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| | Team Riordan for Season 1 | |
| | Author | Message |
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Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 29
| Subject: Team Riordan for Season 1 Fri Mar 30, 2012 2:25 pm | |
| Hitter - Spoiler:
Tahkog Rohi Male Fireblood Dwarf Fighter 10 Chaotic Neutral Representing Team Riordan Strength 23 (+6) Dexterity 16 (+3) Constitution 20 (+5) Intelligence 19 (+4) Wisdom 15 (+2) Charisma 12 (+1) Size: Medium Height: 4' 5" Weight: 220 lb Skin: Brown Eyes: Red Hair: Dark Brown Wavy; Thick Beard / Hirsute Total Hit Points: 119 Speed: 20 feet Armor Class: 25 = 10 +8 [full plate] +4 [tower shield] +1 [dexterity in armor] +2 [dragonblood level 8+] Touch AC: 11 Flat-footed: 22 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +12 = 7 [base] +5 [constitution] Reflex save: +6 = 3 [base] +3 [dexterity] Will save: +5 = 3 [base] +2 [wisdom] Attack (handheld): +16/+11 = 10 [base] +6 [strength] Weapon Finesse: +13/+8 = 10 [base] +3 [dexterity] Attack (unarmed): +16/+11 = 10 [base] +6 [strength] Attack (missile): +13/+8 = 10 [base] +3 [dexterity] Grapple check: +16/+11 = 10 [base] +4 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 116 lb. or less 117-233 lb. 234-350 lb. 350 lb. 700 lb. 1750 lb. Languages: Common Dwarven Dark_Elf_Silent Gnome Undercommon Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing] Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing] Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing] Dwarven Urgrosh [1d8/1d6, crit x3, 12 lb., two-handed, slashing or piercing] Musket [1d12, crit x3, range incr 150 ft, 10 lb, piercing] Heavy Shield [1d4, crit x2, one-handed, bludgeoning] Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.] Tower Shield [+4 AC; max dex=+2; check penalty -10; hardness 5; hp 20; 45 lb.] Feats: Blind-fight Dodge Mobility Endurance Exotic Weapon Proficiency Weapon: Improved Initiative Power Attack Cleave Great Cleave Rapid Reload Improved Shield Bash Inattentive [flaw] Murky-Eyed [flaw] Weapon Finesse Traits: Abrasive Nightsighted Stout Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 5 = +4 +1 Balance Dex* 5 = +3 +2 Bluff Cha 0 = +1 -1 [abrasive] Climb Str* 10 = +6 +4 Concentration Con 5 = +5 Craft_1 Int 6 = +4 +2 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 0 = +1 -1 [abrasive] Disguise Cha 1 = +1 Escape Artist Dex* 4 = +3 +2 -1 [stout] Forgery Int 4 = +4 Gather Information Cha 1 = +1 Heal Wis 2 = +2 Hide Dex* 5 = +3 +2 Intimidate Cha 2 = +1 +1 [abrasive] Jump Str* 7 = +6 +7 -6 [speed 20] Knowledge (dungeoneering) Int 7 = +4 +3 Listen Wis -2 = +2 -4 [inattentive] Move Silently Dex* 5 = +3 +2 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 3 = +3 Search Int 4 = +4 Sense Motive Wis 2 = +2 Spot Wis -2 = +2 -4 [inattentive] Survival Wis 2 = +2 Swim Str** 10 = +6 +4 Tumble Dex* 6 = +3 +1 +2 [jump] Use Magic Device Cha 2 = +1 +1 Use Rope Dex 3.5 = +3 +0.5 Knowledge (psionics) Int 5 = +4 +1 Control Shape Wis 7 = 2 +5 * = check penalty for wearing armor This character also has 1 ranks in Speak Languages. Stout trait: +2 on strength checks to avoid being overrun / bullrushed. Nightsighted trait: +10 feet on darkvision; -1 on Spot in bright light. Fireblood Dwarf: +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against dragons +4 stability bonus to avoid being tripped/bull rushed standing on solid ground +2 racial bonus on appraise checks if stone/metal Dragonblood subtype Resistance to fire 5 Fighter: Bonus Feats (already included) Dragonblooded Subtype http://www.dandwiki.com/wiki/Dragonblooded_%283.5e_Class%29 Spell Like Abilities: Message
Dragonblood Bond: Red Dragon
Breath Weapon: Fire- 4d8 (5d8@lvl12)
Claws and Bite: Claw attack of 1d6, and a bite attack of 1d4.
