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 Ze Arsehole (Den of Terror)

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Thunderscreamer
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PostSubject: Ze Arsehole (Den of Terror)   Mon Dec 26, 2011 2:06 pm

Leilanad Raiver

Male Half-Elf Ranger 1
Chaotic Neutral
Representing Thunderscreamer

Strength 14 (+2)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 15 (+2)

Size: Medium
Height: 5' 10"
Weight: 120 lb
Skin: Light
Eyes: Green
Hair: Dark Brown Straight; Beardless

Total Hit Points: 10

Speed: 40 feet [quick]

Armor Class: 15 = 10 +2 [leather] +3 [dexterity]

Touch AC: 13
Flat-footed: 12

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +7 = 2 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +3 = 0 [base] +3 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Weapon Finesse: +4 = 1 [base] +3 [dexterity]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +4 = 1 [base] +3 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Elven, Orc, English (common human, or whatever that language would be)

Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Lightning Reflexes
Jerk (-3 on Diplomacy) [flaw; hand-edit as needed]
Track [free to rangers]
Weapon Finesse

Traits:

Quick

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 1 =
+1

Balance Dex* 3 =
+3

Bluff Cha 3 =
+2
+1
Climb Str* 3 =
+2
+1
Concentration Con 3 =
+3

Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha 4 =
+2
+2 [half-elf]
Disguise Cha 2 =
+2

Escape Artist Dex* 3 =
+3

Forgery Int 1 =
+1

Gather Information Cha 5 =
+2
+1 +2 [half-elf]
Heal Wis 4 =
+3
+1
Hide Dex* 3 =
+3

Intimidate Cha 2 =
+2

Jump Str* 8 =
+2
+2 +4 [speed 40]
Knowledge (geography) Int 2 =
+1
+1
Listen Wis 7 =
+3
+3 +1 [half-elf]
Move Silently Dex* 7 =
+3
+4
Open Lock Dex 4 =
+3
+1
Perform_1 Cha 2 =
+2

Perform_2 Cha 2 =
+2

Perform_3 Cha 2 =
+2

Perform_4 Cha 2 =
+2

Perform_5 Cha 2 =
+2

Ride Dex 3 =
+3

Search Int 5 =
+1
+3 +1 [half-elf]
Sense Motive Wis 3 =
+3

Spot Wis 7 =
+3
+3 +1 [half-elf]
Survival Wis 5 =
+3
+2
Swim Str** 3 =
+2
+1
Use Rope Dex 4 =
+3
+1

* = check penalty for wearing armor

This character also has 1 ranks in Speak Languages.

Half-Elf:

Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level [Cool]

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:

Humanoids (orc) +2

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 7


Leilanad Raiver's Equipment:

21 lb
9 lb
2 lb
5 lb
3 lb


4 lb
1 lb
1 lb
1 lb
10 lb
1 lb
1 lb
1 lb
3 lb
1 lb
_____
64 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x3
Backpack
Bedroll
Blanket, winter x1
Bottle
Flint and steel
Grappling hook
Lamp (common)
Mirror
Rations (1 day) x1
Rope (50', silk) x2
Soap
Spyglass
Healer kit
Spellbook x1
Thieves' tools

Total

Also...

Fixed Blade Broadheads (on the tip of every arrow) +2lb to the arrows (1.5oz a piece) so 60x
Fixed Blade Broadheads are steel arrowheads commonly known now as 'hunting arrows' that can easily pass straight through a deer if you aim it right. This would make them light armor piercing. The arrowheads themselves are also reusable, providing you sharpen them after use and don't shoot them into a tree at point blank (my dad's collage friend did this once and had to leave behind the arrowhead). If you feel this is overpowered know that I didn't edit my rolls, unlike someone (gives Zak stink eye).

