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 He's Not A Gosh Darned Kunfu Panda!

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Trollface
Swiftyuki was here.
Swiftyuki was here.
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Posts : 2503
Join date : 2011-12-06
Location : Lurking in the shadows.

PostSubject: He's Not A Gosh Darned Kunfu Panda!   Wed Dec 07, 2011 11:56 am

URDND

Berwyn Macmahon

Male Werebear Human Monk 5
Lawful Good

Strength 18 (+4)
Dexterity 13 (+1)
Constitution 15 (+2)
Intelligence 11 (+0)
Wisdom 13 (+1)
Charisma 12 (+1)

Size: Medium
Height: 6' 0"
Weight: 260 lb
Skin: Tan
Eyes: Dark Brown
Hair: Dark Brown Wavy; Average Beard

Total Hit Points: 105 [includes 64 for lycanthropy]

Speed: 40 feet [monk]

Armor Class: 11 = 10 +1 [dexterity] +1 [wisdom] +1 [monk level] -1 [vulnerable] -1 [aggressive]

Touch AC: 11
Flat-footed: 10

Initiative modifier: +7 = +1 [dexterity] +4 [improved initiative] +2 [aggressive]
Fortitude save: +11 = 9 [base] +2 [constitution]
Reflex save: +12 = 9 [base] +1 [dexterity] +2 [lightning reflexes]
Will save: +12 = 9 [base] +1 [wisdom] +2 [iron will]
Attack (handheld): +11/+6 = 7 [base] +4 [strength]
Attack (unarmed): +11/+6 = 7 [base] +4 [strength]
Flurry of Blows: +10/+10 [includes strength modifier]
Attack (missile): +6/+1 = 7 [base] +1 [dexterity] -2 [shaky]
Grapple check: +11/+6 = 7 [base] +4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common

Unarmed Damage: 1d8 +4 [strength]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Feats:

Agile
Alertness
Athletic
Blind-fight
Combat Reflexes [monk]
Improved Initiative
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Iron Will
Lightning Reflexes
Shaky [flaw]
Vulnerable [flaw]
Stealthy
Track

Traits:

Aggressive
Uncivilized

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 0 =
+0

Balance Dex* 3 =
+1
+2 [agile]
Bluff Cha 0 =
+1
-1 [uncivilized]
Climb Str* 6 =
+4
+2 [athletic]
Concentration Con 2 =
+2

Craft_1 Int 0 =
+0

Craft_2 Int 0 =
+0

Craft_3 Int 0 =
+0

Diplomacy Cha 0 =
+1
-1 [uncivilized]
Disguise Cha 1 =
+1

Escape Artist Dex* 11 =
+1
+8 +2 [agile]
Forgery Int 0 =
+0

Gather Information Cha 0 =
+1
-1 [uncivilized]
Handle Animal Cha 2 =
+1
+1 [uncivilized]
Heal Wis 5 =
+1
+4
Hide Dex* 3 =
+1
+2 [stealthy]
Intimidate Cha 1 =
+1

Jump Str* 16 =
+4
+8 +4 [speed 40]
Knowledge (geography) Int 2 =
+0
+2
Knowledge (history) Int 2 =
+0
+2
Knowledge (nature) Int 2 =
+0
+2
Knowledge (religion) Int 4 =
+0
+4
Listen Wis 3 =
+1
+2 [alertness]
Move Silently Dex* 3 =
+1
+2 [stealthy]
Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 1 =
+1

Search Int 0 =
+0

Sense Motive Wis 1 =
+1

Spot Wis 3 =
+1
+2 [alertness]
Survival Wis 3 =
+1
+2
Swim Str** 14 =
+4
+8 +2 [athletic]
Use Rope Dex 1 =
+1

Control Shape Wis 1 =
1
+0

* = check penalty for wearing armor

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Uncivilized trait: +1 on any wild empathy checks.

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Werebear:

Lycanthropes gain the shapechanger subtype

Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.

Lycanthropy imparts +2 wisdom (already included)

Changing form is a standard action.

Communicates with normal and dire forms of the base animal.

Low-light vision and scent.

Free "Iron Will" feat.

There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.

Keeps racial bonuses to skills for both creature and base animal.

Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.

Feats are awarded combining the animal and base creature's levels.

Natural armor class bonus increases by +2 in humanoid form.

Natural armor class in hybrid form is human or animal, whichever is better.

Size in hybrid form is the larger of the base creature and base animal.

Has the base creature's speed in hybrid form.

Hybrid form has a bite and two claw attacks.

Hybrid form can cast spells so long as they do not have a verbal component.

Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)

Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.

Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver.

The bear's move is 40 feet.

Transforming to werebear or hybrid gives +16 strength, +2 dexterity, +8 constitution.

Increased strength gives +8 to hit and damage and on grapples, as well as strength checks.

Increased dexterity gives +1 on initiative and reflex saves, as well as dexterity checks.

Increased constitution gives +4 on fortitude saves, as well as constitution checks.

Unless the base creature is also large, the bear's large size gives an extra +4 on grapples.

In bear form, +4 on swimming.

Two claw attacks 1d8+strength bonus, and one bite at -5 for 2d8+half strength bonus

Swim, listen, search, and spot are class skills.

Free "Track" feat according to system reference documents.

Monk:

AC Bonus for Wisdom

AC Bonus for level (begins level 5)

Flurry of Blows

Unarmed Strike

Fast Movement (already included)

Bonus Feats (levels 1 2 & 6)

Evasion (level 2)

Fast Movement (level 3)

Still Mind level 3)

Ki Strike (level 4)

Slow Fall (level 4)

Purity of Body (level 5)

Wholeness of Body (level 7)

Improved Evasion (level 9)

Diamond Body (level 11)

Quivering Palm (level 15)

Timeless Body (level 17)

Tongue of Sun and Moon (level 17)

Empty Body (level 19)

Perfect Self (level 20)

Class HP rolled
Level 1: Monk 8
Level 2: Monk 6
Level 3: Monk 2
Level 4: Monk 8 +1 to strength
Level 5: Monk 7


Berwyn Macmahon's Equipment:

4 lb
2 lb
5 lb
3 lb
5 lb

1 lb
1 lb

80 lb

5 lb
2 lb



1 lb
1 lb
1 lb
2 lb

1 lb
10 lb
1 lb
8 lb
1 lb
20 lb
4 lb
4 lb
1 lb
1 lb

1 lb
1 lb

_____
166 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Block and tackle
Candle
Canvas (10 x 10)
Case (for map or scroll)
Chalk
Firewood (1 day) x4
Fishhook
Fishing net
Flasks x1
Flint and steel
Ink vial
Ink pen
Lamp (common)
Mirror
Mug
Oil flasks x2
Parchment sheets x5
Pouch x1
Rope (50', hempen) x1
Soap
Spade / shovel
Spyglass
Tent
Torches x4
Waterskins x1
Whetstone
Healer kit
Holy symbol (wooden)
Holy symbol (silver)
Hourglass
Magnifying glass

Total

_________________
His eye's erupted with the flash of an evil light, we'd lost the fight. Struck down by farce and violence.
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