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 Jeremy the Rescue Worker!(D20 Undead Rise)

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Hiro
I Want Dylan's Babies!
I Want Dylan's Babies!


Libra Dog
Posts : 546
Join date : 2011-12-06
Age : 23

PostSubject: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 7:03 am

Jeremy

Human Male Fast Hero 1

Representing Hiro

Strength 14 (+2)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 15 (+2)
Wisdom 11 (+0)
Charisma 15 (+2)

Size: Medium
Height: 5' 9"
Weight: 200 lb
Eyes: Blue
Hair: Red
Skin: Tan
Talents:

Increased Speed

Total Hit Points: 8

Speed: 35 feet

Armor Class: 16 = 10 +1 [leather jacket] + 3 [class] +2 [dexterity]

Touch AC: 15
Flat-footed: 14

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]
Reputation: +0 = 0 [base]

Action points: 5 (lifetime)

Light load:86 lb. or less(58 lb. or less without equipment modifications)
Medium load:87-173 lb.(59-116 lb. without equipment modifications)
Heavy load:174-260 lb.(117-175 lb. without equipment modifications)


Pistol Whip [1d4, crit 20, one-handed, bludgeoning]

Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic]

Skorpion machine pistol [2d4, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic/automatic]

Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]

Emergency Services (starting occupation)

Drive
Treat Injury

Feats:

Simple Weapon Proficiency [free]
Drive By Attack
Personal Firearms Proficiency

Mutations:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Balance Dex* 6 =
+2
+4
Bluff Cha 2 =
+2

Climb Str* 2 =
+2

Computer Use Int 2 =
+2

Concentration Con 0 =
+0

Craft (Mechanical) Int 6 =
+2
+4
Craft (Structural) Int 2 =
+2

Craft (Visual Art) Int 2 =
+2

Craft (Writing) Int 2 =
+2

Diplomacy Cha 2 =
+2

Disguise Cha 2 =
+2

Drive Dex* 7 =
+2
+4 +1 [Emergency Services]
Escape Artist Dex* 2 =
+2

Forgery Int 2 =
+2

Gamble Wis 0 =
+0

Gather Information Cha 2 =
+2

Hide Dex* 6 =
+2
+4
Intimidate Cha 2 =
+2

Jump Str* 4 =
+2
+2 [speed 35]
Knowledge (current events) Int 6 =
+2
+4
Listen Wis 0 =
+0

Move Silently Dex* 6 =
+2
+4
Navigate Int 2 =
+2

Perform (Act) Cha 2 =
+2

Perform (Dance) Cha 2 =
+2

Perform (Keyboards) Cha 2 =
+2

Perform (Percussion) Cha 2 =
+2

Perform (Sing) Cha 2 =
+2

Perform (Standup) Cha 2 =
+2

Perform (String Inst.) Cha 2 =
+2

Perform (Wind Inst.) Cha 2 =
+2

Research Int 2 =
+2

Ride Dex 2 =
+2

Search Int 2 =
+2

Sense Motive Wis 0 =
+0

Spot Wis 0 =
+0

Survival Wis 0 =
+0

Swim Str** 2 =
+2

Treat Injury Wis 4 =
+0
+4

* = check penalty for wearing armor

Human

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Class HP rolled
Level 1: Fast Hero 8


Jeremy's Equipment:Cell Phone, Medical Kit, Mechanical Tool Kit(Basic), Flashlight(Standard), Mesh Vest, Portable Video Camera, Clothing(Rescue Worker Uniform), backpack, Binoculars(Standard)

Jeremy's Languages:

Jeremy's Allegiance(s):

If you are using the wealth system from the core rulebook, roll 2d4 and add +2 (Emergency Services).

More about Jeremy:


Siiince I kinda dont feel like jotting down the exact weight and stuff(and also to help people who dont have equipment themselves), here's a link to the D20 Database for their General Equipment page: http://www.d20moderndb.com/game-rules/d20-modern-srd/equipment/general-equipment
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Zak
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 7:23 am

Um, you may want to record how much ammunition you have, Hiro...
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Thunderscreamer
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Age : 23

PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 7:42 am

And no ranks in injury! WHAT! I'm already scared to have you operating on me...
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Zak
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 7:43 am

Its more likely that he was simply a driver... I suppose.
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Hiro
I Want Dylan's Babies!
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 8:12 am

Hey. Nik. Quick question...The FUCK are you talking about? I have four ranks in Treat Injury. XD

And right, Zak, um, how much ammo can I carry(for each gun)?
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Thunderscreamer
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 8:16 am

...Oops. I meant to say skill points.
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Zak
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 8:17 am

Um. Five clips in total. Desert Eagles have 9 rounds, scorpions have 20 rounds in each magazine. You choose how many mags for each and put the number of bullets in ().
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Hiro
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 9:58 am

Um...Nik...I put skills into it. I don't have a Wisdom bonus to it. Only Skill points, and as many as I could put in.
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Thunderscreamer
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Mon Apr 23, 2012 11:33 am

Oh

...

*facepalms*
XD
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Hiro
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Wed Apr 25, 2012 10:21 am

If I'm getting Zak right, it'll be 3 Desert Eager magazines(27 bullets total) and 2 Scorpion magazines(40 bullets total). Jus' saying.
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Zak
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PostSubject: Re: Jeremy the Rescue Worker!(D20 Undead Rise)   Wed Apr 25, 2012 10:22 am

Yes, Hiro.
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