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 Orga Yuto of the Jungle v10 Arid planes

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Sir Orgadude of Awesomton
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PostSubject: Orga Yuto of the Jungle v10 Arid planes   Thu Feb 02, 2012 1:52 pm

Orga Yuto of the Jungle

Male Half-Fiend Jungle Half-Orc Ape-Totem Barbarian 5
Neutral Evil
Strength 28 (+9)
Dexterity 20 (+5)
Constitution 18 (+4)
Intelligence 16 (+2)
Wisdom 15 (+2)
Charisma 14 (+2)

Size: Medium
Height: 6' 5"
Weight: 430 lb
Skin: Gray
Eyes: Red
Hair: None

Total Hit Points: 117

Speed: 20 feet [armor]

Armor Class: 23 = 10 +5 [breastplate] +2 [heavy steel] +3 [dexterity in armor] +1 [half-fiend] +2[armor skin]

Touch AC: 13
Flat-footed: 21 [uncanny dodge]

Initiative modifier: +5 = +5 [dexterity]

Fortitude save: +11 = 4 [base] +4 [constitution] +2 [great fortitude] +1 [hardy]

Reflex save: +5 = 1 [base] +5 [dexterity] -1 [hardy]

Will save: +5 = 1 [base] +2 [wisdom] +2 [iron will]


Attack (handheld): +13 = 5 [base] +9 [strength] -1 [brawler]

Attack (unarmed): +15 = 5 [base] +9 [strength] +1 [brawler]

Attack (missile): +9 = 5 [base] +5 [dexterity] -1 [brawler]

Grapple check: +15 = 5 [base] +9 [strength] +1 [brawler]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
400 lb. or less
401-800 lb.
801-1200 lb.
1200 lb.
2400 lb.
6000 lb.
Languages: Abyssal Common Gnoll Goblin Orc

Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

Spiked Armor [1d6, crit x2, light, piercing]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

Combat Reflexes
Great Fortitude
Iron Will
Instantaneous Rage
Superb Weapon Handling
Armor Skin
Murky-Eyed (flaw)
Shaky (flaw)


Traits:

Brawler
Hardy
Musclebound

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 2 =
+2


Balance Dex* 7 =
+5
+3 -1 [musclebound]
Bluff Cha 8 =
+2
+6

Climb Str* 16 =
+9
+4 +2 [jungle half-orc] +1 [musclebound]
Concentration Con 4 =
+4


Craft_1 Int 2 =
+2


Craft_2 Int 2 =
+2


Craft_3 Int 2 =
+2


Diplomacy Cha 4 =
+2

+2 [sense motive]
Disable Device Int 6 =
+2
+4
Disguise Cha 2 =
+2


Escape Artist Dex* 4 =
+5

-1 [musclebound]
Forgery Int 2 =
+2


Gather Information Cha 5.5=
+2
+3.5

Heal Wis 2 =
+2


Hide Dex* 9 =
+5
+5 -1 [musclebound]
Intimidate Cha 2 =
+2


Jump Str* 15 =
+8
+4 +1 [musclebound] +2 [jungle half-orc]
Listen Wis 6 =
+2
+4
Move Silently Dex* 5.5 =
+5
+1.5 -1 [musclebound]
Perform_1 Cha 2 =
+2


Perform_2 Cha 2 =
+2


Perform_3 Cha 2 =
+2


Perform_4 Cha 2 =
+2


Perform_5 Cha 2 =
+2


Ride Dex 6 =
+5
+2
-1 [musclebound]
Search Int 5.5 =
+2
+3.5

Sense Motive Wis 7 =
+2
+5
Sleight of Hand Dex* 7 =
+5
+3 -1 [musclebound]
Spot Wis 5 =
+2
+3

Survival Wis 2 =
+2


Swim Str** 13 =
+9
+3 +1 [musclebound]
Tumble Dex* 6 =
+5
+2 -1 [musclebound]
Use Magic Device Cha 7 =
+2
+5
Use Rope Dex 8 =
+5
+4 -1 [musclebound]
Autohypnosis Wis 10.5 =
+2
+8.5

* = check penalty for wearing armor

Jungle Half-Orc:

+2 strength / -2 intelligence / -2 charisma (already included)

Low-light vision; no darkvision

+2 on climb and jump (already included)

Half-Fiend Template:

+4 strength, +4 dexterity, +2 constitution, +4 intelligence, +2 charisma

Outsider (native)

Bat wings allow flying at double the base speed

Darkvision to 60 feet

Spells

Immune to poison

Spell resistance 10+HD (maximum 35)

Damage reduction

Acid, cold, electricity, and fire resistance 10

Claw and bite attacks

+4 effective character level

Barbarian:

Illiteracy (2 skill points to learn to read)

Rage

Fast Movement (already included)

Uncanny Dodge (level 2)

Trap Sense (level 3)

Improved Uncanny Dodge (level 5)

Damage Reduction 1/- (level 7)

Damage Reduction 2/- (level 10)

Greater Rage (level 11)

Damage Reduction 3/- (level 13)

Indominitable Will (level 14)

Damage Reduction 4/- (level 16)

Tireless Rage (level 17)

Damage Reduction 5/- (level 19)

Mighty Rage (level 20)

This barbarian can read/write.


Class HP rolled
Level 1: Barbarian 12
Level 2: Barbarian 7
Level 3: Barbarian 7
Level 4: Barbarian 7 +1 to strength
Level 5: Barbarian 7
Level 6: Barbarian 6
Level 7: Barbarian 8
Level 8: Barbarian 9 +1 to strength
Level 9: Barbarian 4
Level 10: Barbarian 10


Orga Yuto's Equipment:
38lb Weapons / Armor
2lb Backpack




Total 40lb

Appearance(Clothing/Armor): Somewhat like this mixed with this for the body and colors. And this for the hat.


I know that his strength stat is insane. I don't know how it got like that but of came from a standard roll using that JavaScript creator we all use. Therefore, whether it was due to a glitch or a since edited whatever, I say it's still a legal roll and just as acceptable as Nik's ridiculously lucky goblin. Also, that last feat basically means that he can Wells a two handed weapon with one hand and not suffer penalties. In other words, rule of cool. :p


Last edited by Sir Orgadude of Awesomton on Wed Feb 08, 2012 10:50 am; edited 6 times in total
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PostSubject: Re: Orga Yuto of the Jungle v10 Arid planes   Thu Feb 02, 2012 8:41 pm

Like I said before, I'm not allowing it, because it's an impossible roll. Assuming you rolled a nat twenty for strength, that still gives you 27 strength (+4 race, +2 template, +1 eighth level). Unless someone can pick out where I've missed a point, it gets a thumbs down. I've re-read this so many times at this point, I know the character pretty much inside out, I really can't see where the extra point could possibly come from.

I'll roll up an identical character when I have a spare five minutes and see if I can get the same thing to happen. If it does, I'll probably allow it on the basis that it means it's just me missing something inobvious.

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PostSubject: Re: Orga Yuto of the Jungle v10 Arid planes   Fri Feb 03, 2012 11:04 am

Alright, edited.
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PostSubject: Re: Orga Yuto of the Jungle v10 Arid planes   Fri Feb 03, 2012 8:14 pm

Aaaaaaaand now it works. Approved. Get working on your backstory, munchkin. =P


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PostSubject: Re: Orga Yuto of the Jungle v10 Arid planes   Mon Feb 06, 2012 3:10 am

For the first few years of his life Orga was raised by a kind old soul in one of the larger desert forts. She wasn't related to him in any way, but she took pity on the poor, bawling, infant half breed that she found outside her doorstep, despite his obvious infernal heritage. She took him in and treated him kindly. Even the other villagers treated him okay, of course it helps when your adopted mother is the matriarch of your village. When he was five he began schooling. He learned how to read and write and took to it avidly. When he was ten he found a book detailing the many known races of the lands, and found out that he was not( as he had been told) a human but infact an orc. A jungle-orc to be specific. A race thought be extinct by everyone, seeing as they're native jungle homelands had since withered and died in intense heat. When pressed for answers by him his adopted mother told him the truth, he was not her real son, nor a human. She told him she knew.not where.his true parents may be or what exactly they may be. She died not long after that conversation, as elderly people are want to do. While he was in mourning the townspeople came to him bearing pitchforks and torches, hell-bent on either killing him or forcing him out of the village, whichever came first really. So Orga fled, only the clothes on his back to protect him from the elements. By some kind of miracle hemanaged to make it across.the wasts and to another town. But the world was a niches harsher place than he had been raised to believe. The villagers there also attempted to run him from their town. Instead if fleeing however he hid. Disguising himself as a human by wearing an abundance of clothes and always keeping his face covered. For the next twenty years he did, often still having to constantly move from fortress to fortress fighting his way.through the wastes. All this time in the sun toughened him, and infuriated him. Hebegan unleashing his fury upon his enemies and became something of enigma. He also learned to fight through the pain he experiences in his travels, so as to always reach his destination. He has recently heard of a mythical oasis where pong dead creatures are said to exist. In order to find this oasis he has set off in search.of one of the great wizards...
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PostSubject: Re: Orga Yuto of the Jungle v10 Arid planes   Mon Feb 06, 2012 3:46 am

Approved. Feel free to name your mythical oasis as you see fit. =P

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