Sara Coal the Gorgeous
Female High Ogre Ranger 10
Neutral Good
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 15 (+2)
Wisdom 15 (+2)
Charisma 19 (+4)
Size: Medium
Height: 5' 10"
Weight: 240 lb
Skin: Blue
Eyes: Blue
Hair: Silver Wavy
Total Hit Points: 64
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
Touch AC: 14
Flat-footed: 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +8 = 7 [base] +1 [constitution]
Reflex save: +11 = 7 [base] +4 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +12/+7 = 10 [base] +2 [strength]
Attack (unarmed): +12/+7 = 10 [base] +2 [strength]
Attack (missile): +14/+9 = 10 [base] +4 [dexterity]
Grapple check: +12/+7 = 10 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Elven Sylvan
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Feats:
Endurance [free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Track [free to rangers]
Urban Tracking (Unearthed Arcana / Eberron)
Swift-Footed (increases movement speed by ten as long as not heavily encumbered or higher)
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 2 =
+2
Balance Dex* 4 =
+4
Bluff Cha 4 =
+4
Climb Str* 8 =
+2
+6
Concentration Con 9 =
+1
+8
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 4 =
+4
Disguise Cha 4 =
+4
Escape Artist Dex* 4 =
+4
Forgery Int 2 =
+2
Gather Information Cha 4 =
+4
Heal Wis 14 =
+2
+12
Hide Dex* 14 =
+4
+10
Intimidate Cha 4 =
+4
Jump Str* 12 =
+2
+10
Knowledge (geography) Int 10 =
+2
+8
Knowledge (nature) Int 12 =
+2
+8 +2 [survival]
Listen Wis 8 =
+2
+6
Move Silently Dex* 4 =
+4
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex 4 =
+4
Search Int 10 =
+2
+8
Sense Motive Wis 2 =
+2
Spot Wis 2 =
+2
Survival Wis 14 =
+2
+12
Swim Str** 10 =
+2
+8
Use Rope Dex 12 =
+4
+8
* = check penalty for wearing armor
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
First-level Ranger spells: 2 (1+1) per day(Hiro's Edit:Disregarding this part of Ranger, just playing a non-magic character)
Second-level Ranger spells: 2 (1+1) per day(See above Hiro's Edit)
High Ogre:
This is the Krynn high ogre, or Irda.
++2 intelligence, +2 charisma, -2 constitution (already included)
Shapechange (humanoid only) 3x/day; type is humanoid shapeshifter
Low light vision
1/day dancing lights, flare ghost sound, light, mage hand(Hiro's edit, disregard, not playing a Mage, dont really want Spell-Like abilities and blah)
Level adjustment +2
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Feys +2
Humanoids (goblinoid) +4
Magical Beasts +4
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 5
Level 3: Ranger 6
Level 4: Ranger 5 +1 to intelligence
Level 5: Ranger 8
Level 6: Ranger 1
Level 7: Ranger 6
Level 8: Ranger 8 +1 to charisma
Level 9: Ranger 3
Level 10: Ranger 4
Sara Coal's Equipment:
4 lb
3 lb
2 lb
1 lb
_____
10 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Whetstone
Total
Animal Companion: Wolf
Medium-Size Animal
Hit dice 4d8+8 (26 hit points)
Initiative +3 (Dex)
Speed 50 feet
AC: 17 ( +3 Dex +4 natural)
Attacks: Bite +6 melee (Weapon Finesse);
Damage 1d6+3 (bite);
Special Qualities: Scent
Saves: Fort +6; Ref +7; Will +2
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +4; Listen +6; Move Silently +5; Spot +4; Survival +1;
The animal is entitled to distribute an additional 2 skill points.
Feats: Weapon Finesse (Bite)
Link, share spells
Evasion
Bonus tricks: 2
More about Sara Coal:
As I dont want a Mage, Imma just ignore the Ranger spells thing and assume it doesn't exist for this character, soooo yeah