Janice Zenark
Female Drow Sorcerer 4
Lawful Evil
Representing Hiro Dark
Strength 8 (-1)
Dexterity 15 (+2)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 21 (+5)
Size: Medium
Height: 5' 6"
Weight: 105 lb
Eyes: Violet
Hair: Silver Straight
Skin: Black
Total Hit Points: 23
Speed: 30 feet
Armor Class: 12 = 10 + 2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 1 = 1 [base]
Reflex save: + 3 = 1 [base] + 2 [dexterity]
Will save: + 4 = 4 [base]
Attack (handheld): + 1 = 2 [base] -1 [strength]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 1 = 2 [base] -1 [strength]
Combat Maneuver Defense: + 13 = 10 + 2 [base] -1 [strength] + 2 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.
Languages: Abyssal Elven Dark_Elf_Silent Undercommon
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Feats:
Tomb-Tainted Soul [hand-edit as needed]
CopseCrafter [hand-edit as needed]
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 2 =
+2
Appraise Int 2 =
+2
Bluff Cha 12 =
+5
+ 4 + 3 [class skill]
Climb Str* -1 =
-1
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 5 =
+5
Disguise Cha 5 =
+5
Escape Artist Dex* 2 =
+2
Fly Dex* 2 =
+2
Heal Wis 0 =
+0
Intimidate Cha 12 =
+5
+ 4 + 3 [class skill]
Knowledge (arcana) Int 9 =
+2
+ 4 + 3 [class skill]
Knowledge (religion) Int 9 =
+2
+ 4 + 3 [class skill]
Perception Wis 2 =
+0
+ 2 [drow]
Perform_1 Cha 5 =
+5
Perform_2 Cha 5 =
+5
Perform_3 Cha 5 =
+5
Perform_4 Cha 5 =
+5
Perform_5 Cha 5 =
+5
Ride Dex* 2 =
+2
Sense Motive Wis 0 =
+0
Stealth Dex* 2 =
+2
Survival Wis 0 =
+0
Swim Str** -1 =
-1
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Sorcerer spells: Cantrips can be used at will
First-level Sorcerer spells: 8 (6 + 2) per day
Second-level Sorcerer spells: 4 (3 + 1) per day
Favored class points: Hit points +4; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Drow [Dark Elf]
+2 dexterity, +2 charisma, -2 constitution (already included).
Darkvision to 120 feet
Immune to magical sleep; +2 on saves vs. enchantments
Dancing lights, darkness, faerie fire each once daily
+2 racial bonus to perception (already included)
6 + level resistance to magic spells
Proficient with hand crossbow, rapier, and short sword
Abrupt exposure to bright light blinds for one round, dazzles afterwards
Dread Necromancer
http://www.pathfinderdb.com/character-options/classes/full-class-list/1430-dread-necromancer-Taking Command Undead feat for Channel Energy
-Advanced Learning 4th Level: Mute-
http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/m/mute Class HP rolled
Level 1: Sorcerer 6
Level 2: Sorcerer 2
Level 3: Sorcerer 6
Level 4: Sorcerer 5 + 1 to charisma
Janice Zenark's Equipment:
4 lb
2 lb
5 lb
2 lb
1 lb
5 lb
8 lb
1 lb
2 lb
_____
30 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Caltrops
Mirror
Rations (1 day) x5
Spade / shovel
Spyglass
Holy symbol (wooden)
Spell component pouch
Total
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