Sir Orgadude of Awesomton I Had Dylan's Babies For Dinner!
Posts : 1348 Join date : 2011-12-07 Age : 30 Location : Definitly not right outside your window.
| Subject: Fah-Shing, the angellic half-orc werewolf. Wed Dec 07, 2011 6:39 pm | |
| Cont. URDND
Fah-Shing the Common-Sensed Male Werewolf Half-Celestial Half-Orc Fighter 5 Neutral Good Representing Orga
Strength 22 (+6) Dexterity 17 (+3) Constitution 20 (+5) Intelligence 15 (+2) Wisdom 18 (+4) Charisma 13 (+1) Size: Medium Height: 6' 2" Weight: 430 lb Skin: Gray Eyes: Silver Hair: Black; Thick Beard / Hirsute Total Hit Points: 80 [includes 22 for lycanthropy]
Speed: 30 feet [armor] [quick]
Armor Class: 19 = 10 +5 [breastplate] +3 [dexterity] +1 [half-celestial]
Touch AC: 13 Flat-footed: 16 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +12 = 7 [base] +5 [constitution] Reflex save: +9 = 4 [base] +3 [dexterity] +2 [lightning reflexes] Will save: +10 = 4 [base] +4 [wisdom] +2 [iron will] Attack (handheld): +12/+7 = 6 [base] +6 [strength] Attack (unarmed): +12/+7 = 6 [base] +6 [strength] Attack (missile): +9/+4 = 6 [base] +3 [dexterity] Grapple check: +12/+7 = 6 [base] +6 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 173 lb. or less 174-346 lb. 347-520 lb. 520 lb. 1040 lb. 2600 lb.
Languages: Abyssal Common Goblin Orc
Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]
Two-bladed Sword [1d8/1d8, crit 19-20/x2, 10 lb., two-handed, slashing]
Pistol [1d10, crit x3, range incr 50 ft, 3 lb, piercing]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Feats:
Alertness Exotic Weapon Proficiency Weapon: Iron Will Lightning Reflexes Power Attack Improved Bull Rush Self-Sufficient Track Traits:
Dishonest Quick Stout Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 3 = +3 Bluff Cha 5 = +1 +3 +1 [dishonest] Climb Str* 6 = +6 Concentration Con 5 = +5 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha -1 = +1 -2 [dishonest] Disguise Cha 1 = +1 Escape Artist Dex* 2 = +3 -1 [stout] Forgery Int 2 = +2 Gather Information Cha 1 = +1 Heal Wis 6 = +4 +2 [self-sufficient] Hide Dex* 3 = +3 Intimidate Cha 7 = +1 +6 Jump Str* 9 = +6 +3 Listen Wis 11 = +4 +5 +2 [alertness] Move Silently Dex* 3 = +3 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 3 = +3 Search Int 2 = +2 Sense Motive Wis 4 = +4 Spot Wis 14 = +4 +8 +2 [alertness] Survival Wis 6 = +4 +2 [self-sufficient] Swim Str** 10 = +6 +4 Use Rope Dex 3 = +3 Control Shape Wis 12 = 4 +8 * = check penalty for wearing armor
Stout trait: +2 on strength checks to avoid being overrun / bullrushed.
Half-Orc:
+2 strength / -2 intelligence / -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Werewolf: Lycanthropes gain the shapechanger subtype
Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.
Lycanthropy imparts +2 wisdom (already included)
Changing form is a standard action.
Communicates with normal and dire forms of the base animal.
Low-light vision and scent.
Free "Iron Will" feat.
There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.
Keeps racial bonuses to skills for both creature and base animal.
Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.
Feats are awarded combining the animal and base creature's levels.
Natural armor class bonus increases by +2 in humanoid form.
Natural armor class in hybrid form is human or animal, whichever is better.
Size in hybrid form is the larger of the base creature and base animal.
Has the base creature's speed in hybrid form.
Hybrid form has a bite and two claw attacks.
Hybrid form can cast spells so long as they do not have a verbal component.
Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)
Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.
Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver.
The wolf's move is 40 feet.
Transforming to werewolf or hybrid gives +2 strength, +4 dexterity, +4 constitution.
Increased strength gives +1 to hit and damage and on grapples, as well as strength checks.
Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks.
Increased constitution gives +2 on fortitude saves, as well as constitution checks.
In wolf form, can try to trip on a successful bite.
Two claw attacks 1d4+strength bonus, and one bite at -5 for 1d6+half strength bonus
Hide, listen, move silently, search, spot, survival are class skills.
Free "Track" feat according to system reference documents. +4 when able to use scent.
Half-Celestial Template: +4 strength, +2 dexterity, +4 constitution, +2 intelligence, +4 wisdom, +4 charisma
Outsider (native)
Feathered wings allow flying at double the base speed
Darkvision to 60 feet
Spells
Smite evil
Spell resistance 10+HD (maximum 35)
Damage reduction
Acid, cold, electricity resistance 10
+4 on saves vs. poison
+4 effective character level
Fighter: Bonus Feats (already included)
Class HP rolled Level 1: Fighter 9 Level 2: Fighter 7 Level 3: Fighter 3 Level 4: Fighter 8 +1 to intelligence Level 5: Fighter 6
Fah-Shing's Equipment:
45 lb 2 lb 2 lb
5 lb 4 lb 2 lb 10 lb 8 lb _____ 78 lb Weapons / Armor / Shield (from above) Bullets (10) x1 Backpack Bottle Crowbar Grappling hook Hammer Rope (50', hempen) x1 Spade / shovel
Total
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