Removing Hexblade 1 because I think it makes whatchumacallit to high
Sykefavaer Av Liv
Male Vampire Deepwyrm Drow Rogue 2 / Battle Sorcerer 1 / Hexblade 1
Chaotic Evil
Representing Thundersceamer
Strength 21 (+5)
Dexterity 22 (+6)
Constitution --- [undead]
Intelligence 22 (+6)
Wisdom 19 (+4)
Charisma 18 (+4)
Size: Medium
Height: 5' 5"
Weight: 100 lb
Skin: Black
Eyes: Red
Hair: Black Straight; Beardless
Total Hit Points: 25
Speed: 30 feet
Armor Class: 22 = 10 +6 [dexterity] +6 [vampire]
Touch AC: 16
Flat-footed: 16
Initiative modifier: +10 = +6 [dexterity] +4 [improved initiative]
Fortitude save: +0 = 0 [base]
Reflex save: +11 = 3 [base] +6 [dexterity] +2 [lightning reflexes]
Will save: +5 = 4 [base] +4 [wisdom] -3 [weak will]
Attack (handheld): +7 = 2 [base] +5 [strength]
Attack (unarmed): +7 = 2 [base] +5 [strength]
Attack (missile): +8 = 2 [base] +6 [dexterity]
Grapple check: +7 = 2 [base] +5 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
153 lb. or less
154-306 lb.
307-460 lb.
460 lb.
920 lb.
2300 lb.
Languages: Abyssal Aquan Common Draconic Kuo-Toa Elven Dark_Elf_Silent Gnome Goblin Undercommon
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]
Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]
Light Hammer [1d4, crit x2, range inc 20 ft., 2 lb., light, bludgeoning]
No familiar yet
Feats:
Agile
Alertness
Combat Reflexes
Deceitful
Dodge
Improved Initiative
Lightning Reflexes
Frail [flaw]
Weak Will [flaw]
Less than Sane (-3 on diplomacy) [flaw; hand-edit as needed]
Stealthy
Urban Tracking (Unearthed Arcana / Eberron)
Draconic Senses [draconic]
Traits:
Absent-Minded
Skinny
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 6 =
+6
Balance Dex* 13 =
+6
+5 +2 [agile]
Bluff Cha 17 =
+4
+3 +8 [vampire] +2 [deepwyrm]
Climb Str* 10 =
+5
+5
Concentration Cha [undead] 4 =
+4
Craft_1 Int 6 =
+6
Craft_2 Int 6 =
+6
Craft_3 Int 6 =
+6
Decipher Script Int 11 =
+6
+5
Diplomacy Cha 4 =
+4
Disguise Cha 6 =
+4
+2 [deceitful]
Escape Artist Dex* 14 =
+6
+5 +1 [skinny] +2 [agile]
Forgery Int 10 =
+6
+2 +2 [deceitful]
Gather Information Cha 4 =
+4
Heal Wis 4 =
+4
Hide Dex* 16 =
+6
+8 [vampire] +2 [stealthy]
Intimidate Cha 4 =
+4
Jump Str* 12 =
+5
+7
Knowledge (arcana) Int 9 =
+6
+2 +1 [absent-minded]
Knowledge (architecture) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (dungeoneering) Int 9 =
+6
+2 +1 [absent-minded]
Knowledge (geography) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (history) Int 9 =
+6
+2 +1 [absent-minded]
Knowledge (local) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (nature) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (nobility) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (religion) Int 8 =
+6
+1 +1 [absent-minded]
Knowledge (planes) Int 8 =
+6
+1 +1 [absent-minded]
Listen Wis 16 =
+4
+ 1 [draconic senses] +2 [elf] +8 [vampire] +2 [alertness] -1 [absent-minded]
Move Silently Dex* 16 =
+6
+8 [vampire] +2 [stealthy]
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex 6 =
+6
Search Int 17 =
+6
+2 [elf] +8 [vampire] + 1 [draconic senses]
Sense Motive Wis 15 =
+4
+3 +8 [vampire]
Sleight of Hand Dex* 11 =
+6
+5
Spellcraft Int 9 =
+6
+3
Spot Wis 16 =
+4
+2 [elf] +8 [vampire] +2 [alertness] + 1 [draconic senses] -1 [absent-minded]
Survival Wis 4 =
+4
Swim Str** 6 =
+5
+1
Use Rope Dex 7 =
+6
+1
* = check penalty for wearing armor
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Zero-level Sorcerer spells: 4 per day
First-level Sorcerer spells: 3 (2+1) per day
Deepwyrm Dark Elf:
+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
Immune to magical sleep
Darkvision to 120 ft.
Spell resistance 11 + class level
Dancing lights, darkness, disguise self once/day each
Light blindness
In some campaigns, male drow get -2 charisma instead.
Character level +2
+2 on bluff checks
Detect magic 3x/day
Dragonblooded subtype
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Vampire:
Undead with d12; usual undead traits
+6 strength, +4 dexterity, no constitution, +2 intelligence, +2 wisdom, +4 charisma
Turn resistance +4
+8 racial bonus on bluff, hide, listen, move silently, search, sense motive, and spot
Electricity and cold resistance 10
Damage reduction 10 / silver and magic
Slam attack, energy drain; blood drain
Gains alertness, combat reflexes, improved initiative, lightning reflexes; also dodge if dexterity>=13
More vampire abilities and limitations
Hexblade:
Core class from "Complete Warrior"
Level 1: Hexblade's curse 1/day
Level 2: Arcane resistance
Level 3: Mettle
Level 4: Summon familiar
Level 5: Bonus feat; hexblade's curse 2/day
Level 6: ---
Level 7: Greater hexblade's curse
Level 8: ---
Level 9: Hexblade's curse 3/day
Level 10: Bonus feat
Level 11: ---
Level 12: Aura of unluck
Level 13: Hexblade's curse 4/day
Level 14: ---
Level 15: Bonus feat
Level 16: Aura of unluck 2/day
Level 17: Hexblade's curse 5/day
Level 18: ---
Level 19: Dire hexblade's curse
Level 20: Aura of unluck 3/day; bonus feat
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
Battle Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
Battle sorcerers know fewer than other sorcerers.
Battle sorcerers also have fewer spell slots daily.
Battle sorcerers get light armor and a simple/1 handed martial weapon.
High charisma gains bonus spells daily
Class HP rolled
Level 1: Sorcerer 7
Level 2: Rogue 8
Level 3: Rogue 7
Level 4: Hexblade 3 +1 to constitution
Sykefavaer Av Liv's Equipment:
5 lb
2 lb
25 lb
4 lb
1 lb
1 lb
2 lb
1 lb
_____
41 lb Weapons / Armor / Shield (from above)
Bottle
Caltrops
Chalk
Chest
Grappling hook
Ink vial
Ink pen
Paper sheets x10
Sacks x1
Vial (for ink or potions) x1
Spell component pouch
Thieves' tools
Total
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