Tarn
Male Gold Dwarf Cleric 5
Nuetral Good
Strength 16 (+3)
Dexterity 11 (+0)
Constitution 16 (+3)
Intelligence 15 (+2)
Wisdom 18 (+4)
Charisma 15 (+2)
Size: Medium
Height: 4' 2"
Weight: 195 lb
Skin: Brown
Eyes: Gray
Hair: Dark Brown Straight; Average Beard
Domains: Healing War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 47
Speed: 20 feet
Armor Class: 20 = 10 +8 [Full Plate] +2 [heavy wooden]
Touch AC: 10
Flat-footed: 17
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +10 = 7 [base] +3 [constitution]
Reflex save: +6 = 4 [base] +2 [lightning reflexes]
Will save: +12 = 7 [base] +5 [wisdom]
Attack (handheld): +8 = 5 [base] +3 [strength]
Attack (unarmed): +8 = 5 [base] +3 [strength]
Attack (missile): +5 = 5 [base]
Grapple check: +8 = 5 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Celestial Common Dwarven Undercommon
Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Heavy Shield [1d4, crit x2, one-handed, bludgeoning]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Full Plate [Heavy; +8 AC; max dex +1; check penalty -6; 35 lb.]
Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]
Feats:
Alertness
Combat Reflexes
Eschew Materials
Lightning Reflexes
Weapon Focus x1 Weapon(s): Dwarven Waraxe
Weapon Focus [war domain, sect weapon]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 0 = +0
Bluff Cha 2 = +2
Climb Str* 3 = +3
Concentration Con 7 = +3 +4
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 6 = +2 +4
Disguise Cha 2 = +2
Escape Artist Dex* 0 = +0
Forgery Int 2 = +2
Gather Information Cha 2 = +2
Heal Wis 10 = +5 +5
Hide Dex* 0 = +0
Intimidate Cha 2 = +2
Jump Str* -5 = +3 -6 [speed 20]
Knowledge (arcana) Int 5 = +2 +3
Knowledge (history) Int 4 = +2 +2
Knowledge (religion) Int 6 = +2 +4
Knowledge (planes) Int 5 = +2 +3
Listen Wis 10 = +5 +5
Move Silently Dex* 0 = +0
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Profession Wis 6 = +5 +1
Ride Dex 0 = +0
Search Int 5 = +2 +3
Sense Motive Wis 5 = +5
Spellcraft Int 7 = +2 +5
Spot Wis 10 = +5 +5
Survival Wis 5 = +5
Swim Str** 3 = +3
Use Rope Dex 0 = +0
Control Shape Wis 5 = 5 +0
* = check penalty for wearing armor
Zero-level Cleric spells: 5 per day
First-level Cleric spells: 5 (3+2) per day +1 from a domain:
Second-level Cleric spells: 3 (2+1) per day +1 from a domain:
Third-level Cleric spells: 2 (1+1) per day +1 from a domain:
Gold Dwarf:
Can move 20 feet even if in heavy armor
Stonecunning (+2 on searching stone, intuit depth)
+1 racial bonus to hit aberrations
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (5x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 6
Level 3: Cleric 3
Level 4: Cleric 7 +1 to wisdom
Level 5: Cleric 8
Tarn's Equipment:
53 lb
9 lb
2 lb
5 lb
2 lb
3 lb
1 lb
10 lb
1 lb
1 lb
1 lb
1 lb
4 lb
1 lb
1 lb
_____
95 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x3
Backpack
Block and tackle
Fishhook
Flasks x1
Flint and steel
Lantern (bullseye)
Rations (1 day) x1
Rope (50', hempen) x1
Sewing needle
Soap
Spyglass
Torches x1
Vial (for ink or potions) x1
Waterskins x1
Healer kit
Holy symbol (silver)
Total
More about Tarn: