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 Wayne Bruce, Hotgam Knight

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Sir Orgadude of Awesomton
I Had Dylan's Babies For Dinner!
I Had Dylan's Babies For Dinner!
Sir Orgadude of Awesomton


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Posts : 1348
Join date : 2011-12-07
Age : 30
Location : Definitly not right outside your window.

Wayne Bruce, Hotgam Knight Empty
PostSubject: Wayne Bruce, Hotgam Knight   Wayne Bruce, Hotgam Knight Icon_minitimeTue Apr 09, 2013 12:04 pm

XP 500/???
Wayne Bruce

Male Human Monk 4
Lawful Good
Representing Orga

Strength 14 (+2)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 18 (+4)
Charisma 8 (-1)

Size: Medium
Height: 6' 4"
Weight: 210 lb
Eyes: Dark Brown
Hair: Light Brown Straight; Beardless
Skin: Light

Total Hit Points: 34

Speed: 40 feet [monk]

Armor Class: 18 = 10 + 2 [dexterity] +4 [wisdom] +1 [monk level]

Touch AC: 18
Flat-footed: 16

Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 6 = 4 [base] + 2 [constitution]
Reflex save: + 6 = 4 [base] + 2 [dexterity]
Will save: + 10 = 4 [base] + 4 [wisdom] + 2 [iron will]
Attack (handheld): + 6 = 4 [base] + 2 [strength]
Flurry of Blows: + 5 / + 5 [includes strength modifier]
Attack (missile): + 6 = 4 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 6 = 4 [base] + 2 [strength]
Combat Maneuver Defense: + 23 = 10 + 4 [hit dice] + 2 [strength] + 2 [dexterity] + 1 [unarmored monk] + 4 [monk wisdom]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common

Unarmed Damage: 1d8 +2 [strength]

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Shuriken [1d2, crit x2, range incr 10 ft, 1/2 lb, piercing] x20

Feats:

Improved Unarmed Strike [free to monk] Always considered armed
Stunning Fist Stun opponent with unarmed strike [free to monks]
Iron Will +2 on will saves
Throw Anything No penalty on improvised ranged weapons
Catch Off Guard No penalties for improvised melee weapons
Defensive Combat Training Use total levels as base attack bonus for CMD
Intimidating Prowess

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Acrobatics Dex* 9 =
+2
+ 4 + 3 [class skill]
Appraise Int 0 =
+0

Bluff Cha -1 =
-1

Climb Str* 9 =
+2
+ 4 + 3 [class skill]
Craft_1 Int 0 =
+0

Craft_2 Int 0 =
+0

Craft_3 Int 0 =
+0

Diplomacy Cha -1 =
-1

Disguise Cha -1 =
-1

Escape Artist Dex* 7 =
+2
+ 2 + 3 [class skill]
Fly Dex* 4 =
+1
+ 2
Heal Wis 4 =
+4

Intimidate Cha 5 =
-1
+ 4 + 2 [intimidating prowess]
Perception Wis 4 =
+4

Perform_1 Cha -1 =
-1

Perform_2 Cha -1 =
-1

Perform_3 Cha -1 =
-1

Perform_4 Cha -1 =
-1

Perform_5 Cha -1 =
-1

Ride Dex* 2 =
+2

Sense Motive Wis 9 =
+2
+4 +3 [class skill]

Stealth Dex* 9 =
+2
+ 4 + 3 [class skill]
Survival Wis 4 =
+4

Swim Str** 2 =
+2


* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +4; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human

This human chose +2 to constitution (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Monk

AC and CMD Bonus for Wisdom

AC and CMD Bonus for level (begins level 4 now)

Flurry of Blows -- must use unarmed strike or special monk weapon

Unarmed Strike -- free Improved Unarmed Strike feat, can make unarmed strikes with hands full, lethal or non-lethal, extra damage

Bonus Feats (levels 1 2 6 10 14 & 18)

Evasion (level 2) -- no damage if saves

Fast Movement (level 3)

Still Mind (level 3) -- +2 on saves vs charm

Maneuver Training (level 3) -- may use your monk level instead of attack base for combat maneuvers

Ki Strike (level 4) -- half your monk level plus your wisdom modifier plus any feat bonuses; use these points for extra attacks, extra speed, or extra armor class

Slow Fall (level 4) -- if a wall is near, fall is as if twenty feet less at level 4, improves as levels are gained

Purity of Body (level 5) -- immune to all diseases

Wholeness of Body (level 7) -- use 2 ki points to heal your monk level of hp

Improved Evasion (level 9) -- half damage if save is failed

Diamond Body (level 11) -- immune to poison

Abundant Step (level 12) -- dimension door

Diamond Soul (level 13) -- spell resistance 10 + monk level

Quivering Palm (level 15)

Timeless Body (level 17) -- no aging penalties

Tongue of Sun and Moon (level 17) -- speak with any living creature

Empty Body (level 19) -- use 3 ki points to turn ethereal

Perfect Self (level 20) -- now an outsider, DR 10/chaotic

Class HP rolled
Level 1: Monk 8
Level 2: Monk 7
Level 3: Monk 5
Level 4: Monk 2 + 1 to dexterity


Wayne Bruce's Equipment:

2 lb
5 lb
5 lb

4 lb
10 lb
40 lb
_____
66 lb Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x1
Crowbar
Flint and steel
Grappling hook
Rope (50', hempen) x1
Alchemist lab

Total

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