Guild Member
Lo-Nar the Independent
Male Half-Dragon Lizard Folk Dragon 1
Chaotic Neutral
Representing Orga
Strength 26 (+
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 15 (+2)
Size: Medium
Height: 6' 0"
Weight: 430 lb
Skin: Blue
Eyes: Red
Hair: None
Total Hit Points: 13
Speed: 40 feet [quick]
Armor Class: 21 = 10 +2 [dexterity] +4 [half-dragon] +5 [lizard folk]
Touch AC: 12
Flat-footed: 19
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +9 = 1 [base] +8 [strength]
Attack (unarmed): +9 = 1 [base] +8 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +9 = 1 [base] +8 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
306 lb. or less
307-613 lb.
614-920 lb.
920 lb.
1840 lb.
4600 lb.
Languages: Common Draconic Orc
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Feats:
Martial Weapon Proficiency Weapon:
Traits:
Quick
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 6 = +2 +4 [lizardfolk]
Bluff Cha 2 = +2
Climb Str* 8.5 = +8 +0.5
Concentration Con 4 = +4
Craft Raft Int 1 = +1
Craft Boss Key Int 1 = +1
Craft Fully Functioning Energy Sword from nothing Int 1 = +1
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha 2 = +2
Heal Wis 2.5 = +1 +1.5
Hide Dex* 2 = +2
Intimidate Cha 2 = +2
Jump Str* 16 = +8 +4 [lizardfolk] +4 [speed 40]
Knowledge (dungeoneering) Int 2 = +1 +1
Listen Wis 1 = +1
Move Silently Dex* 3 = +2 +1
Perform Eat annoying people Cha 2 = +2
Batman Cha 3 = +2 +1
Perform Shenanigans Cha 2 = +2
Perform Dragon Shout[Unrelenting Force] Cha 2 = +2
Perform Dragon Shout[Fire Breath] Cha 2 = +2
Ride Dex 2 = +2
Search Int 1 = +1
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 12 = +8 +4 [lizardfolk]
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Lizard Folk:
+2 strength / +2 constitution / -2 intelligence (already included)
(Consider -6 charisma to replace the Level adjustment +1.)
+4 on jump, swim, and balance (tails) (already included)
May claw/claw 1d4+ strength bonus x2 (multiattack), plus bite at -5 to hit 1d4+half strength bonus
Darkvision (see 60 feet in pitch-dark)
Level adjustment +1
Ask referee whether natural armor increases with level
Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Fire: Red (30' cone 6d10 DC 19), Brass (60' line 3d6 DC 17), Gold (30' cone, 6d10 DC 20)
Acid: Black (60' line 6d4 DC 17), Copper (60' line 6d4 DC 17)
Cold: White (30' cone 3d6 DC 16), Silver (30' cone 6d8 DC 18)
Electricity: Blue (60' line 6d8 DC 18), Bronze (60' line 6d6 DC 18)
Gas: Green (30' cone 6d6 DC 17)
Damage Immunity
Fire: Red, Brass, Gold
Acid: Black, Copper, Green
Cold: White, Silver
Electricity: Blue, Bronze
+4 natural armor bonus (already included)
Wings
Hit dice increases one dice type to maximum of d12
Level adjustment +3
Class HP rolled
Level 1: Reptilian Humanoid 9
Lo-Nar 's Equipment:
11 lb
6 lb
2 lb
2 lb
5 lb
4 lb
2 lb
2 lb
10 lb
10 lb
1 lb
10 lb
8 lb
2 lb
4 lb
_____
79 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Chain (10 feet) x1
Chalk
Crowbar
Flint and steel
Grappling hook
Hammer
Manacles x1
Pick
Pot
Rations (1 day) x1
Rope (50', hempen) x1
Spade / shovel
Torches x2
Waterskins x1
Saint's Column - Wooden cross necklace. Summons a pillar of sunlight five foot wide (one square) on command within twenty feet. Said light deals ten points of damage to undead. Save:Will(half damage) DC 20.
Total
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