Sher Locke
Male Human Rogue 2
Chaotic Good
Strength 16 (+3)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 14 (+2)
Charisma 15 (+2)
Size: Medium
Height: 5' 7"
Weight: 220 lb
Skin: Pale
Eyes: Hazel
Hair: Dark Brown Wavy; Light Beard
Total Hit Points: 14
Speed: 30 feet
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +9 = 3 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Common Infernal Orc Sylvan Undercommon
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Combat Expertise
Improved Disarm
Lightning Reflexes
Other Flaw 1 [flaw; hand-edit as needed]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 6 = +4 +2
Balance Dex* 6 = +4 +2
Bluff Cha 5 = +2 +3
Climb Str* 5 = +3 +2
Concentration Con 2 = +2
Craft_1 Int 6 = +4 +2
Craft_2 Int 4 = +4
Craft_3 Int 4 = +4
Decipher Script Int 6 = +4 +2
Diplomacy Cha 4 = +2 +2
Disable Device Int 6 = +4 +2
Disguise Cha 2 = +2
Escape Artist Dex* 8 = +4 +4
Forgery Int 5 = +4 +1
Gather Information Cha 4 = +2 +2
Heal Wis 2 = +2
Hide Dex* 8 = +4 +4
Intimidate Cha 4 = +2 +2
Jump Str* 5 = +3 +2
Listen Wis 5 = +2 +3
Move Silently Dex* 7 = +4 +3
Open Lock Dex 7 = +4 +3
Perform_1 Cha 4 = +2 +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 4 = +4
Search Int 7 = +4 +3
Sense Motive Wis 5 = +2 +3
Sleight of Hand Dex* 6 = +4 +2
Spot Wis 5 = +2 +3
Survival Wis 2 = +2
Swim Str** 6 = +3 +3
Tumble Dex* 8 = +4 +4
Use Magic Device Cha 3 = +2 +1
Use Rope Dex 7 = +4 +3
* = check penalty for wearing armor
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 4
Sher Locke's Equipment:
28 lb
3 lb
4 lb
1 lb
5 lb
1 lb
1 lb
1 lb
4 lb
8 lb
1 lb
_____
57 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x3
Grappling hook
Mirror
Rope (50', silk) x1
Spyglass
Torches x1
Vial (for ink or potions) x1
Waterskins x1
Disguise kit
Thieves' tools
Total
More about Sher Locke: