Mog
Male Weretiger Catkin Wilder 10
Chaotic Good
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 20 (+5)
Size: Small
Height: 2' 10"
Weight: 40 lb
Skin: Gray
Eyes: Amber
Hair: Red Straight
Total Hit Points: 127 [includes 63 for lycanthropy]
Speed: 30 feet
Armor Class: 13 = 10 +2 [dexterity] +1 [small]
Touch AC: 13
Flat-footed: 11
Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative]
Fortitude save: +13 = 8 [base] +3 [constitution] +2 [great fortitude]
Reflex save: +12 = 8 [base] +2 [dexterity] +2 [lightning reflexes]
Will save: +16 = 12 [base] +2 [wisdom] +2 [iron will]
Attack (handheld): +15/+10/+5 = 11 [base] +3 [strength] +1 [small]
Attack (unarmed): +15/+10/+5 = 11 [base] +3 [strength] +1 [small]
Attack (missile): +14/+9/+4 = 11 [base] +2 [dexterity] +1 [small]
Grapple check: +10/+5/+0 = 11 [base] +3 [strength] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
57 lb. or less
58-115 lb.
116-173 lb.
173 lb.
345 lb.
863 lb.
Languages: Common Catfolk Elven
Feats:
Alertness
Great Fortitude
Improved Initiative
Iron Will
Lightning Reflexes
Expanded Knowledge x3 [psionic]
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 2 =
+2
Balance Dex* 21 =
+2
+13 +2 [tumble] +4 [weretiger]
Bluff Cha 18 =
+5
+13
Climb Str* 16 =
+3
+13
Concentration Con 3 =
+3
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 7 =
+5
+2 [bluff]
Disguise Cha 5 =
+5
Escape Artist Dex* 2 =
+2
Forgery Int 2 =
+2
Gather Information Cha 5 =
+5
Heal Wis 2 =
+2
Hide Dex* 23 =
+2
+13 +4 [small] +4 [weretiger]
Intimidate Cha 7 =
+5
+2 [bluff]
Jump Str* 18 =
+3
+13 +2 [tumble]
Listen Wis 4 =
+2
+2 [alertness]
Move Silently Dex* 6 =
+2
+4 [weretiger]
Perform_1 Cha 5 =
+5
Perform_2 Cha 5 =
+5
Perform_3 Cha 5 =
+5
Perform_4 Cha 5 =
+5
Perform_5 Cha 5 =
+5
Ride Dex 2 =
+2
Search Int 2 =
+2
Sense Motive Wis 2 =
+2
Spot Wis 4 =
+2
+2 [alertness]
Survival Wis 2 =
+2
Swim Str** 3 =
+3
Tumble Dex* 17 =
+2
+13 +2 [jump]
Use Rope Dex 2 =
+2
Autohypnosis Wis 7 =
+2
+5
Knowledge
(psionics) Int 10 =
+2
+6 +2 [autohypnosis]
Psicraft Int 17 =
+2
+13 +2 [know psi]
Control Shape Wis 2 =
2
+0
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.
Catkin:
Unfamiliar race. Adjustments already included.
-2 strength
+2 dexterity
+0 constitution
+0 intelligence
-2 wisdom
+2 charisma
Edit sheet & write details here as needed.
Be sure to know bonuses to skills, special abilities, low-light / dark vision, and any natural armor class bonus.
Weretiger:
Lycanthropes gain the shapechanger subtype
Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.
Lycanthropy imparts +2 wisdom (already included)
Changing form is a standard action.
Communicates with normal and dire forms of the base animal.
Low-light vision and scent.
Free "Iron Will" feat.
There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.
Keeps racial bonuses to skills for both creature and base animal.
Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.
Feats are awarded combining the animal and base creature's levels.
Natural armor class bonus increases by +2 in humanoid form.
Natural armor class in hybrid form is human or animal, whichever is better.
Size in hybrid form is the larger of the base creature and base animal.
Has the base creature's speed in hybrid form.
Hybrid form has a bite and two claw attacks.
Hybrid form can cast spells so long as they do not have a verbal component.
Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)
Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.
Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver.
The tiger's move is 40 feet.
Transforming to weretiger or hybrid gives +12 strength, +4 dexterity, +6 constitution.
Increased strength gives +6 to hit and damage and on grapples, as well as strength checks.
Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks.
Increased constitution gives +3 on fortitude saves, as well as constitution checks.
Two claw attacks 1d4+strength bonus, and one bite at -5 for 1d6+half strength bonus.
In tiger form, improved grab (if hit large or smaller creature, may try to start grapple without provoking attack of opportunity). If it gets a hold, try rake x2 with hind legs for 1d8+strength. Can also rake if pounces.
Balance, hide, listen, move silently, search, spot, swim are class skills.
+4 on balance, hide, and move silently in any form. Hide improves to +8 in tall grass.
Free "Alertness" feat according to system reference documents.
Wilder:
Write your psi abilities on your own.
Class HP rolled
Level 1: Wilder 6
Level 2: Wilder 4
Level 3: Wilder 2
Level 4: Wilder 6 +1 to charisma
Level 5: Wilder 1
Level 6: Wilder 1
Level 7: Wilder 1
Level 8: Wilder 2 +1 to wisdom
Level 9: Wilder 5
Level 10: Wilder 6
113 Power Points/Day:
88
25
88 [wilder]
25 [charisma bonus]
Mog's Equipment:
0 lb
_____
0 lb Weapons / Armor / Shield (from above)
Total
More about Mog: