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 Eleilla Arroway (Masters of the Sky...rim)

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Join date : 2011-12-06
Location : Lurking in the shadows.

PostSubject: Eleilla Arroway (Masters of the Sky...rim)   Fri Mar 30, 2012 5:11 am

Eilella Arroway
Female Human Hand and Foot Monk 3 / Rogue 2
Lawful Neutral

Strength 13 (+1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 18 (+4)
Wisdom 18 (+4)
Charisma 4 (-3)
Size: Medium
Height: 5' 8"
Weight: 90 lb
Skin: Pale
Eyes: Dark Brown
Hair: Dark Brown Straight
Total Hit Points: 23

Speed: 50 feet [quick]

Armor Class: 19 = 10 +2 [leather] +3 [dexterity] +4 [wisdom]

Touch AC: 17
Flat-footed: 16
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +9 = 6 [base] +3 [dexterity]
Will save: +7 = 3 [base] +4 [wisdom]
Attack (handheld): +5 = 3 [base] +4 [wisdom] -1 [reckless] -1 [Brawler]
Attack (unarmed): +7 = 3 [base] +4 [wisdom] -1 [reckless] +1 [Brawler]
Flurry of Blows: +5/+5 [includes wisdom modifier]
Attack (missile): +4 = 3 [base] +3 [dexterity] -2 [shaky]
Grapple check: +8 = 3 [base] +1 [wisdom] +1 [Brawler]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Common Dwarven Elven Dark_Elf_Silent Undercommon

Unarmed Damage: 1d8 +1 [strength] +1 [Reckless]

Shuriken [1d2, crit x2, range incr 10 ft, 1/2 lb, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Stunning Fist [hand and foot]
Deflect Arrows [hand and foot]
Combat Reflexes
Improved Unarmed Strike [monk]
Shaky [flaw]
Ascetic Rogue [hand-edit as needed]
Intuitive Attack [hand-edit as needed]
Gnome Tunnel Acrobatics [hand-edit as needed]
Traits:

Quick
Reckless
Brawler
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 4 =
+4
Balance Dex* 15 =
+3
+8 +2 [tumble] +2 [hand and foot]
Bluff Cha -3 =
-3
Climb Str* 9 =
+1
+8
Concentration Con 1 =
+1
Craft_1 Int 4 =
+4
Craft_2 Int 4 =
+4
Craft_3 Int 4 =
+4
Decipher Script Int 12 =
+4
+8
Diplomacy Cha -3 =
-3
Disguise Cha -3 =
-3
Escape Artist Dex* 7 =
+3
+4
Forgery Int 4 =
+4
Gather Information Cha -3 =
-3
Heal Wis 4 =
+4
Hide Dex* 11 =
+3
+8
Intimidate Cha -3 =
-3
Jump Str* 19 =
+1
+8 +2 [tumble] +8 [speed 50]
Listen Wis 12 =
+4
+8
Move Silently Dex* 11 =
+3
+8
Open Lock Dex 11 =
+3
+8
Perform_1 Cha -3 =
-3
Perform_2 Cha -3 =
-3
Perform_3 Cha -3 =
-3
Perform_4 Cha -3 =
-3
Perform_5 Cha -3 =
-3
Ride Dex 3 =
+3
Search Int 4 =
+4
Sense Motive Wis 4 =
+4
Sleight of Hand Dex* 11 =
+3
+8
Spot Wis 12 =
+4
+8
Survival Wis 4 =
+4
Swim Str** 1 =
+1
Tumble Dex* 13 =
+3
+8 +2 [jump]
Use Rope Dex 3 =
+3
* = check penalty for wearing armor

Reckless trait: +1 on all melee damage rolls.

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Hand and Foot Monk:
Need Balance, Tumble

AC Bonus for Wisdom

AC Bonus for level (begins level 5)

Flurry of Blows

Unarmed Strike

+2 on Balance

Fast Movement (already included)

Stunning Fist (bonus feat level 1)

Evasion (level 2)

Deflect Arrows (bonus feat level 2)

Fast Movement (level 3)

Still Mind level 3)

Ki Strike (level 4)

Slow Fall (level 4)

Purity of Body (level 5)

Improved Trip (bonus feat level 6)

+2 to hit bullrusher, +4 checks vs. bullrush/trip (level 6)

Wholeness of Body (level 7)

Improved Evasion (level 9)

Diamond Body (level 11)

Quivering Palm (level 15)

Timeless Body (level 17)

Tongue of Sun and Moon (level 17)

Empty Body (level 19)

Perfect Self (level 20)

Rogue:
Sneak Attack +3d6 (Ascetic Rogue)

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level Cool

Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 5
Level 2: Rogue 2
Level 3: Monk 7
Level 4: Monk 3 +1 to dexterity
Level 5: Monk 1

Eilella Arroway's Equipment:

16 lb
1 lb
_____
17 lb Weapons / Armor / Shield (from above)
Thieves' tools

Total

More about Eleilla Arroway:
Eleilla is a monk who has a backstory... Uh... gimme a break. I just spent like, five hours working on this character. =P
Eleilla was an orphan, who was brought up by a Fagin-esque character, a gnome named Yenril, in some big city somewhere, where she was taught to steal and sneak and be an all round good rogue. While this may not seem like the most moral choice for her, she always did so to help look after her fellow orphans, in what she felt was a moral blow against the unfair nature of the capitalist regime. Or something like that, anyway. Mostly, because she was hungry.
Then, one day, she made the mistake of attempting to pick-pocket a monk. The monk, rather than scolding her, sat her down, and talked with her about what she was doing, and how God could help her. This appealed to Eleilla so much, that she never went back to Yenril, and instead took up residence in the monastery, putting her skills to better use. Mostly, she spent her time training instead of studying, which upset her savior and tutor, Godfrey, somewhat, but he was at the very least happy that she was no longer on the streets robbing innocent beggars.
Then all this stuff happened where we all got kidnapped and now she is going to punch you in the face.
(That last sentence is definitely canon).

_________________
His eye's erupted with the flash of an evil light, we'd lost the fight. Struck down by farce and violence.
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