Draconic Resistances: Fire
Dragon Skin (Ex): At 4th level and every 4 levels beyond, you gain a +1 increase to natural armor as your skin hardens into visible dragon scales.
Low-Light Vision
Draconic Muscle:+2 bonus to Str. At 10th and 15th level he gains another +2 Str.
Darkvision (Ex): 60 feet. Darkvision is black and white only. As the dragonblooded ages his pupils fade away, making his eyes look like molten spheres of color.
Wings and Tail (Ex): 20ft, with average maneuverability. Wing attacks deal 1d4 damage for medium creatures plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks. In addition, they grow a tail. It makes them less pretty.
Blindsense (Ex): 30 feet. At 16th level, the range of this ability increases to 60 feet.
Dragon Apotheosis: The transformation from humanoid to dragon continues. At 10th level, if it hasn't already occurred yet, the dragonblooded's body becomes completely draconic, much like a Dragonborn. The dragonblooded's type changes to Dragon, they gain damage reduction 5/magic, and they gain +2 Int and Cha as they surge with new mental prowess. They no longer need the dragonblood subtype, and lose their previous type entirely. In addition, they are now immune to the frightful presence of dragons. It is now hopelessly not pretty. Class HP rolled Level 1: Fighter 10 Level 2: Fighter 8 Level 3: Fighter 6 Level 4: Fighter 5 +1 to constitution Level 5: Fighter 9 Level 6: Fighter 4 Level 7: Fighter 8 Level 8: Fighter 4 +1 to strength Level 9: Fighter 10 Level 10: Fighter 5 Tahkog Rohi's Equipment: 133 lb 8 lb 2 lb 2 lb 5 lb 4 lb 10 lb 20 lb 20 lb 10 lb 1 lb _____ 215 lb Weapons / Armor / Shield (from above) Bullets (10) x4 Backpack Bottle Caltrops Crowbar Flint and steel Grappling hook Pick Rope (50', hempen) x2 Signal whistle Tent Torches x10 Whetstone Total More about Tahkog Rohi: He is a grumpy lil' guy! He is exactly like Zak in every way! =PGrifter - Spoiler:
Betty Shocker Female Half-Dragon Human Stalwart Sorcerer 7 Chaotic Neutral Representing Team Riordan Strength 25 (+7) Dexterity 12 (+1) Constitution 17 (+3) Intelligence 19 (+4) Wisdom 16 (+3) Charisma 21 (+5) Size: Medium Height: 5' 5" Weight: 270 lb (though oddly normally proportioned) Skin: Pale Eyes: Hazel Hair: White Curly Age: 69 Total Hit Points: 55 [includes toughness x1] Speed: 15 feet [slowpoke flaw] Armor Class: 15 = 10 +1 [dexterity] +4 [half-dragon] Touch AC: 11 Flat-footed: 14 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +5 = 2 [base] +3 [constitution] Reflex save: +3 = 2 [base] +1 [dexterity] Will save: +8 = 5 [base] +3 [wisdom] Attack (handheld): +10 = 3 [base] +7 [strength] Attack (unarmed): +10 = 3 [base] +7 [strength] Attack (missile): +4 = 3 [base] +1 [dexterity] Grapple check: +10 = 3 [base] +7 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 266 lb. or less 267-533 lb. 534-800 lb. 800 lb. 1600 lb. 4000 lb. Languages: Abyssal Auran Celestial Common Spiritfolk Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] No familiar yet Feats: Negotiator Inattentive [flaw] Murky-Eyed [flaw] Slowpoke [flaw] Spell