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 Jamon La Loca

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Thunderscreamer
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Age : 23

PostSubject: Jamon La Loca   Mon Mar 26, 2012 6:43 am

Removing Hexblade 1 because I think it makes whatchumacallit to high

Sykefavaer Av Liv

Male Vampire Deepwyrm Drow Rogue 2 / Battle Sorcerer 1 / Hexblade 1
Chaotic Evil
Representing Thundersceamer

Strength 21 (+5)
Dexterity 22 (+6)
Constitution --- [undead]
Intelligence 22 (+6)
Wisdom 19 (+4)
Charisma 18 (+4)

Size: Medium
Height: 5' 5"
Weight: 100 lb
Skin: Black
Eyes: Red
Hair: Black Straight; Beardless

Total Hit Points: 25

Speed: 30 feet

Armor Class: 22 = 10 +6 [dexterity] +6 [vampire]

Touch AC: 16
Flat-footed: 16

Initiative modifier: +10 = +6 [dexterity] +4 [improved initiative]
Fortitude save: +0 = 0 [base]
Reflex save: +11 = 3 [base] +6 [dexterity] +2 [lightning reflexes]
Will save: +5 = 4 [base] +4 [wisdom] -3 [weak will]
Attack (handheld): +7 = 2 [base] +5 [strength]
Attack (unarmed): +7 = 2 [base] +5 [strength]
Attack (missile): +8 = 2 [base] +6 [dexterity]
Grapple check: +7 = 2 [base] +5 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
153 lb. or less
154-306 lb.
307-460 lb.
460 lb.
920 lb.
2300 lb.

Languages: Abyssal Aquan Common Draconic Kuo-Toa Elven Dark_Elf_Silent Gnome Goblin Undercommon

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]

Light Hammer [1d4, crit x2, range inc 20 ft., 2 lb., light, bludgeoning]

No familiar yet

Feats:

Agile
Alertness
Combat Reflexes
Deceitful
Dodge
Improved Initiative
Lightning Reflexes
Frail [flaw]
Weak Will [flaw]
Less than Sane (-3 on diplomacy) [flaw; hand-edit as needed]
Stealthy
Urban Tracking (Unearthed Arcana / Eberron)
Draconic Senses [draconic]

Traits:

Absent-Minded
Skinny

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 6 =
+6

Balance Dex* 13 =
+6
+5 +2 [agile]
Bluff Cha 17 =
+4
+3 +8 [vampire] +2 [deepwyrm]
Climb Str* 10 =
+5
+5
Concentration Cha [undead] 4 =
+4

Craft_1 Int 6 =
+6

Craft_2 Int 6 =
+6

Craft_3 Int 6 =
+6

Decipher Script Int 11 =
+6
+5
Diplomacy Cha 4 =
+4

Disguise Cha 6 =
+4
+2 [deceitful]
Escape Artist Dex* 14 =
+6
+5 +1 [skinny] +2 [agile]
Forgery Int 10 =
+6
+2 +2 [deceitful]
Gather Information Cha 4 =
+4

Heal Wis 4 =
+4

Hide Dex* 16 =
+6
+8 [vampire] +2 [stealthy]
Intimidate Cha 4 =
+4

Jump Str* 12 =
+5
+7
Knowledge (arcana) Int 9 =
+6
+2 +1 [absent-minded]
Knowledge (architecture) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (dungeoneering) Int 9 =
+6
+2 +1 [absent-minded]
Knowledge (geography) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (history) Int 9 =
+6
+2 +1 [absent-minded]
Knowledge (local) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (nature) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (nobility) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (religion) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (planes) Int 8 =
+6
+1 +1 [absent-minded]
Listen Wis 16 =
+4
+ 1 [draconic senses] +2 [elf] +8 [vampire] +2 [alertness] -1 [absent-minded]
Move Silently Dex* 16 =
+6
+8 [vampire] +2 [stealthy]
Perform_1 Cha 4 =
+4

Perform_2 Cha 4 =
+4

Perform_3 Cha 4 =
+4

Perform_4 Cha 4 =
+4

Perform_5 Cha 4 =
+4

Ride Dex 6 =
+6

Search Int 17 =
+6
+2 [elf] +8 [vampire] + 1 [draconic senses]
Sense Motive Wis 15 =
+4
+3 +8 [vampire]
Sleight of Hand Dex* 11 =
+6
+5
Spellcraft Int 9 =
+6
+3
Spot Wis 16 =
+4
+2 [elf] +8 [vampire] +2 [alertness] + 1 [draconic senses] -1 [absent-minded]
Survival Wis 4 =
+4

Swim Str** 6 =
+5
+1
Use Rope Dex 7 =
+6
+1

* = check penalty for wearing armor

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.

