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 Team Barren, Season 1

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Hiro
I Want Dylan's Babies!
I Want Dylan's Babies!


Libra Dog
Posts : 546
Join date : 2011-12-06
Age : 24

PostSubject: Team Barren, Season 1   Fri Mar 30, 2012 10:34 am

"Hey, uh, why dont we talk things out? I'll bet I have some interesting information, um, on my former team that you'll wanna know...Right?"

Sara-The Rogue

Female Elf Rogue 10
Chaotic Neutral

Strength 13 (+1)
Dexterity 19 (+4)
Constitution 13 (+1)
Intelligence 17 (+3)
Wisdom 13 (+1)
Charisma 15 (+2)

Size: Medium
Height: 4' 8"
Weight: 105 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown

Total Hit Points: 58

Speed: 30 feet

Armor Class: 16 = 10 +2 [leather] +4 [dexterity]

Touch AC: 14
Flat-footed: 16 [uncanny dodge]

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +13 = 7 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 3 [base] +1 [wisdom]
Attack (handheld): +8/+3 = 7 [base] +1 [strength]
Attack (unarmed): +8/+3 = 7 [base] +1 [strength]
Attack (missile): +11/+6 = 7 [base] +4 [dexterity]
Grapple check: +8/+3 = 7 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Common Draconic Elven Orc Sylvan

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]

Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Composite Shortbow [1d6, crit x3, range incr. 70 ft., 2 lb., piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Blind-fight
Deceitful
Exotic Weapon Proficiency Weapon:
Lightning Reflexes
Persuasive

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 13 =
+3
+10
Balance Dex* 16 =
+4
+10 +2 [tumble]
Bluff Cha 14 =
+2
+10 +2 [persuasive]
Climb Str* 1 =
+1

Concentration Con 1 =
+1

Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Decipher Script Int 13 =
+3
+10
Diplomacy Cha 16 =
+2
+10 +2 [bluff] +2 [sense motive]
Disable Device Int 13 =
+3
+10
Disguise Cha 14 =
+2
+10 +2 [deceitful]
Escape Artist Dex* 4 =
+4

Forgery Int 5 =
+3
+2 [deceitful]
Gather Information Cha 5 =
+2
+3
Heal Wis 1 =
+1

Hide Dex* 14 =
+4
+10
Intimidate Cha 6 =
+2
+2 [bluff] +2 [persuasive]
Jump Str* 3 =
+1
+2 [tumble]
Listen Wis 13 =
+1
+10 +2 [elf]
Move Silently Dex* 14 =
+4
+10
Perform_1 Cha 2 =
+2

Perform_2 Cha 2 =
+2

Perform_3 Cha 2 =
+2

Perform_4 Cha 2 =
+2

Perform_5 Cha 2 =
+2

Ride Dex 4 =
+4

Search Int 5 =
+3
+2 [elf]
Sense Motive Wis 11 =
+1
+10
Spot Wis 13 =
+1
+10 +2 [elf]
Survival Wis 1 =
+1

Swim Str** 11 =
+1
+10
Tumble Dex* 14 =
+4
+10
Use Rope Dex 4 =
+4


* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.

Elf:

+2 dexterity / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow & shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Rogue:

Sneak Attack +5d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level Cool

Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 5
Level 3: Rogue 5
Level 4: Rogue 5 +1 to wisdom
Level 5: Rogue 4
Level 6: Rogue 6
Level 7: Rogue 4
Level 8: Rogue 6 +1 to constitution
Level 9: Rogue 4
Level 10: Rogue 3


Sara's Equipment:

22 lb
3 lb
2 lb
5 lb
2 lb
5 lb
4 lb
10 lb
1 lb
8 lb
1 lb
_____
63 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Caltrops
Crowbar
Grappling hook
Rope (50', hempen) x1
Spyglass
Disguise kit
Thieves' tools

Total

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Hiro
I Want Dylan's Babies!
I Want Dylan's Babies!


Libra Dog
Posts : 546
Join date : 2011-12-06
Age : 24

PostSubject: Re: Team Barren, Season 1   Fri Mar 30, 2012 10:58 am

"By the word of Xan, none of you shall escape this place alive!"

Zero Light-The Healer

Male Human Cleric 10
Neutral Good

Strength 14 (+2)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 17 (+3)
Wisdom 17 (+3)
Charisma 12 (+1)

Size: Medium
Height: 5' 5"
Weight: 190 lb
Skin: Light
Eyes: Blue
Hair: Blond Straight

Domains: Destruction Healing

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 75

Speed: 20 feet [armor]

Armor Class: 17 = 10 +5 [breastplate] +1 [light steel] +1 [dexterity]

Touch AC: 11
Flat-footed: 16

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +11 = 7 [base] +2 [constitution] +2 [great fortitude]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +12 = 7 [base] +3 [wisdom] +2 [iron will]
Attack (handheld): +9/+4 = 7 [base] +2 [strength]
Attack (unarmed): +9/+4 = 7 [base] +2 [strength]
Attack (missile): +8/+3 = 7 [base] +1 [dexterity]
Grapple check: +9/+4 = 7 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Thri-Kreen Giant Goblin

Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]

Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]

Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

Combat Casting
Eschew Materials
Great Fortitude
Improved Counterspell
Iron Will

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 1 =
+1

Bluff Cha 1 =
+1

Climb Str* 2 =
+2

Concentration Con 15 =
+2
+13
Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha 3 =
+1
+2
Disguise Cha 1 =
+1

Escape Artist Dex* 1 =
+1

Forgery Int 3 =
+3

Gather Information Cha 1 =
+1

Heal Wis 16 =
+3
+13
Hide Dex* 1 =
+1

Intimidate Cha 1 =
+1

Jump Str* -4 =
+2
-6 [speed 20]
Knowledge (arcana) Int 13 =
+3
+10
Knowledge (history) Int 13 =
+3
+10
Knowledge (religion) Int 13 =
+3
+10
Knowledge (planes) Int 13 =
+3
+10
Listen Wis 3 =
+3

Move Silently Dex* 1 =
+1

Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 1 =
+1

Search Int 3 =
+3

Sense Motive Wis 3 =
+3

Spellcraft Int 15 =
+3
+10 +2 [Knowledge, arcane]
Spot Wis 3 =
+3

Survival Wis 3 =
+3

Swim Str** 2 =
+2

Use Rope Dex 1 =
+1


* = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Know Planes >=5 ranks gives +2 on survival checks on other planes.

Zero-level Cleric spells: 6 per day

First-level Cleric spells: 5 (4+1) per day +1 from a domain:

Second-level Cleric spells: 5 (4+1) per day +1 from a domain:

Third-level Cleric spells: 4 (3+1) per day +1 from a domain:

Fourth-level Cleric spells: 3 per day +1 from a domain:

Fifth-level Cleric spells: 2 per day +1 from a domain:

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Cleric:

Alignment Aura

Spontaneous Casting (heal)

Turn Undead (4x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 8
Level 3: Cleric 6
Level 4: Cleric 4 +1 to intelligence
Level 5: Cleric 8
Level 6: Cleric 7
Level 7: Cleric 3
Level 8: Cleric 7 +1 to strength
Level 9: Cleric 2
Level 10: Cleric 2


Zero Light's Equipment:

51 lb
2 lb
5 lb





1 lb
2 lb
_____
61 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Ink vial
Ink pen
Paper sheets x5
Parchment sheets x5
Holy symbol (wooden)
Holy symbol (silver)
Spell component pouch

Total

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Hiro
I Want Dylan's Babies!
I Want Dylan's Babies!


Libra Dog
Posts : 546
Join date : 2011-12-06
Age : 24

PostSubject: Re: Team Barren, Season 1   Fri Mar 30, 2012 11:14 am

"Hey hey hey, stop fighting guys. Im the leader of this merry band, and I dont plan on seeing you all gutting each other while Im in charge. Arright?"

Hiro Dark-The Leader

Male Half-Orc Fighter 10
Chaotic Good

Strength 20 (+5)
Dexterity 11 (+0)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 13 (+1)

Size: Medium
Height: 5' 7"
Weight: 430 lb
Skin: Green
Eyes: Violet
Hair: Black Wavy

Total Hit Points: 93

Speed: 20 feet [armor]

Armor Class: 18 = 10 +6 [banded] +2 [heavy steel]

Touch AC: 10
Flat-footed: 18

Initiative modifier: +4 = +0 [dexterity] +4 [improved initiative]
Fortitude save: +9 = 7 [base] +2 [constitution]
Reflex save: +5 = 3 [base] +2 [lightning reflexes]
Will save: +4 = 3 [base] +1 [wisdom]
Attack (handheld): +15/+10 = 10 [base] +5 [strength]
Weapon Finesse: +10/+5 = 10 [base]
Attack (unarmed): +15/+10 = 10 [base] +5 [strength]
Attack (missile): +10/+5 = 10 [base]
Grapple check: +15/+10 = 10 [base] +5 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.

Languages: Abyssal Common Draconic Gnoll Orc

Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]

Lance [2d4, crit x3, 12 lb., two-handed, piercing]

Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]

Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing]

Banded mail [heavy; +6 AC; max dex +1; check penalty -6; 35 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

Blind-fight
Combat Reflexes
Endurance
Exotic Weapon Proficiency Weapon:
Improved Initiative
Leadership
Lightning Reflexes
Quick Draw
Run
Weapon Finesse

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 0 =
+0

Bluff Cha 1 =
+1

Climb Str* 15 =
+5
+10
Concentration Con 2 =
+2

Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha 1 =
+1

Disguise Cha 1 =
+1

Escape Artist Dex* 0 =
+0

Forgery Int 3 =
+3

Gather Information Cha 1 =
+1

Handle Animal Cha 6 =
+1
+5
Heal Wis 1 =
+1

Hide Dex* 0 =
+0

Intimidate Cha 11 =
+1
+10
Jump Str* 9 =
+5
+10 -6 [speed 20]
Listen Wis 1 =
+1

Move Silently Dex* 0 =
+0

Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 12 =
+0
+10 +2 [handle animal]
Search Int 3 =
+3

Sense Motive Wis 1 =
+1

Spot Wis 1 =
+1

Survival Wis 1 =
+1

Swim Str** 15 =
+5
+10
Use Rope Dex 0 =
+0


* = check penalty for wearing armor

Half-Orc:

+2 strength / -2 intelligence / -2 charisma (already included)

Darkvision (see 60 feet in pitch-dark)

Fighter:

Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 10
Level 3: Fighter 7
Level 4: Fighter 9 +1 to charisma
Level 5: Fighter 6
Level 6: Fighter 7
Level 7: Fighter 8
Level 8: Fighter 2 +1 to intelligence
Level 9: Fighter 7
Level 10: Fighter 7


Hiro Dark's Equipment:

87 lb
2 lb
5 lb

2 lb


2 lb


10 lb
10 lb
_____
118 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Hammer
Ink vial
Ink pen
Lantern (hooded)
Paper sheets x5
Parchment sheets x5
Rations (1 day) x10
Rope (50', hempen) x1

Total

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Hiro
I Want Dylan's Babies!
I Want Dylan's Babies!


Libra Dog
Posts : 546
Join date : 2011-12-06
Age : 24

PostSubject: Re: Team Barren, Season 1   Fri Mar 30, 2012 11:56 am

"What!? The Cleric started it! All 'Stop killing people' this and 'Evil people go to hell' that, its getting annoying!"

Suzy-The Sorceress

Female Dark Elf Sorcerer 8
Neutral Evil

Strength 13 (+1)
Dexterity 16 (+3)
Constitution 13 (+1)
Intelligence 18 (+4)
Wisdom 11 (+0)
Charisma 19 (+4)

Size: Medium
Height: 4' 11"
Weight: 110 lb
Skin: Black
Eyes: Violet
Hair: Silver Wavy

Total Hit Points: 40

Speed: 30 feet

Armor Class: 13 = 10 +3 [dexterity]

Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +7 = 7 [base]
Attack (handheld): +6 = 5 [base] +1 [strength]
Attack (unarmed): +6 = 5 [base] +1 [strength]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Grapple check: +6 = 5 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Abyssal Aquan Common Kuo-Toa Elven Dark_Elf_Silent Gnome Undercommon

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]

No familiar yet

Feats:

Combat Casting
Eschew Materials
Spell Focus (Conjuration)
Silent Spell

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 4 =
+4

Balance Dex* 3 =
+3

Bluff Cha 14 =
+4
+10
Climb Str* 1 =
+1

Concentration Con 11 =
+1
+10
Craft_1 Int 4 =
+4

Craft_2 Int 4 =
+4

Craft_3 Int 4 =
+4

Diplomacy Cha 6 =
+4
+2 [bluff]
Disguise Cha 4 =
+4

Escape Artist Dex* 3 =
+3

Forgery Int 4 =
+4

Gather Information Cha 4 =
+4

Heal Wis 0 =
+0

Hide Dex* 8 =
+3
+5
Intimidate Cha 12 =
+4
+6 +2 [bluff]
Jump Str* 1 =
+1

Knowledge (arcana) Int 14 =
+4
+10
Listen Wis 2 =
+0
+2 [elf]
Move Silently Dex* 3 =
+3

Perform_1 Cha 4 =
+4

Perform_2 Cha 4 =
+4

Perform_3 Cha 4 =
+4

Perform_4 Cha 4 =
+4

Perform_5 Cha 4 =
+4

Ride Dex 3 =
+3

Search Int 6 =
+4
+2 [elf]
Sense Motive Wis 0 =
+0

Sleight of Hand Dex* 10 =
+3
+5 +2 [bluff]
Spellcraft Int 16 =
+4
+10 +2 [Knowledge, arcane]
Spot Wis 2 =
+0
+2 [elf]
Survival Wis 0 =
+0

Swim Str** 1 =
+1

Use Rope Dex 3 =
+3


* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Zero-level Sorcerer spells: 6 per day

First-level Sorcerer spells: 7 (6+1) per day

Second-level Sorcerer spells: 7 (6+1) per day

Third-level Sorcerer spells: 6 (5+1) per day

Fourth-level Sorcerer spells: 4 (3+1) per day

Dark Elf:

+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Darkvision to 120 ft.

Spell resistance 11 + class level

Dancing lights, darkness, faerie fire once/day each

Light blindness

Character level +2

Proficient with longsword, rapier, longbow & shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Sorcerer:

Familiar / Alertness, etc.

Can know only limited numbers of spells

High charisma gains bonus spells daily

Class HP rolled
Level 1: Sorcerer 4
Level 2: Sorcerer 4
Level 3: Sorcerer 3
Level 4: Sorcerer 3 +1 to intelligence
Level 5: Sorcerer 1
Level 6: Sorcerer 4
Level 7: Sorcerer 3
Level 8: Sorcerer 1 +1 to charisma
Level 9: Sorcerer 3
Level 10: Sorcerer 4


Suzy's Equipment:

3 lb
2 lb
5 lb



1 lb


2 lb
_____
13 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Chalk
Ink vial
Ink pen
Mirror
Paper sheets x10
Parchment sheets x10
Spell component pouch

Total

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Hiro
I Want Dylan's Babies!
I Want Dylan's Babies!


Libra Dog
Posts : 546
Join date : 2011-12-06
Age : 24

PostSubject: Re: Team Barren, Season 1   Fri Mar 30, 2012 12:49 pm

"Oh, come on, whats wrong with a little bit of exploration?"

Janice-The Scout

Female Human Ranger 10
Lawful Neutral

Strength 15 (+2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 17 (+3)
Charisma 15 (+2)

Size: Medium
Height: 5' 1"
Weight: 170 lb
Skin: Pale
Eyes: Red
Hair: Black Straight

Total Hit Points: 74

Speed: 30 feet

Armor Class: 15 = 10 +2 [leather] +3 [dexterity]

Touch AC: 13
Flat-footed: 12

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +9 = 7 [base] +2 [constitution]
Reflex save: +10 = 7 [base] +3 [dexterity]
Will save: +6 = 3 [base] +3 [wisdom]
Attack (handheld): +12/+7 = 10 [base] +2 [strength]
Attack (unarmed): +12/+7 = 10 [base] +2 [strength]
Attack (missile): +13/+8 = 10 [base] +3 [dexterity]
Grapple check: +12/+7 = 10 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages: Celestial Common Infernal

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]

Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Combat Expertise
Endurance [free to rangers]
Eschew Materials
Exotic Weapon Proficiency Weapon:
Run
Track [free to rangers]
Two-Weapon Fighting [ranger two-weapon track]
Two-Weapon Defense
Improved Two-Weapon Fighting [ranger two-weapon track]