Focus (Abjuration) Ability to appear as a nice old lady with cookies Spell Focus (Conjuration) Spell Focus (Evocation) Spell Focus (Transmutation) Toughness x1 Eschew Materials Brew Potion Traits: Absent-Minded Relentless Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 5 = +4 +1 Balance Dex* 1 = +1 Bluff Cha 6 = +5 +1 Climb Str* 8 = +7 +1 Concentration Con 4 = +3 +1 Craft_1 Int 7 = +4 +3 Craft_2 Int 5 = +4 +1 Craft_3 Int 5 = +4 +1 Decipher Script Int 4.5 = +4 +0.5 Diplomacy Cha 8 = +5 +1 +2 [negotiator] Disguise Cha 8 = +5 +3 Escape Artist Dex* 1 = +1 Forgery Int 4 = +4 Gather Information Cha 7 = +5 +2 Heal Wis 3 = +3 Hide Dex* 1 = +1 Intimidate Cha 8 = +5 +3 Jump Str* -1 = +7 +1 -9 [speed 15] Knowledge (arcana) Int 6 = +4 +1 +1 [absent-minded] Knowledge (architecture) Int 6 = +4 +1 +1 [absent-minded] Knowledge (dungeoneering) Int 6 = +4 +1 +1 [absent-minded] Knowledge (geography) Int 6 = +4 +1 +1 [absent-minded] Knowledge (history) Int 6 = +4 +1 +1 [absent-minded] Knowledge (local) Int 6 = +4 +1 +1 [absent-minded] Knowledge (nature) Int 6 = +4 +1 +1 [absent-minded] Knowledge (nobility) Int 6 = +4 +1 +1 [absent-minded] Knowledge (religion) Int 6 = +4 +1 +1 [absent-minded] Knowledge (planes) Int 6 = +4 +1 +1 [absent-minded] Listen Wis -1 = +3 +1 -4 [inattentive] -1 [absent-minded] Move Silently Dex* 1 = +1 Perform_1 Cha 5 = +5 Perform_2 Cha 5 = +5 Perform_3 Cha 5 = +5 Perform_4 Cha 5 = +5 Perform_5 Cha 5 = +5 Ride Dex 1 = +1 Search Int 4 = +4 Sense Motive Wis 5 = +3 +2 [negotiator] Spellcraft Int 5 = +4 +1 Spot Wis -1 = +3 +1 -4 [inattentive] -1 [absent-minded] Survival Wis 3 = +3 Swim Str** 8 = +7 +1 Use Magic Device Cha 6 = +5 +1 Use Rope Dex 1 = +1 Knowledge (psionics) Int 5 = +4 +1 Use psi device Cha 6 = +5 +1 Control Shape Wis 8 = 3 +5 * = check penalty for wearing armor Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued. Zero-level Sorcerer spells: 6 per day First-level Sorcerer spells: 8 (6+2) per day Second-level Sorcerer spells: 7 (6+1) per day Third-level Sorcerer spells: 4 (3+1) (-1 stalwart sorcerer) per day Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Half-Dragon Template: +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Breath attack once per day Fire: Red (30' cone 6d10 DC 19), Brass (60' line 3d6 DC 17), Gold (30' cone, 6d10 DC 20) Acid: Black (60' line 6d4 DC 17), Copper (60' line 6d4 DC 17) Cold: White (30' cone 3d6 DC 16), Silver (30' cone 6d8 DC 18) Electricity: Blue (60' line 6d8 DC 18), Bronze (60' line 6d6 DC 18) Gas: Green (30' cone 6d6 DC 17) Damage Immunity Fire: Red, Brass, Gold Acid: Black, Copper, Green Cold: White, Silver Electricity: Blue, Bronze +4 natural armor bonus (already included) Wings Hit dice increases one dice type to maximum of d12 Level adjustment +3 Stalwart Sorcerer: Familiar / Alertness, etc. Can know only limited numbers of spells Stalwart sorcerers get +2 hp/level and a martial weapon with a free weapon focus feat. High charisma gains bonus spells daily Class HP rolled Level 1: Sorcerer 8 Level 2: Sorcerer 6 Level 3: Sorcerer 5 Level 4: Sorcerer 6 +1 to