"Oh, come on, whats wrong with a little bit of exploration?"Janice-The Scout
Female Human Ranger 10
Lawful Neutral
Strength 15 (+2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 17 (+3)
Charisma 15 (+2)
Size: Medium
Height: 5' 1"
Weight: 170 lb
Skin: Pale
Eyes: Red
Hair: Black Straight
Total Hit Points: 74
Speed: 30 feet
Armor Class: 15 = 10 +2 [leather] +3 [dexterity]
Touch AC: 13
Flat-footed: 12
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +9 = 7 [base] +2 [constitution]
Reflex save: +10 = 7 [base] +3 [dexterity]
Will save: +6 = 3 [base] +3 [wisdom]
Attack (handheld): +12/+7 = 10 [base] +2 [strength]
Attack (unarmed): +12/+7 = 10 [base] +2 [strength]
Attack (missile): +13/+8 = 10 [base] +3 [dexterity]
Grapple check: +12/+7 = 10 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Celestial Common Infernal
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]
Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Combat Expertise
Endurance [free to rangers]
Eschew Materials
Exotic Weapon Proficiency Weapon:
Run
Track [free to rangers]
Two-Weapon Fighting [ranger two-weapon track]
Two-Weapon Defense
Improved Two-Weapon Fighting [ranger two-weapon track]
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 2 =
+2
Balance Dex* 3 =
+3
Bluff Cha 2 =
+2
Climb Str* 9 =
+2
+7
Concentration Con 12 =
+2
+10
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 2 =
+2
Disguise Cha 2 =
+2
Escape Artist Dex* 3 =
+3
Forgery Int 2 =
+2
Gather Information Cha 2 =
+2
Handle Animal Cha 12 =
+2
+10
Heal Wis 13 =
+3
+10
Hide Dex* 13 =
+3
+10
Intimidate Cha 2 =
+2
Jump Str* 2 =
+2
Listen Wis 13 =
+3
+10
Move Silently Dex* 13 =
+3
+10
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex 5 =
+3
+2 [handle animal]
Search Int 12 =
+2
+10
Sense Motive Wis 3 =
+3
Spot Wis 13 =
+3
+10
Survival Wis 13 =
+3
+10
Swim Str** 12 =
+2
+10
Use Rope Dex 13 =
+3
+10
* = check penalty for wearing armor
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
First-level Ranger spells: 2 (1+1) per day
Second-level Ranger spells: 2 (1+1) per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Humanoids (goblinoid) +6
Humanoids (halfling) +2
Humanoids (human) +2
This ranger chose the two-weapon combat track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 8
Level 3: Ranger 6
Level 4: Ranger 3 +1 to constitution
Level 5: Ranger 6
Level 6: Ranger 4
Level 7: Ranger 4
Level 8: Ranger 7 +1 to constitution
Level 9: Ranger 2
Level 10: Ranger 6
Janice's Equipment:
29 lb
2 lb
5 lb
2 lb
1 lb
5 lb
1 lb
2 lb
_____
47 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Caltrops
Ink vial
Ink pen
Lamp (common)
Paper sheets x5
Parchment sheets x5
Rations (1 day) x5
Spyglass
Spell component pouch
Total
Animal Companion: Dire Bat
Large Animal
Hit dice 4d8+12 (30 hit points)
Initiative +6 (Dex)
Speed 20 feet, fly 40 feet (good)
AC: 20 ( -1 large +6 Dex +5 natural)
Attacks: Bite +5 melee;
Damage 1d8+4 (bite);
Special Qualities: Blindsight
Saves: Fort +7; Ref +10; Will +6 [dire animals get all three good saves]
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: Listen +11; Move Silently +11; Spot +11;
Link, share spells
Bonus tricks: 1
More about Janice: