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Thunderscreamer
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PostSubject: Latra (DT)   Mon Mar 19, 2012 2:56 pm

Latra Perfide

Female Human Rogue 7
Chaotic Neutral
Representing Thunderscreamer

Strength 12 (+1)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 13 (+1)
Wisdom 10 (+0)
Charisma 19 (+4)

Size: Medium
Height: 5' 8"
Weight: 120 lb
Skin: Light
Eyes: Dark Brown
Hair: Dark Brown Straight

Total Hit Points: 39

Speed: 30 feet

Armor Class: 14 = 10 +2 [leather] +3 [dexterity] -1 [vulnerable]

Touch AC: 12
Flat-footed: 14 [uncanny dodge]

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +6 = 2 [base] +3 [constitution] +1 [passionate]
Reflex save: +8 = 5 [base] +3 [dexterity]
Will save: -2 = 2 [base] -1 [passionate] -3 [weak will]
Attack (handheld): +6 = 5 [base] +1 [strength]
Attack (unarmed): +6 = 5 [base] +1 [strength]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Grapple check: +6 = 5 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages: Common Dwarven Elven Orc Undercommon

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]

Pistol [1d10, crit x3, range incr 50 ft, 3 lb, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Dodge
Exotic Weapon Proficiency Weapon: BS
Persuasive
Run
Frail [flaw]
Vulnerable [flaw]
Weak Will [flaw]
Two-Weapon Fighting
Bland Fight (Hand edited to replace weapon's finesse)


Traits:

Cautious
Passionate
Skinny
Nightsighted

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+1
+2
Balance Dex* 8 =
+3
+5
Bluff Cha 11 =
+4
+5 +2 [persuasive]
Climb Str* 6 =
+1
+5
Concentration Con 3 =
+3

Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Decipher Script Int 4 =
+1
+3
Diplomacy Cha 9 =
+4
+1 +2 [bluff] +2 [sense motive]
Disable Device Int 3 =
+1
+2
Disguise Cha 8 =
+4
+4
Escape Artist Dex* 9 =
+3
+5 +1 [skinny]
Forgery Int 1 =
+1

Gather Information Cha 9 =
+4
+5
Heal Wis 0 =
+0

Hide Dex* 8 =
+3
+5
Intimidate Cha 10 =
+4
+2 +2 [bluff] +2 [persuasive]
Jump Str* 6 =
+1
+5
Knowledge (local) Int 3 =
+1
+2
Listen Wis 5 =
+0
+5
Move Silently Dex* 8 =
+3
+5
Open Lock Dex 8 =
+3
+5
Perform_1 Cha 4 =
+4

Perform_2 Cha 4 =
+4

Perform_3 Cha 4 =
+4

Perform_4 Cha 4 =
+4

Perform_5 Cha 4 =
+4

Ride Dex 3 =
+3

Search Int 6 =
+1
+5
Sense Motive Wis 5 =
+0
+5
Sleight of Hand Dex* 10 =
+3
+5 +2 [bluff]
Spot Wis 5 =
+0
+5
Survival Wis 0 =
+0

Swim Str** 3 =
+1
+2
Tumble Dex* 6 =
+3
+1 +2 [jump]
Use Magic Device Cha 5 =
+4
+1
Use Rope Dex 6 =
+3
+3
Use
psi device Cha 5 =
+4
+1

* = check penalty for wearing armor

This character also has 3 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
Cautious trait: +1 dodge bonus on AC when fighting defensively; -1 saves vs. fear.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Nightsighted: +10 feet on darkvision; -1 on spot in bright light

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Rogue:

Sneak Attack +4d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 5
Level 2: Rogue 4
Level 3: Rogue 3
Level 4: Rogue 0 +1 to charisma
Level 5: Rogue 2
Level 6: Rogue 3
Level 7: Rogue 1



25lb Weapons / Armor / Shield (from above)
2 lb Bullets (10) x1
3 lb Blanket, winter x1
Bottle
Candle x3
Chalk x2
Flint and steel
4 lb Grappling hook
1 lb Pouch x1
2 lb Rations (1 day) x2
1lb Sacks x1
Signal whistle
1 lb Soap
1 lb Holy symbol (silver)
1 lb Thieves' tools

41lb Total

More about Latra Perfide:

Latra was born in a big city to a thief and a beggar. The first seven years of her life she would follow her father around and help him on almost every midnight robbery. She learned great skills, and would one day be forced to use them to survive. You see, her father was caught, sent off to prison, and Latra has never seen him since. Since then she's learned something that her father never understood: if you can con you can commit. She became very good at playing the guards, and though she has been one of the most active and successful thieves in the city, she has never been convicted successfully because of her skills in both escape and charm.