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 2 =
+2

Balance Dex* 3 =
+3

Bluff Cha 2 =
+2

Climb Str* 9 =
+2
+7
Concentration Con 12 =
+2
+10
Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Diplomacy Cha 2 =
+2

Disguise Cha 2 =
+2

Escape Artist Dex* 3 =
+3

Forgery Int 2 =
+2

Gather Information Cha 2 =
+2

Handle Animal Cha 12 =
+2
+10
Heal Wis 13 =
+3
+10
Hide Dex* 13 =
+3
+10
Intimidate Cha 2 =
+2

Jump Str* 2 =
+2

Listen Wis 13 =
+3
+10
Move Silently Dex* 13 =
+3
+10
Perform_1 Cha 2 =
+2

Perform_2 Cha 2 =
+2

Perform_3 Cha 2 =
+2

Perform_4 Cha 2 =
+2

Perform_5 Cha 2 =
+2

Ride Dex 5 =
+3
+2 [handle animal]
Search Int 12 =
+2
+10
Sense Motive Wis 3 =
+3

Spot Wis 13 =
+3
+10
Survival Wis 13 =
+3
+10
Swim Str** 12 =
+2
+10
Use Rope Dex 13 =
+3
+10

* = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

First-level Ranger spells: 2 (1+1) per day

Second-level Ranger spells: 2 (1+1) per day

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level Cool

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:

Humanoids (goblinoid) +6

Humanoids (halfling) +2

Humanoids (human) +2

This ranger chose the two-weapon combat track.

Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 8
Level 3: Ranger 6
Level 4: Ranger 3 +1 to constitution
Level 5: Ranger 6
Level 6: Ranger 4
Level 7: Ranger 4
Level 8: Ranger 7 +1 to constitution
Level 9: Ranger 2
Level 10: Ranger 6


Janice's Equipment:

29 lb
2 lb
5 lb
2 lb


1 lb


5 lb
1 lb
2 lb
_____
47 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Caltrops
Ink vial
Ink pen
Lamp (common)
Paper sheets x5
Parchment sheets x5
Rations (1 day) x5
Spyglass
Spell component pouch

Total

Animal Companion: Dire Bat

Large Animal

Hit dice 4d8+12 (30 hit points)

Initiative +6 (Dex)

Speed 20 feet, fly 40 feet (good)

AC: 20 ( -1 large +6 Dex +5 natural)

Attacks: Bite +5 melee;

Damage 1d8+4 (bite);

Special Qualities: Blindsight

Saves: Fort +7; Ref +10; Will +6 [dire animals get all three good saves]

Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6

Skills: Listen +11; Move Silently +11; Spot +11;

Link, share spells

Bonus tricks: 1

More about Janice:
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I Want Dylan's Babies!
I Want Dylan's Babies!


Libra Dog
Posts : 546
Join date : 2011-12-06
Age : 24

PostSubject: Re: Team Barren, Season 1   Tue Apr 03, 2012 11:38 am

Suzy's Spells:
0th Level-8 Total
Acid Splash
Flare
Touch of Fatigue
Ghost Sound
Message
Ray of Frost
Prestidigitation
Read Magic
1st Level-5 Total
Unseen Servant
Hold Portal
Charm Person
Magic Missile
Grease
2nd Level-3 Total
Mirror Image
False Life
Summon Swarm
3rd Level-2 Total
Suggestion
Invisibility Sphere
4th Level-1 Total
Animate Dead

Janice's Prepared Spells:
1st Level-2 Total
Pass Without Trace
Longstrider
2nd Level-2 Total
Summon Nature's Ally II
Snare

Zero's Prepared Spells
0th Level-6 Total
Inflict Minor Woundsx3
Detect Magic
Detect Poison
Purify Food&Drink
1st Level-5 Total
Commandx3
Remove Fearx2
2nd level-4 Total
Spiritual Weaponx2
Inflict Moderate Wounds
Hold Person
3rd level-4
Inflict Serious Woundsx2
Summon Monster III
Searing Light
4th Level-3
Summon Monster IV
Inflict Critical Woundsx2
5th Level-2
Slay Livingx2
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PostSubject: Re: Team Barren, Season 1   

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Team Barren, Season 1
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