Bartholemew Berinski
Human Male Tough Hero 1
Strength 16 (+3)
Dexterity 17 (+3)
Constitution 17 (+3)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 10 (+0)
Size: Medium
Height: 6' 7"
Weight: 240 lb
Eyes: Green
Hair: Blond
Skin: Light
Talents:
Damage Reduction 1
Total Hit Points: 13
Speed: 30 feet
Armor Class: 20 = 10 +8 [forced entry unit] + 1 [class]
Touch AC: 11
Flat-footed: 20
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +4 = 1 [base] +3 [constitution]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +3 = 0 [base] +3 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +3 = 0 [base] +3 [strength]
Reputation: +0 = 0 [base]
Action points: 5 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
Metal Baton [1d6, crit 19-20, 2 lb, one-handed, bludgeoning]
Forced Entry Unit [heavy; +9 AC; max dex +0; check penalty -8; 20 lb.]
Law Enforcement (starting occupation)
Intimidate
Knowledge (streetwise)
Feats:
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Simple Weapon Proficiency [free]
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 3 =
+3
Bluff Cha 0 =
+0
Climb Str* 3 =
+3
Computer Use Int -1 =
-1
Concentration Con 3 =
+3
Craft (Structural) Int -1 =
-1
Craft (Visual Art) Int -1 =
-1
Craft (Writing) Int -1 =
-1
Diplomacy Cha 0 =
+0
Disguise Cha 0 =
+0
Drive Dex* 3 =
+3
Escape Artist Dex* 3 =
+3
Forgery Int -1 =
-1
Gamble Wis 2 =
+2
Gather Information Cha 0 =
+0
Hide Dex* 3 =
+3
Intimidate Cha 5 =
+0
+4 +1 [Law Enforcement]
Jump Str* 3 =
+3
Knowledge (streetwise) Int 4 =
-1
+4 +1 [Law Enforcement]
Listen Wis 2 =
+2
Move Silently Dex* 3 =
+3
Navigate Int -1 =
-1
Perform (Act) Cha 0 =
+0
Perform (Dance) Cha 0 =
+0
Perform (Keyboards) Cha 0 =
+0
Perform (Percussion) Cha 0 =
+0
Perform (Sing) Cha 0 =
+0
Perform (Standup) Cha 0 =
+0
Perform (String Inst.) Cha 0 =
+0
Perform (Wind Inst.) Cha 0 =
+0
Research Int -1 =
-1
Ride Dex 3 =
+3
Search Int -1 =
-1
Sense Motive Wis 2 =
+2
Spot Wis 2 =
+2
Survival Wis 2 =
+2
Swim Str** 3 =
+3
Treat Injury Wis 2 =
+2
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Tough Hero 10
Bartholemew Bearinsky's Equipment:
See next post.
Bartholemew Bearinsky's Languages: English., Russian.
Bartholemew Bearinsky's Allegiance(s): The Law, The Motherland.
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Law Enforcement).
More about Bartholemew Bearinski:
Obviously, I'm not quite finished with this. Still need to make equipment decisions and type up backstory and stuff. I'll get around to it. But, I figured since we have a DPS, a Healer and a Techie, I should probably go full out tank. Which will be fun, since I've never really had an easy ride like that before.
Also, hey, look what Law Enforcer did not get any weapons training! *Tumb points to self* This guy!
Hey, he's a tank. Maxing out his armour was more important, okay? =P