More about Leilanad Raiver:

The bastard child of a prestigious noble's son and an arrogant woodelf (both with the posh of high-elves), Leilanad never gained a second glance from his parents. As a side effect, he was neglected many things, namely the moral of putting others first. When he was seventeen he gave up on trying to impress his father (who always took to his legitimate sons) and his mother who consistently denied his existence. He left and became a ranger, a man of adventure and took to extravagant living. He's one of very few elven creatures to have spent an entire day incapacitated with a hangover (though drinking is something he rarely indulges in, it's something he's tried). He's lived a happier life ever since, and could convince anyone all his sad memories are locked away for good.
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Dec 26, 2011 4:41 pm

I'm quite happy to work with those arrow heads, that's not a problem. I've not come across them before, IRL, it's been interesting reading up on them.

Uh, which definitely did not influence my decision at all. No sir!
<<
>>
<<
>>

I'm gonna say, for describing their effects in game terms, reduces damage reduction from armour by four points (Since an arrow does 1d4 damage, that seemed like a reasonable standard). Reusable, as are arrows they're used on (unless put under heavy duress, Hardness 5). I don't think I missed anything, but I can't say I'm an expert on the subject. I haven't done any archery since I was a kid, it's not really my subject. While they're powerful enough to go through a deer, from what I've seen they don't have enough power for piercing a second target after, though I'd be happy for correction on this subject. Don't expect them to be a common thing to find, but you'll definitely be able to buy them (for an extortionate price).
And, so you realise, when you get a chance rename any skills you have labeled "performance", "profession" or "craft" to a specific performance, profession or craft, respectively. I don't expect anyone to get pedantic about the subject, but I've been in more than one campaign where people have gotten pissy about it, so I'd rather see it done sooner rather than later. For the record, it's very unlikely for me to actually make you roll them, except as a joke. Maybe if you decide to craft some items I'll have you rolling craft? That's pretty much all though.

*Walks off grumbling about people who actually write backstory and make my job difficult* =P

Oh, also, check the trophy room for your Christmas present. You have a Stocking of Holding you're able to use in any and all adventures you wish. Enjoy!

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 5:39 am

Okay, ranger info kept here:
http://www.d20srd.org/srd/classes/ranger.htm#combatStyleMastery

health, feats, spells, skills, etcetera


Last edited by Thunderscreamer on Sun Mar 04, 2012 1:31 pm; edited 1 time in total
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 6:03 am

*Sighs*
This is why I was like "just roll a level 2 character, it'll be easier than me telling you how to manually level it up."
You get 6+int mod skillpoints which you can assign where ever you choose, 1d8+con mod health and you need to make a choice of combat styles. Give me a second level character, not just a link to "shit I already have in the players handbook". =P

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 6:54 am

What, no. That was just my notes on how to level up. I still cant figure out how do do it though.

One problem though, the program I've been using doesn't let me do that. It has a total levels, but no just putting in the level.
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 6:56 am

The program you're using? What program are you using?

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 7:17 am

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 7:21 am

Yeah, it doesn't allow you to edit characters at all. You can reroll your character with it, which is exactly the same thing. A character starting at level two is the same as a character starting at level one who gains a level.

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 7:25 am

Wait, so I just make the character exactly the same, just for total levels put 2?
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 7:32 am

Yes. It will provide all the other changes for you. You may need to edit the health slightly, but I'll do that if you miss it.

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Feb 27, 2012 11:56 am

I'm going to have a busy week this week, so expect it this weekend.

EDIT: I lied. I don't have good time this weekend either.

EDIT: I lied again, I tried, but I have no idea what skill points I got from plugging in initially, and how many I got from being the race/class I am. >Sad
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PostSubject: Re: Ze Arsehole (Den of Terror)   Sun Mar 04, 2012 1:43 pm

Can I propose an idea? after searching for like weeks, I'll try and estimate something that seems fair.

