Epic Feats:
Ignore Material ComponentsSpell Knowledge(Plane Shift and Mordenkainen’s Disjunction)
Permanent Emanation(Repulsion)
Spells Known:
0-LEVEL SORCERER SPELLS
Detect Poison: Detects poison in one creature or small
object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Light: Object shines like a torch.
Ghost Sound: Figment sounds.
Mage Hand: 5-pound telekinesis.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks
1ST-LEVEL SORCERER SPELLS
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Mage Armor: Gives subject +4 armor bonus.
True Strike: +20 on your next attack roll.
Disguise Self: Changes your appearance.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str
damage.
2ND-LEVEL SORCERER SPELLS
Tasha’s Hideous Laughter: Subject loses actions for 1
round/level.
Alter Self: Assume form of a similar creature.
Knock: Opens locked or magically sealed door.
Invisibility: Subject is invisible for 1 min./level or until it
attacks.
Detect Thoughts: Allows “listening” to surface thoughts.
3RD-LEVEL SORCERER SPELLS
Fireball: 1d6 damage per level, 20-ft. Radius.
Vampiric Touch: Touch deals 1d6/two levels damage;
caster gains damage as hp.
Fly: Subject flies at speed of 60 ft.
Hold Person: Paralyzes one humanoid for 1 round/level.
4TH-LEVEL SORCERER SPELLS
Charm Monster: Makes monster believe it is your ally.
Contagion: Infects subject with chosen disease.
Fear: Subjects within cone flee for 1 round/level.
Bestow Curse: –6 to an ability score; –4 on attack rolls,
saves, and checks; or 50% chance of losing each action.
5TH-LEVEL SORCERER SPELLS
Dominate Person: Controls humanoid telepathically.
Teleport: Instantly transports you as far as 100 miles/level.
Sending: Delivers short message anywhere, instantly.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
6TH-LEVEL SORCERER SPELLS
Summon Monster VI: Calls extraplanar creature to fight
for you.
Disintegrate: Makes one creature or object vanish.
Repulsion: Creatures can’t approach you.
7TH-LEVEL SORCERER/WIZARD SPELLS
Prismatic Spray: Rays hit subjects with variety of effects.
Finger of Death: Kills one subject.
Teleport, Greater: As teleport, but no range limit and no offtarget arrival
Plane Shift F: As many as eight subjects travel to another
plane.
8TH-LEVEL SORCERER/WIZARD SPELLS
Polar Ray: Ranged touch attack deals 1d6/level cold
damage.
Charm Monster, Mass: As charm monster, but all within 30
ft.
Discern Location: Reveals exact location of creature or
object.
9TH-LEVEL SORCERER/WIZARD SPELLS
Wish X: As limited wish, but with fewer limits.
Dominate Monster: As dominate person, but any creature.
Energy Drain: Subject gains 2d4 negative levels.
Mordenkainen’s Disjunction: Dispels magic, disenchants
magic items.
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