Jeremy
Human Male Fast Hero 1
Representing Hiro
Strength 14 (+2)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 15 (+2)
Wisdom 11 (+0)
Charisma 15 (+2)
Size: Medium
Height: 5' 9"
Weight: 200 lb
Eyes: Blue
Hair: Red
Skin: Tan
Talents:
Increased Speed
Total Hit Points: 8
Speed: 35 feet
Armor Class: 16 = 10 +1 [leather jacket] + 3 [class] +2 [dexterity]
Touch AC: 15
Flat-footed: 14
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]
Reputation: +0 = 0 [base]
Action points: 5 (lifetime)
Light load:86 lb. or less(58 lb. or less without equipment modifications)
Medium load:87-173 lb.(59-116 lb. without equipment modifications)
Heavy load:174-260 lb.(117-175 lb. without equipment modifications)
Pistol Whip [1d4, crit 20, one-handed, bludgeoning]
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic]
Skorpion machine pistol [2d4, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic/automatic]
Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]
Emergency Services (starting occupation)
Drive
Treat Injury
Feats:
Simple Weapon Proficiency [free]
Drive By Attack
Personal Firearms Proficiency
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 6 =
+2
+4
Bluff Cha 2 =
+2
Climb Str* 2 =
+2
Computer Use Int 2 =
+2
Concentration Con 0 =
+0
Craft (Mechanical) Int 6 =
+2
+4
Craft (Structural) Int 2 =
+2
Craft (Visual Art) Int 2 =
+2
Craft (Writing) Int 2 =
+2
Diplomacy Cha 2 =
+2
Disguise Cha 2 =
+2
Drive Dex* 7 =
+2
+4 +1 [Emergency Services]
Escape Artist Dex* 2 =
+2
Forgery Int 2 =
+2
Gamble Wis 0 =
+0
Gather Information Cha 2 =
+2
Hide Dex* 6 =
+2
+4
Intimidate Cha 2 =
+2
Jump Str* 4 =
+2
+2 [speed 35]
Knowledge (current events) Int 6 =
+2
+4
Listen Wis 0 =
+0
Move Silently Dex* 6 =
+2
+4
Navigate Int 2 =
+2
Perform (Act) Cha 2 =
+2
Perform (Dance) Cha 2 =
+2
Perform (Keyboards) Cha 2 =
+2
Perform (Percussion) Cha 2 =
+2
Perform (Sing) Cha 2 =
+2
Perform (Standup) Cha 2 =
+2
Perform (String Inst.) Cha 2 =
+2
Perform (Wind Inst.) Cha 2 =
+2
Research Int 2 =
+2
Ride Dex 2 =
+2
Search Int 2 =
+2
Sense Motive Wis 0 =
+0
Spot Wis 0 =
+0
Survival Wis 0 =
+0
Swim Str** 2 =
+2
Treat Injury Wis 4 =
+0
+4
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Fast Hero 8
Jeremy's Equipment:Cell Phone, Medical Kit, Mechanical Tool Kit(Basic), Flashlight(Standard), Mesh Vest, Portable Video Camera, Clothing(Rescue Worker Uniform), backpack, Binoculars(Standard)
Jeremy's Languages:
Jeremy's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +2 (Emergency Services).
More about Jeremy:
Siiince I kinda dont feel like jotting down the exact weight and stuff(and also to help people who dont have equipment themselves), here's a link to the D20 Database for their General Equipment page:
http://www.d20moderndb.com/game-rules/d20-modern-srd/equipment/general-equipment