Satsu Reime
Male Dwarf Fighter 7
Lawful Neutral
Strength 17 (+3)
Dexterity 15 (+2)
Constitution 18 (+4)
Intelligence 16 (+3)
Wisdom 15 (+2)
Charisma 9 (-1)
Size: Medium
Height: 4' 0"
Weight: 195 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black
Total Hit Points: 80
Speed: 20 feet
Armor Class: 19 = 10 +7 [breastplate] +2 [dexterity]
Touch AC: 12
Flat-footed: 15
Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative]
Fortitude save: +9 = 5 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +2 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +10/+5 = 7 [base] +3 [strength]
Attack (unarmed): +10/+5 = 7 [base] +3 [strength]
Attack (missile): +9/+4 = 7 [base] +2 [dexterity]
Grapple check: +10/+5 = 7 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
Languages: Common Dwarven Goblin Orc Undercommon
Tanto [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] (All Tantōs grant a +3 to Sleight of Hand checks to conceal it on the character's person, and a +4 to Spot check DCs to identify a disguised Tantō as a weapon)
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Wakashi [1d6, crit 19-20/x2, 1 lb, light, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Katana (automasterwork) [1d10, crit 18-20/x2(x3 if used with two hands), 5 lb., one-handed, slashing]
Breast plated Chainmail [medium; +7 AC; max dex +3; check penalty -4; 30 lb.]
Feats:
Combat Expertise
Improved Disarm
Exotic Weapon Proficiency Weapon:
Improved Initiative
Lightning Reflexes
Point Blank Shot
Quick Draw
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 2 = +2
Bluff Cha -1 = -1
Climb Str* 7 = +3 +4
Concentration Con 4 = +4
Craft_1 Int 7 = +3 +4
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 4 = +2 +2
Forgery Int 3 = +3
Gather Information Cha -1 = -1
Handle Animal Cha 3 = -1 +4
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha 3 = -1 +4
Jump Str* 1 = +3 +4 -6 [speed 20]
Knowledge (dungeoneering) Int 6 = +3 +3
Listen Wis 5 = +2 +3
Move Silently Dex* 2 = +2
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex 5 = +2 +3
Search Int 5 = +3 +2
Sense Motive Wis 2 = +2
Spot Wis 4 = +2 +2
Survival Wis 2 = +2
Swim Str** 7 = +3 +4
Tumble Dex* 3 = +2 +1
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal
Fighter:
Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 7
Level 3: Fighter 5
Level 4: Fighter 10 +1 to charisma
Level 5: Fighter 9
Level 6: Fighter 6
Level 7: Fighter 5
Satsu Reime's Equipment:
44 lb
9 lb
2 lb
5 lb
4 lb
1 lb
3 lb
5 lb
4 lb
1 lb
_____
78 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x3
Backpack
Bedroll
Fishhook
Flint and steel
Grappling hook
Mug
Rations (1 day) x3
Rope (50', silk) x1
Waterskins x1
Whetstone
Total
More about Satsu Reime: