Inspired by Dylan and his new idea for a game that will get us all killed extrodinarily fast, i have developed a character who is more powerful than you can possibly imagine.
Male Goblin Fighter 3
Chaotic Evil
Representing Thunderscreamer
Strength 3 (-4)
Dexterity 5 (-3)
Constitution 18 (+4)
Intelligence 3 (-4)
Wisdom 3 (-4)
Charisma 3 (-4)
Size: Small
Height: 3' 2"
Weight: 40 lb
Skin: Black
Eyes: Red
Hair: None
Total Hit Points: 35
Speed: 30 feet
Armor Class: 10 = 10 +1 [padded] +1 [buckler] -3 [dexterity] +1 [small]
Touch AC: 8
Flat-footed: 10
Initiative modifier: -9 = -3 [dexterity] -6 [unreactive]
Fortitude save: +7 = 3 [base] +4 [constitution]
Reflex save: -2 = 1 [base] -3 [dexterity]
Will save: -3 = 1 [base] -4 [wisdom]
Attack (handheld): -1 = 3 [base] -4 [strength] +1 [small] -1 [reckless]
Attack (unarmed): -1 = 3 [base] -4 [strength] +1 [small] -1 [reckless]
Attack (missile): +1 = 3 [base] -3 [dexterity] +1 [small]
Grapple check: -5 = 3 [base] -4 [strength] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
8 lb. or less
8-15 lb.
16-23 lb.
23 lb.
45 lb.
113 lb.
Languages: Common Goblin
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Flail [1d6, crit x2, 2 1/2 lb., one-handed, bludgeoning]
Padded armor [light; +1 AC; max dex +8; check penalty 0; 5 lb.]
Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 2.5 lb.]
Feats:
Skill Focus (Jump)
Unreactive [flaw]
Need...to...strangle...it (-6 on Charisma and Dilomacy) [flaw; hand-edit as needed]
Advantageous Avoidance +1 luck reroll/day
Dumb Luck +1 luck reroll/day
Good Karma +1 luck reroll/day
Healer's Luck +1 luck reroll/day
Lucky Break +1 luck reroll/day
Lucky Catch +1 luck reroll/day
Lucky Fingers +1 luck reroll/day
Lucky Start +1 luck reroll/day
Magical Fortune +1 luck reroll/day
Miser's Fortune +1 luck reroll/day
Sly Fortune +1 luck reroll/day
Unbelievable Luck +2 luck rerolls/day
Victor's Luck +1 luck reroll/day
Aberration Blood: Slimy Skin [aberrant]
Inhuman Vision [aberrant]
Warped Mind [aberrant]
Traits:
Reckless
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int -4 =
-4
Balance Dex* -3 =
-3
Bluff Cha -4 =
-4
Climb Str* -3 =
-4
+1
Concentration Con 4 =
+4
Craft_1 Int -4 =
-4
Craft_2 Int -4 =
-4
Craft_3 Int -4 =
-4
Diplomacy Cha -7 =
-4
-3 [aberrant]
Disguise Cha -7 =
-4
-3 [aberrant]
Escape Artist Dex* 1 =
-3
+4 [slimy skin]
Forgery Int -4 =
-4
Gather Information Cha -7 =
-4
-3 [aberrant]
Heal Wis -4 =
-4
Hide Dex* 1 =
-3
+4 [small]
Intimidate Cha -4 =
-4
Jump Str* 0 =
-4
+1 +3 [skill focus]
Listen Wis -4 =
-4
Move Silently Dex* 1 =
-3
+4 [goblin]
Perform_1 Cha -4 =
-4
Perform_2 Cha -4 =
-4
Perform_3 Cha -4 =
-4
Perform_4 Cha -4 =
-4
Perform_5 Cha -4 =
-4
Ride Dex 2 =
-3
+1 +4 [goblin]
Search Int -4 =
-4
Sense Motive Wis -4 =
-4
Spot Wis -3 =
-4
+1
Survival Wis -4 =
-4
Swim Str** -3 =
-4
+1
Use Rope Dex -3 =
-3
* = check penalty for wearing armor
This character has 14 luck rerolls per day.
Apply your +2 [unbelievable luck] bonus to whatever is your current worst saving throw.
Reckless trait: +1 on all melee damage rolls.
Goblin:
+2 dexterity, -2 strength, -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
+4 on move silently and ride (already included)
Fighter:
Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 8
Level 3: Fighter 5
3 Power Points/Day:
3
[warped mind]
Porttitor Delinquunt's Equipment:
11 lb
5 lb
3 lb
2 lb
_____
21 lb Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x1
Bottle
Flint and steel
Rations (1 day) x10
Disguise kit
Total