Thorak Ironbane
Male Dwarf Fighter 4
Chaotic Good
Representing Blade
Strength 15 (+2)
Dexterity 10 (+0)
Constitution 20 (+5)
Intelligence 12 (+1)
Wisdom 15 (+2)
Charisma 6 (-2)
Size: Medium
Height: 3' 11"
Weight: 190 lb
Eyes: Dark Brown
Hair: Red Curly; Thick Beard
Skin: Tan
Total Hit Points: 45
Speed: 20 feet
Armor Class: 18 = 10 + 8 [full plate]
Touch AC: 10
Flat-footed: 18
Initiative modifier: + 4 = + 0 [dexterity] + 4 [improved initiative]
Fortitude save: + 9 = 4 [base] + 5 [constitution]
Reflex save: + 1 = 1 [base]
Will save: + 3 = 1 [base] + 2 [wisdom]
Attack (handheld): + 6 = 4 [base] + 2 [strength]
Attack (missile): + 4 = 4 [base]
Combat Maneuver Bonus: + 6 = 4 [base] + 2 [strength]
Combat Maneuver Defense: + 16 = 10 + 4 [base] + 2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Common Dwarven (? 1 more)
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Full plate armor [heavy; + 8 AC; max dex + 2; check penalty -5 50 lb.]
Feats:
Combat Reflexes Additional opportunity attacks
Improved Initiative +4
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits
Weapon Focus x1 +1 to hit; Weapon(s):
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -5 =
+0
-5 [armor]
Appraise Int 1 =
+1
Bluff Cha -2 =
-2
Climb Str* -3 =
+2
-5 [armor]
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha -2 =
-2
Disguise Cha -2 =
-2
Escape Artist Dex* -5 =
+0
-5 [armor]
Fly Dex* -5 =
+0
-5 [armor]
Heal Wis 2 =
+2
Intimidate Cha -2 =
-2
Knowledge (dungeoneering) Int 4 =
+1
+ 3
Perception Wis 9 =
+2
+ 4 + 3 [class skill]
Perform_1 Cha -2 =
-2
Perform_2 Cha -2 =
-2
Perform_3 Cha -2 =
-2
Perform_4 Cha -2 =
-2
Perform_5 Cha -2 =
-2
Ride Dex* -5 =
+0
-5 [armor]
Sense Motive Wis 8 =
+2
+ 3 + 3 [class skill]
Stealth Dex* -5 =
+0
-5 [armor]
Survival Wis 7 =
+2
+ 2 + 3 [class skill]
Swim Str** -3 =
+2
-5 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +4; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
+ 2 constitution, +2 wisdom, -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
All dwarves are proficient with battleaxes, heavy picks, and warhammers.
+ 4 to avoid being bullrushed / tripped while standing on ground
+ 2 racial bonus on saves vs. poison
+ 2 racial bonus on saves vs. spells / spell-like abilities
+ 1 racial bonus to hit orcs and goblinoids
+ 4 dodge bonus on AC against giants
+ 2 racial bonus on appraise checks if stone/metal
Fighter
Bonus Feats (already included)
Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
Level 5:
Level 9:
Level 13:
Level 17:
Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 4
Level 3: Fighter 3
Level 4: Fighter 4 + 1 to strength
Thorak Ironbane's Equipment:
58 lb
2 lb
5 lb
3 lb
60 lb
1 lb
3 lb
20 lb
3 lb
_____
155 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Bottle
Firewood (1 day) x3
Lamp (common)
Oil flasks x3
Rope (50', hempen) x2
Torches x3
Total
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