charisma Level 5: Sorcerer 3 Level 6: Sorcerer 1 Level 7: Sorcerer 2 Betty Shocker's Equipment: 13 lb 2 lb 200 lb 10 lb 1 lb 5 lb 1 lb 40 lb 2 lb 6lb _____ 280 lb Weapons / Armor / Shield (from above) Backpack Bottle Firewood (1 day) x10 Rations (1 day) x10 Soap Torches x5 Vial (for ink or potions) x10 Alchemist lab Spell component pouch Cookies (dozen) x6 Total More about Betty Shocker: She may seem like a little old lady at first, but that's just because she is great at appearing fully human. I mean, dragon's have the ability to appear completely humanoid, and so does she. However, if you cross her in a fight she'll transform into that huge freaking scaly best! Draconic Appearance Size: Medium Height: 7' 5" Weight: 270 lb (though oddly normally proportioned) Skin: Red Eyes: Amber Hair: White Curly 0 Level Touch of Fatigue Read Magic Mage Hand Mending x 2 Ray of Frost 1 Level Shield Endure elements Summon Monster I 2x Enlarge Person Reduce Person Unseen Servant Magic Missile 2 Level Summon Monster II Summon Swarm Shatter Invisibility Protection from arrows False Life x2 3 Level Summon Monster III Fireball Magic Weapon Greater Blink O is for on the daaaark side! 'cause we have some fresh cookies! Coooooookies! WHOO!Hacker - Spoiler:
DL Male Elf Hexblade 10 Neutral Evil Representing Team Riordan Strength 18 (+4) Dexterity 17 (+3) Constitution 14 (+2) Intelligence 13 (+1) Wisdom 11 (+0) Charisma 18 (+4) Size: Medium Height: 5' 7" Weight: 140 lb Skin: Pale Eyes: Red Hair: White Straight; Beardless Total Hit Points: 78 Speed: 30 feet Armor Class: 16 = 10 +4 [chain shirt] +3 [dexterity] -1 [vulnerable] Touch AC: 12 Flat-footed: 13 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +7 = 3 [base] +2 [constitution] +2 [great fortitude] Reflex save: +6 = 3 [base] +3 [dexterity] Will save: +7 = 7 [base] Attack (handheld): +14/+9 = 10 [base] +4 [strength] Attack (unarmed): +14/+9 = 10 [base] +4 [strength] Attack (missile): +13/+8 = 10 [base] +3 [dexterity] Grapple check: +14/+9 = 10 [base] +4 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. Languages: Common Draconic Illithid (Mind Flayer) Elven Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning] Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing] Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Composite Shortbow [1d6, crit x3, range incr. 70 ft., 2 lb., piercing] Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing] Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] Raven familiar Feats: Combat Casting Dodge Endurance Eschew Materials Exotic Weapon Proficiency Weapon: Great Fortitude Murky-Eyed [flaw] Vulnerable [flaw] Dark Demeanor (-4 on Diplomacy) [flaw; hand-edit as needed] Untrustworthy (-4 on Gather Information) [flaw; hand-edit as needed] Spell Penetration Greater Spell Penetration Two-Weapon Fighting Two-Weapon Defense Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 3 = +1 +2 [raven] Balance Dex* 5 = +3 +2 Bluff Cha 4 = +4 Climb Str* 6 = +4 +2 Concentration Con 2 = +2 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 4 = +4 Disguise Cha 4 = +4 