Last edited by Thunderscreamer on Thu Mar 29, 2012 8:09 am; edited 2 times in total
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Zak
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 9:17 am

A... A rogue with a bastard sword....
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 11:05 am

Also! Um, yeah, the weapon finesse only works with light weapons... A bastard sword isnt.
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 12:44 pm

Yes Zak. Deal with it's epicness!

Anyway, she'll probably be forced to use it as a 2 handed weapon the whole time. I'll probably trade it in for a new feat.
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 12:50 pm

You... can't trade in feats.... And again, weapon finesse won't work with the bastard sword. You'd have to use your +1 strength.
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 1:09 pm

It's not approved yet. I can change it, as long as I make sure I'm allowed it.
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 1:12 pm

then I suggest you get rid of the bastard sword and go with double hook blades or something. Or, rather, just don't go with dual weapons at all.
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 1:28 pm

To late. And besides, I'm not giving up the Bastard sword no matter what you say.
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PostSubject: Re: Latra (DT)   Tue Mar 20, 2012 1:40 pm

Aaaaaaaactually he has a fair point. Rogues are sneakysneak. Bastard swords, I do hate to say, aren't. I ain't gonna MAKE you give it up(concerning approvals, by the way, I'm mostly lax on that for my campaigns), but if yer playing her as a stealth Rogue Imma give the suggestion not to use it as a primary weapon.
Also I'll probably just be using them for what I'd infer about her from them anyways(like that Weak-Willed one, she'll have harder saves vs fear :p), but what exactly do those flaws do?
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 7:58 am

*facepalms* Nik, okay, buddy, look at your stats. For melee, which uses the STR stat, you've got a +1. Now, take into account the double weapons feat and you get a -4 to hit with your offhand weapon and a -2 for the primary hand weapon. Thats a -3 and a -1 to hit in melee with dual weapons whereas you could use weapon finesse and get a +3 DEX bonus to light weapons, such as the rapier, short sword, hook swords, etc and just be better off. Dual wielding looks cool, but unless you focus on it you're going to be missing. A lot.
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:24 am

I like how you guys are all focused on the weapon choices when he's playing the team skill class. His character isn't really designed as a hitty, more as an interaction class.
Although, you know... doing that you want your points in Intelligence, really. Charisma is pretty useless for the skill class when you have a charismatic spellcaster in the party.
Then again, I mean, the party is full of imbalance. You have two tanks, two charmers, no DPS and no healer. Your tactic pretty much has to be to have one tank take all the hits while the sorcerer and the rogue convince people not to attack you, then switch out tanks when one gets low and give him a few days to heal up. And pray to god that Hiro spams you with healing potions. Party balance is more important than character balance.

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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:32 am

Well, Orga isn't going to change his class, I have no clue why on Earth Nik picked a rogue, that basically leaves me to be healer.
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:40 am

Like I said, you guys were short of a skill class anyway. Nik is filling a position you need. Albeit in a way that is inefficient.
But yeah. We've talked the party balance thing through before. I guess I could go roll up a healer of some kind. Balance out the party a little.

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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:46 am

I thought monks were, you know, DPSers? I made the fighter-samurai to take up the tank roll.
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:48 am

They're more of a melee range AOE normally. They hit often, but not incredibly hard. But based on Orga's play style, it'll be a tank.
On the subject of which, someone should point out to Orga that he can do more damage unarmed than he can with that crappy Kama.

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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:50 am

He.. he actually has a weapon? Monks don't use them though! Bah, I guess I could be healer.
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:56 am

Like I said, I'll play healer, no biggy. Gimme a day to roll something up that I actually want to play and can heal.
And yeah. Monks don't have a lot of use for weapons unless they're enchanted.

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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:57 am

He uses it as a thrown weapon. -_-
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 8:59 am

Then why not just get a composite bow?
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 9:00 am

Because I don't get proficiencies in composite bow.
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 9:04 am

...Get a repeating crossbow? Razz
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 9:12 am

Keep it up and I'mma find a way to make pucnhing you to dust a lawful action.
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 9:20 am

Well, you're the one with the stupid weapon choices Razz
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 9:23 am

Dude, guys, to answer all you're why questions, remember this is a recycled character:
http://iwannacastaspell.forumotion.co.uk/t50-faster-pased-characters

This character wasn't made to accommodate your every need, it was made to be this character.

And to answer your question Hiro, the flaws each add a -1 to parts of her durability.
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PostSubject: Re: Latra (DT)   Wed Mar 21, 2012 9:25 am

oheyiforgotthatthingexists
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