Every Level
Health- multiply by 1.25 (decimals rounded down)
Feats- level based+ bonus 1 every 4 levels
Spells- Idk, don't get it until level 4
Skills- +4

What do you think?
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 05, 2012 12:46 am

Dylanmous Nailo wrote:
*Sighs*
This is why I was like "just roll a level 2 character, it'll be easier than me telling you how to manually level it up."
You get 6+int mod skillpoints which you can assign where ever you choose, 1d8+con mod health and you need to make a choice of combat styles. Give me a second level character, not just a link to "shit I already have in the players handbook". =P

Edit it in by hand if you don't remember what you did originally. Or, you know, you could just take your original values from the character sheet.

I'm one of those people that's of the opinion that you don't change something as game essential as levelling systems to that extent. But, I mean, if you want to run a game that uses that system, feel free.

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 05, 2012 3:43 am

You knew...this whole time...how to hand edit...
Mad

Skill points
Thunderscreamer carried out 1 launched of one d6 (Image not informed.) :
5
+3 initiative

Health
Thunderscreamer carried out 1 launched of one d8 (Image not informed.) :
7
+16 Costitution
(or +3)

Combat Style:
Archery- +Rapid shot feat (+1 attacks per turn with a ranged weapon)
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 05, 2012 4:02 am

Leilanad Raiver

Male Half-Elf Ranger 1
Chaotic Neutral
Representing Thunderscreamer

Strength 14 (+2)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 15 (+2)

Size: Medium
Height: 5' 10"
Weight: 120 lb
Skin: Light
Eyes: Green
Hair: Dark Brown Straight; Beardless

Total Hit Points: 10 +10= 20

Speed: 40 feet [quick]

Armor Class: 15 = 10 +2 [leather] +3 [dexterity]

Touch AC: 13
Flat-footed: 12

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +7 = 2 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +3 = 0 [base] +3 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Weapon Finesse: +4 = 1 [base] +3 [dexterity]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +4 = 1 [base] +3 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Elven, Orc, English (common human, or whatever that language would be)

Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Lightning Reflexes
Jerk (-3 on Diplomacy) [flaw; hand-edit as needed]
Track [free to rangers]
Weapon Finesse

Traits:

Quick

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 1 =
+1

Balance Dex* 4 =
+3
+1 (-2sp)

Bluff Cha 3 =
+2
+1
Climb Str* 3 =
+2
+1
Concentration Con 3 =
+3

Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha 1 =
+2
+2 [half-elf]
-3 Jerk
Disguise Cha 2 =
+2

Escape Artist Dex* 3 =
+3

Forgery Int 1 =
+1

Gather Information Cha 5 =
+2
+1 +2 [half-elf]
Heal Wis 6 =
+3
+1
+2 (-2sp)
Hide Dex* 5 =
+3
+2 (-2sp)

Intimidate Cha 2 =
+2
+2

Jump Str* 8 =
+2
+2 +4 [speed 40]
Knowledge (geography) Int 2 =
+1
+1
Listen Wis 7 =
+3
+3 +1 [half-elf]
Move Silently Dex* 8 =
+3
+4
+1 (-1sp)
Open Lock Dex 4 =
+3
+1
Perform_1 Cha 2 =
+2

Perform_2 Cha 2 =
+2

Perform_3 Cha 2 =
+2

Perform_4 Cha 2 =
+2

Perform_5 Cha 2 =
+2

Ride Dex 3 =
+3

Search Int 5 =
+1
+3 +1 [half-elf]

Sense Motive Wis 3 =
+3

Spot Wis 7 =
+3
+3 +1 [half-elf]
Survival Wis 5 =
+3
+2
Swim Str** 4 =
+2
+1
+1 (-1sp)
Use Rope Dex 4 =
+3
+1

* = check penalty for wearing armor

This character also has 1 ranks in Speak Languages.

Half-Elf:

Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style- Archery
^Rapid Shot

Wild empathy (roll level + charisma bonus)

Favored Enemies:

Humanoids (orc) +2

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 7


Leilanad Raiver's Equipment:

21 lb
9 lb
2 lb
5 lb
3 lb


4 lb
1 lb
1 lb
1 lb
10 lb
1 lb
1 lb
1 lb
3 lb
1 lb
_____
64 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x3
Backpack
Bedroll
Blanket, winter x1
Bottle
Flint and steel
Grappling hook
Lamp (common)
Mirror
Rations (1 day) x1
Rope (50', silk) x2
Soap
Spyglass
Healer kit
Spellbook x1
Thieves' tools

Total

Also...

Fixed Blade Broadheads (on the tip of every arrow) +2lb to the arrows (1.5oz a piece) so 60x
Fixed Blade Broadheads are steel arrowheads commonly known now as 'hunting arrows' that can easily pass straight through a deer if you aim it right. This would make them light armor piercing. The arrowheads themselves are also reusable, providing you sharpen them after use and don't shoot them into a tree at point blank (my dad's collage friend did this once and had to leave behind the arrowhead). If you feel this is overpowered know that I didn't edit my rolls, unlike someone (gives Zak stink eye).

More about Leilanad Raiver:

The bastard child of a prestigious noble's son and an arrogant woodelf (both with the posh of high-elves), Leilanad never gained a second glance from his parents. As a side effect, he was neglected many things, namely the moral of putting others first. When he was seventeen he gave up on trying to impress his father (who always took to his legitimate sons) and his mother who consistently denied his existence. He left and became a ranger, a man of adventure and took to extravagant living. He's one of very few elven creatures to have spent an entire day incapacitated with a hangover (though drinking is something he rarely indulges in, it's something he's tried). He's lived a happier life ever since, and could convince anyone all his sad memories are locked away for good.
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 05, 2012 6:01 am

Well... I mean... I did say how to... I just figured it'd be easier to do it with a quick re-roll.

Also, Int would be intelligence, not initiative. No roll required on number of skill points. It's just six, not a d6.
So, you get one more skill point since it's not a roll, but two because of the wrong modifier. Sorry!
*Feels like an asshole for stealing your skill point* =P

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 05, 2012 10:10 am

You can make up for it by letting me have a honey badger for my animal companion Razz
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 05, 2012 10:25 am

Fiiiiiiiiiine. But I will insist on referring to it as "Pooh Bear". =P

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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 05, 2012 10:47 am

It doesn't care! Razz
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PostSubject: Honey Badger   Tue Mar 06, 2012 11:47 am

Honey Badger


Original Badger:
http://www.d20srd.org/srd/monsters/badger.htm

Size/Type: Small Animal
Hit Dice: 1d8+2 (6hp)
Initiative: +3
Speed: 30 feet (6 squares), Burrow 10 feet
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +5 melee (1d2)
Full Attack: 2 claws +5 melee (1d2) and bite +1 melee (1d3+1)
Space/Reach: 5 feet out of 5 feet
Special Attacks: Rage, Attach
Special Qualities: Low light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats: Agile, TrackB, Weapon FinesseB, Don't Care
Traits: Reckless, Brawler, DGAS
Flaws: Apathy
Environment: Temperate Forest, Desert
Organization: Solitary, pair, or cete (3-5)
Challenge rating: 1/2
Alignment: Always Chaotic
Advancement: 2HD (small)
Level Adjustment: --

Invented for Honey Badger stuff
Apathy: When commanded to do something by it's master, roll 1d4 to see if it follows the order. 3+ is a yes, and 1 is a counterproductive action.
Don't Care: if knocked out for at least one day, roll 1d20 +life points before hitting -10. If totaling above 10, wake up with 1 hp. If rolled above 15, 3 hp, and if 20, 6hp.
DGAS- Immunity to all emotion based attacks, including bardic build up
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 19, 2012 2:21 pm

+1 Standard

+1 Chosen Abilities (Ranks)

+1 Other


Finally understanding this will make leveling up so much easier!
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PostSubject: Re: Ze Arsehole (Den of Terror)   Mon Mar 19, 2012 11:40 pm

Sticking with my objections to Don't Care. Not approved.

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His eye's erupted with the flash of an evil light, we'd lost the fight. Struck down by farce and violence.
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