Escape Artist Dex* 5 = +3 +2 Forgery Int 1 = +1 Gather Information Cha 4 = +4 Heal Wis 0 = +0 Hide Dex* 5 = +3 +2 Intimidate Cha 4 = +4 Jump Str* 6 = +4 +2 Knowledge (arcana) Int 2 = +1 +1 Listen Wis 3 = +0 +1 +2 [elf] Move Silently Dex* 5 = +3 +2 Perform_1 Cha 4 = +4 Perform_2 Cha 4 = +4 Perform_3 Cha 4 = +4 Perform_4 Cha 4 = +4 Perform_5 Cha 4 = +4 Ride Dex 3 = +3 Search Int 4 = +1 +1 +2 [elf] Sense Motive Wis 0 = +0 Spellcraft Int 5 = +1 +4 Spot Wis 3 = +0 +1 +2 [elf] Survival Wis 0 = +0 Swim Str** 5 = +4 +1 Use Rope Dex 3 = +3 * = check penalty for wearing armor This character also has 1 ranks in Speak Languages. If the familiar is within reach, +2 on spot and listen ("alertness"). First-level Hexblade spells: 2 (1+1) per day Backbiter Sleep Second-level Hexblade spells: 2 (1+1) per day Swift Invisibility Summon Swarm Elf: +2 dexterity / -2 constitution (already included) Immune to magical sleep +2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow & shortbow +2 racial bonus on listen, search, and spot checks Notice secret doors Hexblade: Core class from "Complete Warrior" Level 1: Hexblade's curse 1/day Level 2: Arcane resistance Level 3: Mettle Level 4: Summon familiar Level 5: Bonus feat; hexblade's curse 2/day Level 6: --- Level 7: Greater hexblade's curse Level 8: --- Level 9: Hexblade's curse 3/day Level 10: Bonus feat Level 11: --- Level 12: Aura of unluck Level 13: Hexblade's curse 4/day Level 14: --- Level 15: Bonus feat Level 16: Aura of unluck 2/day Level 17: Hexblade's curse 5/day Level 18: --- Level 19: Dire hexblade's curse Level 20: Aura of unluck 3/day; bonus feat Class HP rolled Level 1: Hexblade 10 Level 2: Hexblade 3 Level 3: Hexblade 9 Level 4: Hexblade 5 +1 to strength Level 5: Hexblade 1 Level 6: Hexblade 4 Level 7: Hexblade 6 Level 8: Hexblade 4 +1 to constitution Level 9: Hexblade 6 Level 10: Hexblade 10 DL's Equipment: 40 lb 6 lb 2 lb 5 lb 2 lb 4 lb 2 lb 3 lb 3 lb 10 lb 20 lb _____ 97 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Backpack Bedroll Bottle Caltrops Flint and steel Grappling hook Lantern (hooded) Oil flasks x3 Rations (1 day) x3 Rope (50', hempen) x1 Signal whistle Tent Total Raven familiar (Ivan): Str 1 Dex 15 Con 10 Int 10 Wis 14 Chr 6; Hit points: 39; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 19 (+2 size, +2 dex, +5 level); Claws +4 melee 1d2-5 Fort +3, Ref +5, Will +9, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with birds; More about DL:
Theif - Spoiler:
Tael Navae Male Pixie Ranger 6 Chaotic Neutral Representing Team Riordan Strength 12 (+1) Dexterity 22 (+6) Constitution 18 (+4) Intelligence 22 (+6) Wisdom 21 (+5) Charisma 21 (+5) Size: Small Height: 1' 2" Weight: 30 lb Skin: Brown Eyes: Purple Hair: Black Straight; Beardless Total Hit Points: 43 Speed: 40 feet [quick] Armor Class: 20 = 10 +4 [chain shirt] +1 [buckler] +4 [dexterity in armor] +1 [small] -1 [vulnerable] +1 [pixie] Touch AC: 14 Flat-footed: 16 Initiative modifier: +6 = +6 [dexterity] Fortitude save: +9 = 5 [base] +4 [constitution] Reflex save: +11 = 5 [base] +6 [dexterity] Will