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| | Ze Arsehole (Den of Terror) | |
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Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Ze Arsehole (Den of Terror) Mon Dec 26, 2011 2:06 pm | |
| Leilanad Raiver Male Half-Elf Ranger 1 Chaotic Neutral Representing Thunderscreamer Strength 14 (+2) Dexterity 17 (+3) Constitution 16 (+3) Intelligence 12 (+1) Wisdom 16 (+3) Charisma 15 (+2) Size: Medium Height: 5' 10" Weight: 120 lb Skin: Light Eyes: Green Hair: Dark Brown Straight; Beardless Total Hit Points: 10 Speed: 40 feet [quick] Armor Class: 15 = 10 +2 [leather] +3 [dexterity] Touch AC: 13 Flat-footed: 12 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +5 = 2 [base] +3 [constitution] Reflex save: +7 = 2 [base] +3 [dexterity] +2 [lightning reflexes] Will save: +3 = 0 [base] +3 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Weapon Finesse: +4 = 1 [base] +3 [dexterity] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +4 = 1 [base] +3 [dexterity] Grapple check: +3 = 1 [base] +2 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Common Elven, Orc, English (common human, or whatever that language would be) Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing] Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing] Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing] Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] Feats: Lightning Reflexes Jerk (-3 on Diplomacy) [flaw; hand-edit as needed] Track [free to rangers] Weapon Finesse Traits: Quick Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 3 = +3 Bluff Cha 3 = +2 +1 Climb Str* 3 = +2 +1 Concentration Con 3 = +3 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 4 = +2 +2 [half-elf] Disguise Cha 2 = +2 Escape Artist Dex* 3 = +3 Forgery Int 1 = +1 Gather Information Cha 5 = +2 +1 +2 [half-elf] Heal Wis 4 = +3 +1 Hide Dex* 3 = +3 Intimidate Cha 2 = +2 Jump Str* 8 = +2 +2 +4 [speed 40] Knowledge (geography) Int 2 = +1 +1 Listen Wis 7 = +3 +3 +1 [half-elf] Move Silently Dex* 7 = +3 +4 Open Lock Dex 4 = +3 +1 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 3 = +3 Search Int 5 = +1 +3 +1 [half-elf] Sense Motive Wis 3 = +3 Spot Wis 7 = +3 +3 +1 [half-elf] Survival Wis 5 = +3 +2 Swim Str** 3 = +2 +1 Use Rope Dex 4 = +3 +1 * = check penalty for wearing armor This character also has 1 ranks in Speak Languages. Half-Elf: Immune to magical sleep +2 racial bonus on saves vs. enchantments Low-light vision (darkvision if half-drow) +1 racial bonus on listen, search, and spot checks +2 racial bonus on diplomacy and gather information checks Ranger: Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (roll level + charisma bonus) Endurance (level 3) Animal Companion (level 4) Woodland Stride (level 7) Swift Tracker (level [ ] Evasion (level 9) Camouflage (level 13) Hide in Plain Sight (level 17) High wisdom gains bonus spells daily Favored Enemies: Humanoids (orc) +2 This ranger chose the archery track. Class HP rolled Level 1: Ranger 7 Leilanad Raiver's Equipment: 21 lb 9 lb 2 lb 5 lb 3 lb 4 lb 1 lb 1 lb 1 lb 10 lb 1 lb 1 lb 1 lb 3 lb 1 lb _____ 64 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x3 Backpack Bedroll Blanket, winter x1 Bottle Flint and steel Grappling hook Lamp (common) Mirror Rations (1 day) x1 Rope (50', silk) x2 Soap Spyglass Healer kit Spellbook x1 Thieves' tools Total Also... Fixed Blade Broadheads (on the tip of every arrow) +2lb to the arrows (1.5oz a piece) so 60x Fixed Blade Broadheads are steel arrowheads commonly known now as 'hunting arrows' that can easily pass straight through a deer if you aim it right. This would make them light armor piercing. The arrowheads themselves are also reusable, providing you sharpen them after use and don't shoot them into a tree at point blank (my dad's collage friend did this once and had to leave behind the arrowhead). If you feel this is overpowered know that I didn't edit my rolls, unlike someone (gives Zak stink eye). More about Leilanad Raiver: The bastard child of a prestigious noble's son and an arrogant woodelf (both with the posh of high-elves), Leilanad never gained a second glance from his parents. As a side effect, he was neglected many things, namely the moral of putting others first. When he was seventeen he gave up on trying to impress his father (who always took to his legitimate sons) and his mother who consistently denied his existence. He left and became a ranger, a man of adventure and took to extravagant living. He's one of very few elven creatures to have spent an entire day incapacitated with a hangover (though drinking is something he rarely indulges in, it's something he's tried). He's lived a happier life ever since, and could convince anyone all his sad memories are locked away for good. | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Dec 26, 2011 4:41 pm | |
| I'm quite happy to work with those arrow heads, that's not a problem. I've not come across them before, IRL, it's been interesting reading up on them.