Zero-level Sorcerer spells: 4 per day

First-level Sorcerer spells: 3 (2+1) per day

Deepwyrm Dark Elf:

+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)

Immune to magical sleep

Darkvision to 120 ft.

Spell resistance 11 + class level

Dancing lights, darkness, disguise self once/day each

Light blindness

In some campaigns, male drow get -2 charisma instead.

Character level +2

+2 on bluff checks

Detect magic 3x/day

Dragonblooded subtype

Proficient with longsword, rapier, longbow & shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Vampire:

Undead with d12; usual undead traits

+6 strength, +4 dexterity, no constitution, +2 intelligence, +2 wisdom, +4 charisma

Turn resistance +4

+8 racial bonus on bluff, hide, listen, move silently, search, sense motive, and spot

Electricity and cold resistance 10

Damage reduction 10 / silver and magic

Slam attack, energy drain; blood drain

Gains alertness, combat reflexes, improved initiative, lightning reflexes; also dodge if dexterity>=13

More vampire abilities and limitations


Hexblade:

Core class from "Complete Warrior"

Level 1: Hexblade's curse 1/day

Level 2: Arcane resistance

Level 3: Mettle

Level 4: Summon familiar

Level 5: Bonus feat; hexblade's curse 2/day

Level 6: ---

Level 7: Greater hexblade's curse

Level 8: ---

Level 9: Hexblade's curse 3/day

Level 10: Bonus feat

Level 11: ---

Level 12: Aura of unluck

Level 13: Hexblade's curse 4/day

Level 14: ---

Level 15: Bonus feat

Level 16: Aura of unluck 2/day

Level 17: Hexblade's curse 5/day

Level 18: ---

Level 19: Dire hexblade's curse

Level 20: Aura of unluck 3/day; bonus feat

Rogue:

Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level Cool

Special Abilities (choices begin at 10th level)

Battle Sorcerer:

Familiar / Alertness, etc.

Can know only limited numbers of spells

Battle sorcerers know fewer than other sorcerers.

Battle sorcerers also have fewer spell slots daily.

Battle sorcerers get light armor and a simple/1 handed martial weapon.

High charisma gains bonus spells daily

Class HP rolled
Level 1: Sorcerer 7
Level 2: Rogue 8
Level 3: Rogue 7
Level 4: Hexblade 3 +1 to constitution


Sykefavaer Av Liv's Equipment:

5 lb

2 lb

25 lb
4 lb



1 lb
1 lb
2 lb
1 lb
_____
41 lb Weapons / Armor / Shield (from above)
Bottle
Caltrops
Chalk
Chest
Grappling hook
Ink vial
Ink pen
Paper sheets x10
Sacks x1
Vial (for ink or potions) x1
Spell component pouch
Thieves' tools

Total

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Zak
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 6:46 am

Nik. Nik, dude, you don't want to do that.
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Trollface
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 6:54 am

In a game with a Deathless and a Good aligned cleric, playing a traditional undead maaaaaaaaaaaaaay be a brave move at best.

Also, vampires have a +8 level adjustment. Just saying.

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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 6:56 am

That and multiclassing is a piss poor idea at lower levels... And a pretty poor idea in general.
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 6:59 am

If you know how to play multi-class, it works really well.
I do not how to play multiclass, and I do not mind admitting that fact.

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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:03 am

*points at nik(newb)*
And, you know, three classes.
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:05 am

Once you multi-class, doesn't really make much difference how many ways you split it. The old Forgotten Realms stuff is all based around pre-builts that are like, four or five classes a piece, if I recall.

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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:09 am

At low level?
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:15 am

Think that was mid level characters. Still, you can make it work low level with the right balance.
Probably not a level one hexblade though, to be fair. It's a slow starting class. Level four-ish they become pretty awesome though.

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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:16 am

Yeah, I agree. But it seems a bit redundant to have so many classes at such a low level.
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Thunderscreamer
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:17 am

Umm, guys, don't complain about the hexblade. I actually wrote up top that I was removing it. But either way, I don't like this character, so I'm scrapping it.
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:18 am

Its not really the hexblade so much as everything. Razz
And thanks, Hawk. Another character to the scrap heap
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:20 am

Dude, there was no character to this character. It was spontaneous, and stupid, and has a million problems like you've pointed out.
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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:25 am

Can I please edit that reply to say "Delete this thread"? =P

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PostSubject: Re: Jamon La Loca   Mon Mar 26, 2012 7:43 am

Yes. Please delete this thread.
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