I Wanna Cast a Spell...

Tabletop RP forum of true awesomeness
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Its Hammer Time!

Go down 
AuthorMessage
Zak
Horse Eater
Horse Eater
avatar

Aquarius Posts : 1187
Join date : 2011-12-06
Age : 200

PostSubject: Its Hammer Time!   Wed Dec 07, 2011 12:11 pm

Zeric the Hammer
Male Half-Water Elemental Tavian Cleric 5
Neutral Good
Altia's Fist
Representing Zak
Strength 26 (+Cool
Dexterity 15 (+2)
Constitution 16 (+3)
Intelligence 19 (+4)
Wisdom 25 (+7)
Charisma 12 (+1)
Size: Medium
Height: 4' 0"
Weight: 180 lb
Skin: Light
Eyes: Silver
Hair: Black Curly; Average Beard

Domains: Healing War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 43
Speed: 20 feet [armor]
Armor Class: 22 = 10 +6 [banded] +2 [heavy steel] +1 [dexterity in armor] +1 [half-water elemental] +2 [Tavian]
Touch AC: 11
Flat-footed: 19
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +9 = 4 [base] +3 [constitution] +2 [great fortitude]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +11 = 4 [base] +7 [wisdom]
Attack (handheld): +11 = 3 [base] +8 [strength]
Attack (unarmed): +11 = 3 [base] +8 [strength]
Attack (missile): +3 = 3 [base] +2 [dexterity] -2 [shaky]
Grapple check: +11 = 3 [base] +8 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 306 lb. or less
307-613 lb.
614-920 lb.
920 lb.
1840 lb.
4600 lb.
Languages: Abyssal Celestial Common Draconic Infernal Orc
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Heavy Shield [1d4, crit x2, one-handed, bludgeoning]
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
Greataxe [1d12, crit x3, 12 lb, two-handed, slashing]
Banded mail [heavy; +6 AC; max dex +1; check penalty -6; 35 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Eschew Materials
Great Fortitude
Improved Shield Bash
Shaky [flaw]
Weapon Focus x1 Weapon(s):
Weapon Focus Warhammer
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 4 = +4
Balance Dex* 2 = +2
Bluff Cha 1 = +1
Climb Str* 8 = +8
Concentration Con 7 = +3 +4
Craft_1 Int 10 = +4 +6
Craft_2 Int 4 = +4
Craft_3 Int 4 = +4
Diplomacy Cha 5 = +1 +4
Disguise Cha 1 = +1
Escape Artist Dex* 5 = +2 +3
Forgery Int 4 = +4
Gather Information Cha 1 = +1
Heal Wis 9 = +7 +2
Hide Dex* 2 = +2
Intimidate Cha 1 = +1
Jump Str* 2 = +8 -6 [speed 20]
Knowledge (arcane) Int 8 = +4 +4
Listen Wis 10 = +7 +3
Move Silently Dex* 2 = +2
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 2 = +2
Search Int 6 = +4 +2
Sense Motive Wis 7 = +7
Spellcraft Int 8 = +4 +4
Spot Wis 10 = +7 +3
Survival Wis 7 = +7
Swim Str** 8 = +8
Use Rope Dex 2 = +2
* = check penalty for wearing armor
This character also has 1 ranks in Speak Languages.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Zero-level Cleric spells: 5 per day
Create Water

Light
Mending
Guidance
Detect Magic
First-level Cleric spells: 5 (3+2) per day +1 from a domain:
Cure Light Wounds
Divine Favor
Detect Undead
Shield of Faith
Hide From Undead
Summon Monster 1
Second-level Cleric spells: 4 (2+2) per day +1 from a domain:
Delay Poison
Bull’s Strength
Hold person
Cure Moderate Wounds

Third-level Cleric spells: 3 (1+2) per day +1 from a domain:
Remove Disease
Cure Serious Wounds
Searing Light
Create Food and Water
Tavian (Seshasim):
• A race of humanoid individuals that are separated into a genetic caste system. Warriors are stronger but not as dexterous nor as charismatic or wise. Priests are stronger and much wiser but not very charismatic or tough. Leaders are moderate in everything and excel in charisma. They are generally short, about Leaders are moderate in everything and excel in charisma. They are generally short, about 5’ and often are mistaken for dwarves due to their small stature and the fact that they often wear beards. They live in small, sheltered cities in the bog marshes and are often beset by undead. They have thus learned how to more effectively deal with the undead menace. Highly susceptible to magical effects.

• +6 strength

• +0 dexterity

• -2 constitution

• +2 intelligence

• +6 wisdom

• -4 charisma

• 60 feet low light vision

• +2 armor class

• +1 racial attack roll against undead

• +2 resistance to cold and poison

• -2 for saving throws against magic, magical effects and magical items.

Half-Water Elemental Template:
• +2 strength, +2 intelligence, +2 wisdom, +2 constitution, +2 charisma

• Darkvision 60 feet

• Outsider (water)

• Level adjustment +3

• Immune to disease and water

• Daily spell use

Cleric:
• Alignment Aura

• Spontaneous Casting (heal)

• Turn Undead (4x/day)

• High wisdom gains bonus spells daily

• Domain choices give additional abilities


Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 5
Level 3: Cleric 5
Level 4: Cleric 5 +1 to constitution
Level 5: Cleric 5



Zeric's Equipment:
69 lb
2 lb
5 lb
2 lb

1 lb
1 lb
2 lb


1 lb
1 lb
1 lb

1 lb
_____
86 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flasks x1
Flint and steel
Mirror
Mug
Rations (1 day) x2
Signal whistle
Signet ring
Torches x1
Whetstone
Healer kit
Holy symbol (wooden)
Holy symbol (silver)
Back to top Go down
View user profile
 
Its Hammer Time!
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
I Wanna Cast a Spell... :: The Guest List-
Jump to: