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 The High Ogre(Arid Spark)

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Hiro
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Libra Dog
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Join date : 2011-12-06
Age : 23

PostSubject: The High Ogre(Arid Spark)   Thu Feb 02, 2012 1:33 pm

Sara Coal the Gorgeous

Female High Ogre Ranger 10
Neutral Good

Strength 14 (+2)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 15 (+2)
Wisdom 15 (+2)
Charisma 19 (+4)

Size: Medium
Height: 5' 10"
Weight: 240 lb
Skin: Blue
Eyes: Blue
Hair: Silver Wavy

Total Hit Points: 64

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14
Flat-footed: 10

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +8 = 7 [base] +1 [constitution]
Reflex save: +11 = 7 [base] +4 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +12/+7 = 10 [base] +2 [strength]
Attack (unarmed): +12/+7 = 10 [base] +2 [strength]
Attack (missile): +14/+9 = 10 [base] +4 [dexterity]
Grapple check: +12/+7 = 10 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Elven Sylvan

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Feats:

Endurance [free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Track [free to rangers]
Urban Tracking (Unearthed Arcana / Eberron)
Swift-Footed (increases movement speed by ten as long as not heavily encumbered or higher)

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 2 =
+2

Balance Dex* 4 =
+4

Bluff Cha 4 =
+4

Climb Str* 8 =
+2
+6
Concentration Con 9 =
+1
+8
Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Diplomacy Cha 4 =
+4

Disguise Cha 4 =
+4

Escape Artist Dex* 4 =
+4

Forgery Int 2 =
+2

Gather Information Cha 4 =
+4

Heal Wis 14 =
+2
+12
Hide Dex* 14 =
+4
+10
Intimidate Cha 4 =
+4

Jump Str* 12 =
+2
+10
Knowledge (geography) Int 10 =
+2
+8
Knowledge (nature) Int 12 =
+2
+8 +2 [survival]
Listen Wis 8 =
+2
+6
Move Silently Dex* 4 =
+4

Perform_1 Cha 4 =
+4

Perform_2 Cha 4 =
+4

Perform_3 Cha 4 =
+4

Perform_4 Cha 4 =
+4

Perform_5 Cha 4 =
+4

Ride Dex 4 =
+4

Search Int 10 =
+2
+8
Sense Motive Wis 2 =
+2

Spot Wis 2 =
+2

Survival Wis 14 =
+2
+12
Swim Str** 10 =
+2
+8
Use Rope Dex 12 =
+4
+8

* = check penalty for wearing armor

Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

First-level Ranger spells: 2 (1+1) per day(Hiro's Edit:Disregarding this part of Ranger, just playing a non-magic character)

Second-level Ranger spells: 2 (1+1) per day(See above Hiro's Edit)

High Ogre:

This is the Krynn high ogre, or Irda.

++2 intelligence, +2 charisma, -2 constitution (already included)

Shapechange (humanoid only) 3x/day; type is humanoid shapeshifter

Low light vision

1/day dancing lights, flare ghost sound, light, mage hand(Hiro's edit, disregard, not playing a Mage, dont really want Spell-Like abilities and blah)

Level adjustment +2

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level Cool

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:

Feys +2

Humanoids (goblinoid) +4

Magical Beasts +4

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 5
Level 3: Ranger 6
Level 4: Ranger 5 +1 to intelligence
Level 5: Ranger 8
Level 6: Ranger 1
Level 7: Ranger 6
Level 8: Ranger 8 +1 to charisma
Level 9: Ranger 3
Level 10: Ranger 4


Sara Coal's Equipment:

4 lb
3 lb
2 lb
1 lb
_____
10 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Whetstone

Total

Animal Companion: Wolf

Medium-Size Animal

Hit dice 4d8+8 (26 hit points)

Initiative +3 (Dex)

Speed 50 feet

AC: 17 ( +3 Dex +4 natural)

Attacks: Bite +6 melee (Weapon Finesse);

Damage 1d6+3 (bite);

Special Qualities: Scent

Saves: Fort +6; Ref +7; Will +2

Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6

Skills: Hide +4; Listen +6; Move Silently +5; Spot +4; Survival +1;
The animal is entitled to distribute an additional 2 skill points.

Feats: Weapon Finesse (Bite)


Link, share spells

Evasion

Bonus tricks: 2

More about Sara Coal:


As I dont want a Mage, Imma just ignore the Ranger spells thing and assume it doesn't exist for this character, soooo yeah


Last edited by Hiro Dark on Thu Feb 09, 2012 3:24 am; edited 1 time in total
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PostSubject: Re: The High Ogre(Arid Spark)   Thu Feb 02, 2012 8:13 pm

Looks good, nice work! You still have the hitpoints of an undead spellcaster though... =P

Since you're dropping the spell-like abilities and spells, I'ma be nice and give you an extra feat of your choice. Sound like a fair trade-out?

Also, you know. Backstory at some point please. =P

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PostSubject: Re: The High Ogre(Arid Spark)   Fri Feb 03, 2012 7:59 am

Sure, sounds fair(if I can actually find a feat I thinl'd help...). I'll need to look for one, obviously, though.
And arright on backstory. I was pressed for time getting this one done, so I suppose I didn't bother thinking up one. Suppose I should start with something like how there's a High Ogre in this probably-not Dragonlance campaign. Razz
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PostSubject: Re: The High Ogre(Arid Spark)   Fri Feb 03, 2012 8:04 am

You should know by now I'm easy going on that kinda thing. So long as the numbers add up, your backstory could pretty much be "I used to live on the moon, then I took an arrow to the knee." =P

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Hiro
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PostSubject: Re: The High Ogre(Arid Spark)   Fri Feb 03, 2012 8:10 am

Ja, but I ain' easy on myself. I prefer flowing stories and the like. Razz
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Hiro
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PostSubject: Re: The High Ogre(Arid Spark)   Wed Feb 08, 2012 8:47 am

Hrmmmnnn...Would it be fine if I chose a custom feat that increases my movement speed to +20 feet what it would be otherwise, up to(but not including) Heavy Weight?

Also, BIO

Sara is a was born a Irda, or High Ogre, obviously, and had a very happy life. Growing up, she took a great interest in nature, spending much time in forests around her home, learning to hunt and use the bow, and it was also during this time she met, and befriended, her wolf. When she was fully grown up, she officially became a Ranger, and went out on plenty of adventures, usually using her shapeshifting to hide her true race(as most all Irda were...Somewhat resented by the gods). It was during one of these adventures that she met another Ranger, though this one much more versed than she-A Planar Ranger. During this adventure, he ended up taking her from her home Plane, with all of its wonderful nature...To this one, a scorched wasteland where people fear magic and the gods...Well, most haven't survived. She is certain the bastard Planar Ranger who abandoned her is still in this plane, but while she misses her home she doesn't feel she can just leave the people of this land, without attempting to at least give whatever aid she can. It was in a small desert town called World's End, where she heard a rumor that within the city of Caemtol, there exists a artifact or person who might be able to, if not reverse this Desertification, at least make a dent in it...A start at restoring this world.
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PostSubject: Re: The High Ogre(Arid Spark)   Thu Feb 09, 2012 1:50 am

Make it a plus ten rather than a plus twenty and that sounds fine. Plus twenty you start being able to outrun wolves and things, which starts to be a little OP. =P

And the bio sounds fine to me. Pleanty to work with there.

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PostSubject: Re: The High Ogre(Arid Spark)   Thu Feb 09, 2012 3:22 am

Alright, sounds fair. Think I'll call it 'Swift-Footed' or along those lines.
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