schiavona) [1d8, crit 18-20/x3, 4 lb, one-handed, slashing/piercing] (Improved crit) 250000 Gc

+2 1d6 poison damage Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing] 26000

+3 Elven Chain [light; +5 AC; max dex +4; check penalty -2; 20 lb.] 75200 Gc

Ring of Invisibility 20000 Gc
Ring of Detect Thoughts 100000

Total Gold Spent 47200gc
Feats:

Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Dodge
Mobility
Spring Attack
Improved Critical x1 Weapon(s):
Iron Will
Martial Weapon Proficiency Weapon:
Great Dexterity [epic] x1
Crippling Strike [high-level rogue]
Opportunist [high-level rogue]
Insane (-3 Diplomacy) [flaw; hand-edit as needed]
Weapon Finesse

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 10 = +3 +7
Balance Dex* 16 = +4 +10 +2 [tumble]
Bluff Cha 12 = +2 +10
Climb Str* 17 = +3 +14
Concentration Con 2 = +2
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Decipher Script Int 8 = +3 +5
Diplomacy Cha 13 = +2 +7 +2 [bluff] +2 [sense motive]
Disable Device Int 13 = +3 +10
Disguise Cha 12 = +2 +10
Escape Artist Dex* 17 = +4 +13
Forgery Int 13 = +3 +10
Gather Information Cha 14 = +2 +10 +2 [know local]
Heal Wis 2 = +2
Hide Dex* 14 = +4 +10
Intimidate Cha 12 = +2 +8 +2 [bluff]
Jump Str* 15 = +3 +10 +2 [tumble]
Knowledge (local) Int 14 = +3 +11
Listen Wis 11 = +2 +9
Move Silently Dex* 18 = +4 +14
Open Lock Dex 14 = +4 +10
Perform_1 Cha 13 = +2 +11
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Profession Wis 9 = +2 +7
Ride Dex 4 = +4
Search Int 10 = +3 +7
Sense Motive Wis 9 = +2 +7
Sleight of Hand Dex* 16 = +4 +10 +2 [bluff]
Spot Wis 12 = +2 +10
Survival Wis 2 = +2
Swim Str** 13 = +3 +10
Tumble Dex* 19 = +4 +13 +2 [jump]
Use Magic Device Cha 15 = +2 +13
Use Rope Dex 16 = +4 +12
Use
psi device Cha 11 = +2 +9
Control Shape Wis 2 = 2 +0


* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Use Psionic Device >=5 ranks gives +2 to talk to psionic stones.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.


Human:


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Rogue:

Sneak Attack +8d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level Cool

Special Abilities (choices begin at 10th level)

Prestige Class

Hit dice d6

Fast increase in attack bonuses

Slow increase in fortitude saves

Fast increase in reflex saves

Slow increase in will saves

Base 4 skill points per level

Light armor proficiency

One bonus feat

More:




Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 4
Level 3: Rogue 4
Level 4: Rogue 4 +1 to dexterity
Level 5: Rogue 4
Level 6: Rogue 4
Level 7: Rogue 4
Level 8: Rogue 4 +1 to dexterity
Level 9: Rogue 4
Level 10: Rogue 4
Level 11: Rogue 4
Level 12: Rogue 4 +1 to intelligence
Level 13: Rogue 4
Level 14: Rogue 4
Level 15: Rogue 4
Level 16: Prestige Class 3 +1 to intelligence
Level 17: Prestige Class 5
Level 18: Prestige Class 3
Level 19: Prestige Class 4
Level 20: Prestige Class 4 +1 to intelligence
Level 21: Prestige Class 6
Level 22: Prestige Class 6
Level 23: Prestige Class 6
Level 24: Prestige Class 4 +1 to Dexterity
Level 25: Prestige Class 6




Zezio's Equipment:


31 lb
3 lb
2 lb
5 lb
2 lb


4 lb
20 lb
1 lb


1 lb
2 lb
1 lb
_____
72 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x3
Backpack
Bedroll
Caltrops
Candle
Flint and steel
Grappling hook
Rope (50', hempen) x2
Sacks x1
Signal whistle
Signet ring
Spyglass
Torches x2
Thieves' tools
387100 Gc

Total





More about Zezio:


Last edited by Zak on Sat Jul 28, 2012 1:21 pm; edited 1 time in total
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Zak
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PostSubject: Re: Zezio Zauditore Ze Zirenze!   Fri Jul 27, 2012 6:18 pm

Zezio was born in a small city out near a riverside. The city was wealthy, in its way, but had a large problem with crime. Zezios father was very much a wealthy man but, unfortunately for the local law, he was not one to gain his wealth honestly. Well, he was. He honestly worked hard at ripping people off, paying off authorities and murdering his competitors. In this way, perhaps there is some resemblence between father and son.

Unfortunately for Zezio's father, he was born quite insane. He suffered from tantrums ending in killing sprees, insatiable desire to fight, and a hearty love of nice, bloody steak. So he locked his son up in a tower where the only things that he could kill were rats... And roaches. And pigeons too but thats beside the point. In any event, dear ol' da' was quite wrong and Zezio managed to unlock the door several times, sneaking up and murdering the guards with a goats pelvis an old servant gave to him and then slipping back into his room and locking the door before anyone could notice. Before he knew it, the staff thought the place wasnt "haunted by a vengeful spirit' and he was pretty much free to roam about as he pleased, making all sorts of spooky noises and watching them flee in terror.

Later on, he ended dropping down on an unsuspecting guest, clubbing him with the pelvis of a she-goat and writing a message for his father on the walls with the man's blood. When he turned the man over, however, he found that he had accidentally killed his father. After setting up so many grand revenge schemes, the little tike released his sadness and shame in the only way he knew how: going on a rampaging killing spree around the house. After that fun was all done, Zezio made his way across the land, stealing, killing, rescuing citizens from injustice, killing, defiling daughters, killing and most importantly, killing.

After he did all of this, the Assassin's Guild sent him a letter basically telling him that they wanted him to join. Figuring that they simply didnt want to lose the competition of slaughter, he decided to join them.

He also thinks Hiro's pixie is his familiar.


Last edited by Zak on Sat Jul 28, 2012 1:20 pm; edited 1 time in total
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Trollface
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PostSubject: Re: Zezio Zauditore Ze Zirenze!   Sat Jul 28, 2012 4:03 am

0.o

Chaotic neutral? Really? With that backstory? Those are decidedly evil acts, dude.

Other than that, seems fine to me. Just reminding you you need to know at least one other member of the party though. =P

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