save: +4 = 2 [base] +5 [wisdom] -3 [weak will] Attack (handheld): +6/+1 = 6 [base] +1 [strength] +1 [small] -2 [noncombatant] Attack (unarmed): +6/+1 = 6 [base] +1 [strength] +1 [small] -2 [noncombatant] Attack (missile): +13/+8 = 6 [base] +6 [dexterity] +1 [small] Grapple check: -2/+-7 = 6 [base] +1 [strength] -4 [small] -4 [noncombatant] -1 [slippery] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 32 lb. or less 33-65 lb. 65-98 lb. 98 lb. 195 lb. 488 lb. Languages: Aquan Common Ratling Pterran Catfolk Elven Gnome Goblin Halfling Orc Sylvan Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing] Longsword [1d6, crit 19-20/x2 2 lb, one-handed, slashing] Composite Longbow [1d6, crit x3, range incr. 110 ft., 1 1/2 lb, piercing] Chain shirt [light; +4 AC; max dex +4; check penalty -2; 12.5 lb.] Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 2.5 lb.] Feats: Diligent Dodge Endurance [free to rangers] Point Blank Shot Far Shot Precise Shot Rapid Shot [ranger archery track] Many Shot [ranger archery track] Rapid Reload Noncombatant [flaw] Vulnerable [flaw] Weak Will [flaw] Stealthy Track [free to rangers] Traits: Quick Slippery Uncivilized Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 8 = +6 +2 [diligent] Balance Dex* 8 = +6 +2 Bluff Cha 4 = +5 -1 [uncivilized] Climb Str* 3 = +1 +2 Concentration Con 4 = +4 Craft_1 Int 6 = +6 Craft_2 Int 6 = +6 Craft_3 Int 6 = +6 Decipher Script Int 10 = +6 +2 +2 [diligent] Diplomacy Cha 4 = +5 -1 [uncivilized] Disable Device Int 8 = +6 +2 Disguise Cha 7 = +5 +2 Escape Artist Dex* 8 = +6 +2 Forgery Int 8 = +6 +2 Gather Information Cha 4 = +5 -1 [uncivilized] Handle Animal Cha 11 = +5 +5 +1 [uncivilized] Heal Wis 11 = +5 +6 Hide Dex* 21 = +6 +9 +4 [small] +2 [stealthy] Intimidate Cha 5 = +5 Jump Str* 9 = +1 +4 +4 [speed 40] Knowledge (dungeoneering) Int 7 = +6 +1 Knowledge (geography) Int 7 = +6 +1 Knowledge (nature) Int 7 = +6 +1 Listen Wis 9 = +5 +2 +2 [pixie] Move Silently Dex* 17 = +6 +9 +2 [stealthy] Open Lock Dex 9 = +6 +3 Perform_1 Cha 5 = +5 Perform_2 Cha 5 = +5 Perform_3 Cha 5 = +5 Perform_4 Cha 5 = +5 Perform_5 Cha 5 = +5 Ride Dex 10 = +6 +2 +2 [handle animal] Search Int 10 = +6 +2 +2 [pixie] Sense Motive Wis 5 = +5 Sleight of Hand Dex* 10 = +6 +4 Spot Wis 7 = +5 +2 [pixie] Survival Wis 7 = +5 +2 Swim Str** 5 = +1 +4 Tumble Dex* 8 = +6 +2 Use Magic Device Cha 6 = +5 +1 Use Rope Dex 8 = +6 +2 Use psi device Cha 6 = +5 +1 * = check penalty for wearing armor This character also has 3 ranks in Speak Languages. Handle Animal >=5 ranks gives +2 on wild empathy checks. Uncivilized trait: +1 on any wild empathy checks. Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks. First-level Ranger spells: 3 (1+2) per day Entangle 2x Detect Snares and Pits Pixie: -4 strength, +4 dexterity, +2 intelligence, +2 charisma (already included) Fly 60 feet (god) Low-light vision Free "dodge" feat Level adjustment +4, or +6 if can use Otto's irresistible dance Fey Damage reduction 10/cold iron Greater invisibility Spell resistance 15+class level Ranger: Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (roll