Uh, which definitely did not influence my decision at all. No sir! << >> << >>
I'm gonna say, for describing their effects in game terms, reduces damage reduction from armour by four points (Since an arrow does 1d4 damage, that seemed like a reasonable standard). Reusable, as are arrows they're used on (unless put under heavy duress, Hardness 5). I don't think I missed anything, but I can't say I'm an expert on the subject. I haven't done any archery since I was a kid, it's not really my subject. While they're powerful enough to go through a deer, from what I've seen they don't have enough power for piercing a second target after, though I'd be happy for correction on this subject. Don't expect them to be a common thing to find, but you'll definitely be able to buy them (for an extortionate price). And, so you realise, when you get a chance rename any skills you have labeled "performance", "profession" or "craft" to a specific performance, profession or craft, respectively. I don't expect anyone to get pedantic about the subject, but I've been in more than one campaign where people have gotten pissy about it, so I'd rather see it done sooner rather than later. For the record, it's very unlikely for me to actually make you roll them, except as a joke. Maybe if you decide to craft some items I'll have you rolling craft? That's pretty much all though.
*Walks off grumbling about people who actually write backstory and make my job difficult* =P
Oh, also, check the trophy room for your Christmas present. You have a Stocking of Holding you're able to use in any and all adventures you wish. Enjoy! | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 5:39 am | |
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Last edited by Thunderscreamer on Sun Mar 04, 2012 1:31 pm; edited 1 time in total | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 6:03 am | |
| *Sighs* This is why I was like "just roll a level 2 character, it'll be easier than me telling you how to manually level it up." You get 6+int mod skillpoints which you can assign where ever you choose, 1d8+con mod health and you need to make a choice of combat styles. Give me a second level character, not just a link to "shit I already have in the players handbook". =P | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 6:54 am | |
| What, no. That was just my notes on how to level up. I still cant figure out how do do it though.
One problem though, the program I've been using doesn't let me do that. It has a total levels, but no just putting in the level. | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 6:56 am | |
| The program you're using? What program are you using? | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 7:17 am | |
| | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 7:21 am | |
| Yeah, it doesn't allow you to edit characters at all. You can reroll your character with it, which is exactly the same thing. A character starting at level two is the same as a character starting at level one who gains a level. | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 7:25 am | |
| Wait, so I just make the character exactly the same, just for total levels put 2? | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 7:32 am | |
| Yes. It will provide all the other changes for you. You may need to edit the health slightly, but I'll do that if you miss it. | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Feb 27, 2012 11:56 am | |
| I'm going to have a busy week this week, so expect it this weekend. EDIT: I lied. I don't have good time this weekend either. EDIT: I lied again, I tried, but I have no idea what skill points I got from plugging in initially, and how many I got from being the race/class I am. > | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Sun Mar 04, 2012 1:43 pm | |
| Can I propose an idea? after searching for like weeks, I'll try and estimate something that seems fair.
