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 Keith Bane, Villainous Martyr Knight

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Hiro
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Keith Bane, Villainous Martyr Knight Empty
PostSubject: Keith Bane, Villainous Martyr Knight   Keith Bane, Villainous Martyr Knight Icon_minitimeSun Dec 18, 2011 8:56 am

Keith Bane the Malevolent

Male Death-Knight Half-Fiend Human Duskblade 1
Neutral Evil
Representing Hiro Dark

Strength 24 (+7)
Dexterity 15 (+2)
Constitution 0 [Undead]
Intelligence 18 (+4)
Wisdom 16 (+3)
Charisma 21 (+5)

Size: Medium
Height: 5' 7"
Weight: 280 lb
Skin: Pale
Eyes: Red
Hair: Black Straight; Beardless

Total Hit Points: 10

Speed: 20 feet [armor]

Armor Class: 25 = 10 +8 [full plate] +1 [dexterity in armor] +1 [half-fiend] +5 [Death Knight]

Touch AC: 11
Flat-footed: 19

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +0 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +3 = 0 [base] +3 [wisdom]
Attack (handheld): +8 = 1 [base] +7 [strength]
Attack (unarmed): +8 = 1 [base] +7 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +8 = 1 [base] +7 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
233 lb. or less
234-466 lb.
467-700 lb.
700 lb.
1400 lb.
3500 lb.

Languages: Abyssal Common Draconic YuanTi Goblin Infernal Orc

Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning]

Spiked Armor [1d6, crit x2., light, piercing]

Ranseur [2d4, crit x3, 12 lb., two-handed, piercing]

Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]

Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]

Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing]

Repeating Heavy Crossbow [1d10, 19-20/x2, range incr 120 ft., 12 lb., piercing]

Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Tower Shield [+4 AC; max dex=+2; check penalty -10; hardness 5; hp 20; 45 lb.]

Feats:

Exotic Weapon Proficiency
Leadership


Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 4 =
+4


Balance Dex* 2 =
+2


Bluff Cha 5 =
+5


Climb Str* 7 =
+7


Concentration Cha 4 =
+2
+2
Craft_1 Int 4 =
+4


Craft_2 Int 4 =
+4


Craft_3 Int 4 =
+4


Decipher Script Int 8 =
+4
+4
Diplomacy Cha 6 =
+5
+1
Disguise Cha 5 =
+5


Escape Artist Dex* 2 =
+2


Forgery Int 4 =
+4


Gather Information Cha 5 =
+5


Heal Wis 3 =
+3


Hide Dex* 2 =
+2


Intimidate Cha 7 =
+5
+2
Jump Str* 1 =
+7

-6 [speed 20]
Knowledge (dungeoneering) Int 8 =
+4
+4
Listen Wis 3 =
+3


Move Silently Dex* 2 =
+2


Perform_1 Cha 5 =
+5


Perform_2 Cha 5 =
+5


Perform_3 Cha 5 =
+5


Perform_4 Cha 5 =
+5


Perform_5 Cha 5 =
+5


Ride Dex 2 =
+2


Search Int 4 =
+4


Sense Motive Wis 7 =
+3
+4
Spellcraft Int 8 =
+4
+4
Spot Wis 3 =
+3


Survival Wis 3 =
+3


Swim Str** 7 =
+7


Use Rope Dex 2 =
+2



* = check penalty for wearing armor

This character also has 2 ranks in Speak Languages.

Zero-level Duskblade spells: 3 per day:

Ray of Frost

Acid Splash

Touch of Fatigue

Disrupt Undead

First-level Duskblade spells: 3 (2+1) per day:
True Strike

Cause Fear

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)


Death Knight:

Undead with d12

+4 strength, +2 wisdom, +2 charisma, no constitution.

Immune to turning

Fear aura in 15 feet to all with up through 5 HD

Damage reduction 15/magic.

Natural AC +5 or better

Spell resistance 20 + 1/level over 10

Touch attack does 1d8+charisma modifier negative energy damage, will 1/2, plus one point of constitution damage, will negates

Fireball 1/day, half the damage is divine, charisma-based DC

Immune to cold, electricity, polymorph

Summon mount with HD equal to death knight's

2x HD in undead followers


Half-Fiend Template:

+4 strength, +4 dexterity, +2 constitution, +4 intelligence, +2 charisma

Outsider (native)

Bat wings allow flying at double the base speed

Darkvision to 60 feet

Spells

Immune to poison

Spell resistance 10+HD (maximum 35)

Damage reduction

Acid, cold, electricity, and fire resistance 10

Claw and bite attacks

+4 effective character level

Duskblade:

Many special abilities.

See "Player's Handbook II".
(Added by Hiro: Here's a link I found for this Class, gives pretty much all its special abilities and blah- http://www.wizards.com/default.asp?x=dnd/cwc/20060905a )


Class HP rolled
Level 1: Duskblade 8


Keith Bane's Equipment:

143 lb Weapons / Armor / Shield (from above)
2 lb Crossbow bolts (quiver of 10) x2
2 lb Backpack
4 lb Chain (10 feet) x2
5 lb Crowbar
4 lb Grappling hook
Ink vial
Ink pen
1 lb Mirror
Parchment sheets x5
8 lb Spade / shovel
2 lb Spell component pouch
_____
171 lb Total

More about Keith Bane:
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