Sir Orgadude of Awesomton I Had Dylan's Babies For Dinner!
Posts : 1348 Join date : 2011-12-07 Age : 30 Location : Definitly not right outside your window.
| Subject: Wayne Bruce, Hotgam Knight Tue Apr 09, 2013 12:04 pm | |
| XP 500/??? Wayne Bruce
Male Human Monk 4 Lawful Good Representing Orga
Strength 14 (+2) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 18 (+4) Charisma 8 (-1) Size: Medium Height: 6' 4" Weight: 210 lb Eyes: Dark Brown Hair: Light Brown Straight; Beardless Skin: Light
Total Hit Points: 34
Speed: 40 feet [monk]
Armor Class: 18 = 10 + 2 [dexterity] +4 [wisdom] +1 [monk level]
Touch AC: 18 Flat-footed: 16
Initiative modifier: + 2 = + 2 [dexterity] Fortitude save: + 6 = 4 [base] + 2 [constitution] Reflex save: + 6 = 4 [base] + 2 [dexterity] Will save: + 10 = 4 [base] + 4 [wisdom] + 2 [iron will] Attack (handheld): + 6 = 4 [base] + 2 [strength] Flurry of Blows: + 5 / + 5 [includes strength modifier] Attack (missile): + 6 = 4 [base] + 2 [dexterity] Combat Maneuver Bonus: + 6 = 4 [base] + 2 [strength] Combat Maneuver Defense: + 23 = 10 + 4 [hit dice] + 2 [strength] + 2 [dexterity] + 1 [unarmored monk] + 4 [monk wisdom]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.
Languages: Common
Unarmed Damage: 1d8 +2 [strength]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Shuriken [1d2, crit x2, range incr 10 ft, 1/2 lb, piercing] x20
Feats:
Improved Unarmed Strike [free to monk] Always considered armed Stunning Fist Stun opponent with unarmed strike [free to monks] Iron Will +2 on will saves Throw Anything No penalty on improvised ranged weapons Catch Off Guard No penalties for improvised melee weapons Defensive Combat Training Use total levels as base attack bonus for CMD Intimidating Prowess
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Acrobatics Dex* 9 = +2 + 4 + 3 [class skill] Appraise Int 0 = +0 Bluff Cha -1 = -1 Climb Str* 9 = +2 + 4 + 3 [class skill] Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 7 = +2 + 2 + 3 [class skill] Fly Dex* 4 = +1 + 2 Heal Wis 4 = +4 Intimidate Cha 5 = -1 + 4 + 2 [intimidating prowess] Perception Wis 4 = +4 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex* 2 = +2 Sense Motive Wis 9 = +2 +4 +3 [class skill] Stealth Dex* 9 = +2 + 4 + 3 [class skill] Survival Wis 4 = +4 Swim Str** 2 = +2
* = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +4; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to constitution (already included) Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included)
Monk
AC and CMD Bonus for Wisdom
AC and CMD Bonus for level (begins level 4 now)
Flurry of Blows -- must use unarmed strike or special monk weapon
Unarmed Strike -- free Improved Unarmed Strike feat, can make unarmed strikes with hands full, lethal or non-lethal, extra damage
Bonus Feats (levels 1 2 6 10 14 & 18)
Evasion (level 2) -- no damage if saves
Fast Movement (level 3)
Still Mind (level 3) -- +2 on saves vs charm
Maneuver Training (level 3) -- may use your monk level instead of attack base for combat maneuvers
Ki Strike (level 4) -- half your monk level plus your wisdom modifier plus any feat bonuses; use these points for extra attacks, extra speed, or extra armor class
Slow Fall (level 4) -- if a wall is near, fall is as if twenty feet less at level 4, improves as levels are gained
Purity of Body (level 5) -- immune to all diseases
Wholeness of Body (level 7) -- use 2 ki points to heal your monk level of hp
Improved Evasion (level 9) -- half damage if save is failed
Diamond Body (level 11) -- immune to poison
Abundant Step (level 12) -- dimension door
Diamond Soul (level 13) -- spell resistance 10 + monk level
Quivering Palm (level 15)
Timeless Body (level 17) -- no aging penalties
Tongue of Sun and Moon (level 17) -- speak with any living creature
Empty Body (level 19) -- use 3 ki points to turn ethereal
Perfect Self (level 20) -- now an outsider, DR 10/chaotic
Class HP rolled Level 1: Monk 8 Level 2: Monk 7 Level 3: Monk 5 Level 4: Monk 2 + 1 to dexterity
Wayne Bruce's Equipment:
2 lb 5 lb 5 lb
4 lb 10 lb 40 lb _____ 66 lb Weapons / Armor / Shield (from above) Sling bullets (group of 10) x1 Crowbar Flint and steel Grappling hook Rope (50', hempen) x1 Alchemist lab
Total
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