Every Level Health- multiply by 1.25 (decimals rounded down) Feats- level based+ bonus 1 every 4 levels Spells- Idk, don't get it until level 4 Skills- +4
What do you think? | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 05, 2012 12:46 am | |
| - Dylanmous Nailo wrote:
- *Sighs*
This is why I was like "just roll a level 2 character, it'll be easier than me telling you how to manually level it up." You get 6+int mod skillpoints which you can assign where ever you choose, 1d8+con mod health and you need to make a choice of combat styles. Give me a second level character, not just a link to "shit I already have in the players handbook". =P Edit it in by hand if you don't remember what you did originally. Or, you know, you could just take your original values from the character sheet. I'm one of those people that's of the opinion that you don't change something as game essential as levelling systems to that extent. But, I mean, if you want to run a game that uses that system, feel free. | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 05, 2012 3:43 am | |
| You knew...this whole time...how to hand edit... Skill points - Thunderscreamer carried out 1 launched of one d6 :
- 5
+3 initiative
Health
- Thunderscreamer carried out 1 launched of one d8 :
- 7
+16 Costitution (or +3)
Combat Style: Archery- +Rapid shot feat (+1 attacks per turn with a ranged weapon) | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 05, 2012 4:02 am | |
| Leilanad Raiver
Male Half-Elf Ranger 1 Chaotic Neutral Representing Thunderscreamer
Strength 14 (+2) Dexterity 17 (+3) Constitution 16 (+3) Intelligence 12 (+1) Wisdom 16 (+3) Charisma 15 (+2)
Size: Medium Height: 5' 10" Weight: 120 lb Skin: Light Eyes: Green Hair: Dark Brown Straight; Beardless
Total Hit Points: 10 +10= 20
Speed: 40 feet [quick]
Armor Class: 15 = 10 +2 [leather] +3 [dexterity]
Touch AC: 13 Flat-footed: 12
Initiative modifier: +3 = +3 [dexterity] Fortitude save: +5 = 2 [base] +3 [constitution] Reflex save: +7 = 2 [base] +3 [dexterity] +2 [lightning reflexes] Will save: +3 = 0 [base] +3 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Weapon Finesse: +4 = 1 [base] +3 [dexterity] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +4 = 1 [base] +3 [dexterity] Grapple check: +3 = 1 [base] +2 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.
Languages: Common Elven, Orc, English (common human, or whatever that language would be)
Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Lightning Reflexes Jerk (-3 on Diplomacy) [flaw; hand-edit as needed] Track [free to rangers] Weapon Finesse
Traits:
Quick
Skill Name
Key Ability
Skill Modifier
Ability Modifier
Ranks
Misc. Modifier Appraise Int 1 = +1
Balance Dex* 4 = +3 +1 (-2sp)
Bluff Cha 3 = +2 +1 Climb Str* 3 = +2 +1 Concentration Con 3 = +3
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 1 = +2 +2 [half-elf] -3 Jerk Disguise Cha 2 = +2
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Information Cha 5 = +2 +1 +2 [half-elf] Heal Wis 6 = +3 +1 +2 (-2sp) Hide Dex* 5 = +3 +2 (-2sp)
Intimidate Cha 2 = +2 +2
Jump Str* 8 = +2 +2 +4 [speed 40] Knowledge (geography) Int 2 = +1 +1 Listen Wis 7 = +3 +3 +1 [half-elf] Move Silently Dex* 8 = +3 +4 +1 (-1sp) Open Lock Dex 4 = +3 +1 Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 3 = +3
Search Int 5 = +1 +3 +1 [half-elf]
Sense Motive Wis 3 = +3
Spot Wis 7 = +3 +3 +1 [half-elf] Survival Wis 5 = +3 +2 Swim Str** 4 = +2 +1 +1 (-1sp) Use Rope Dex 4 = +3 +1
* = check penalty for wearing armor
This character also has 1 ranks in Speak Languages.
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style- Archery ^Rapid Shot
Wild empathy (roll level + charisma bonus)
Favored Enemies:
Humanoids (orc) +2
This ranger chose the archery track.
Class HP rolled Level 1: Ranger 7
Leilanad Raiver's Equipment:
21 lb 9 lb 2 lb 5 lb 3 lb
4 lb 1 lb 1 lb 1 lb 10 lb 1 lb 1 lb 1 lb 3 lb 1 lb _____ 64 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x3 Backpack Bedroll Blanket, winter x1 Bottle Flint and steel Grappling hook Lamp (common) Mirror Rations (1 day) x1 Rope (50', silk) x2 Soap Spyglass Healer kit Spellbook x1 Thieves' tools
Total
Also...
Fixed Blade Broadheads (on the tip of every arrow) +2lb to the arrows (1.5oz a piece) so 60x Fixed Blade Broadheads are steel arrowheads commonly known now as 'hunting arrows' that can easily pass straight through a deer if you aim it right. This would make them light armor piercing. The arrowheads themselves are also reusable, providing you sharpen them after use and don't shoot them into a tree at point blank (my dad's collage friend did this once and had to leave behind the arrowhead). If you feel this is overpowered know that I didn't edit my rolls, unlike someone (gives Zak stink eye).
More about Leilanad Raiver:
The bastard child of a prestigious noble's son and an arrogant woodelf (both with the posh of high-elves), Leilanad never gained a second glance from his parents. As a side effect, he was neglected many things, namely the moral of putting others first. When he was seventeen he gave up on trying to impress his father (who always took to his legitimate sons) and his mother who consistently denied his existence. He left and became a ranger, a man of adventure and took to extravagant living. He's one of very few elven creatures to have spent an entire day incapacitated with a hangover (though drinking is something he rarely indulges in, it's something he's tried). He's lived a happier life ever since, and could convince anyone all his sad memories are locked away for good. | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 05, 2012 6:01 am | |
| Well... I mean... I did say how to... I just figured it'd be easier to do it with a quick re-roll.
Also, Int would be intelligence, not initiative. No roll required on number of skill points. It's just six, not a d6. So, you get one more skill point since it's not a roll, but two because of the wrong modifier. Sorry! *Feels like an asshole for stealing your skill point* =P | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 05, 2012 10:10 am | |
| You can make up for it by letting me have a honey badger for my animal companion | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 05, 2012 10:25 am | |
| Fiiiiiiiiiine. But I will insist on referring to it as "Pooh Bear". =P | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 05, 2012 10:47 am | |
| It doesn't care! | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Honey Badger Tue Mar 06, 2012 11:47 am | |
| Honey Badger Original Badger: http://www.d20srd.org/srd/monsters/badger.htmSize/Type: Small Animal Hit Dice: 1d8+2 (6hp) Initiative: +3 Speed: 30 feet (6 squares), Burrow 10 feet Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/Grapple: +2/+6 Attack: Claw +5 melee (1d2) Full Attack: 2 claws +5 melee (1d2) and bite +1 melee (1d3+1) Space/Reach: 5 feet out of 5 feet Special Attacks: Rage, Attach Special Qualities: Low light vision, scent Saves: Fort +4, Ref +5, Will +1 Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3 Feats: Agile, TrackB, Weapon FinesseB, Don't Care Traits: Reckless, Brawler, DGAS Flaws: Apathy Environment: Temperate Forest, Desert Organization: Solitary, pair, or cete (3-5) Challenge rating: 1/2 Alignment: Always Chaotic Advancement: 2HD (small) Level Adjustment: -- Invented for Honey Badger stuff Apathy: When commanded to do something by it's master, roll 1d4 to see if it follows the order. 3+ is a yes, and 1 is a counterproductive action. Don't Care: if knocked out for at least one day, roll 1d20 +life points before hitting -10. If totaling above 10, wake up with 1 hp. If rolled above 15, 3 hp, and if 20, 6hp. DGAS- Immunity to all emotion based attacks, including bardic build up | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 28
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 19, 2012 2:21 pm | |
| +1 Standard
+1 Chosen Abilities (Ranks)
+1 Other
Finally understanding this will make leveling up so much easier! | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Ze Arsehole (Den of Terror) Mon Mar 19, 2012 11:40 pm | |
| Sticking with my objections to Don't Care. Not approved. | |
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