level + charisma bonus) Endurance (level 3) Animal Companion (level 4) Woodland Stride (level 7) Swift Tracker (level Evasion (level 9) Camouflage (level 13) Hide in Plain Sight (level 17) High wisdom gains bonus spells daily Favored Enemies: Humanoids (human) +4 Monstrous Humanoids +2 This ranger chose the archery track. Class HP rolled Level 1: Ranger 7 Level 2: Ranger 2 Level 3: Ranger 0 Level 4: Ranger 1 +1 to intelligence Level 5: Ranger 7 Level 6: Ranger 2 Tael Navus's Equipment: 19 lb 15 lb 1 lb 1 lb 2 lb 1 lb 2 lb 1 lb _____ 43 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x5 Bedroll Blanket, winter x1 Bottle Flint and steel Rations (1 day) x5 Signal whistle Spyglass Spell component pouch Thieves' tools Total Animal Companion: Crocodile Medium-Size Animal Hit dice 3d8+9 (22 hit points) Initiative +1 (Dex) Speed 20 feet, swim 30 feet AC: 15 ( +1 Dex +4 natural) Attacks: Bite +6 melee;; or Tail Slap +6 melee; Damage 1d8+6 (bite); 1d12+6 (tail slap); Special Attacks: Improved Grab (bite damage each round while pinning) Saves: Fort +6; Ref +4; Will +2 Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2 Skills: Hide +7; Listen +5; Spot +5; Link, share spells Bonus tricks: 1 More about Tael Navus: Yes, I did it. 2 Zelda references and a Latin joke in the name alone. I am such a nerd.Mastermind - Spoiler:
Tan Iachawr Male Fire Genasi Egoist 10 Lawful Neutral Representing Team Riordan Strength 12 (+1) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 22 (+6) Wisdom 17 (+3) Charisma 11 (+0) Size: Medium Height: 5' 3" Weight: 170 lb Skin: Light (Redish) Eyes: Amber Hair: Red Wavy; Light Beard Total Hit Points: 33 Speed: 40 feet [quick] Armor Class: 16 = 10 +4 [chain shirt] +3 [dexterity] -1 [vulnerable] Touch AC: 12 Flat-footed: 13 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +5 = 3 [base] +2 [constitution] Reflex save: +3 = 3 [base] +3 [dexterity] -3 [poor reflexes] Will save: +10 = 7 [base] +3 [wisdom] Attack (handheld): +6 = 5 [base] +1 [strength] Attack (unarmed): +6 = 5 [base] +1 [strength] Attack (missile): +8 = 5 [base] +3 [dexterity] Grapple check: +6 = 5 [base] +1 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb. Languages: Common Hengeyokai Beholder Mongrelfolk Aarakocra Shadowswyft Raptoran Gith Giant Gnoll Infernal Orc Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing] Sickle [1d6, crit x2, 2 lb, light, slashing] Sai [1d4, crit x2, range incr 10 ft., 1 lb., light, bludgeoning] Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing] Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing] Musket [1d12, crit x3, range incr 150 ft, 10 lb, piercing] Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] Feats: Alertness Armor Proficiency (light) Exotic Weapon Proficiency Weapon: Psionic Talent x6 [psionic] Poor Reflexes [flaw] Vulnerable [flaw] Traits: Hard of Hearing Quick Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 7 = +6 +1 Balance Dex* 3 = +3 Bluff Cha 0 = +0 Climb Str* 7 = +1 +6 Concentration Con 14 = +2 +12 Craft_1 Int 6 = +6 Craft_2 Int 6 = +6 Craft_3 Int 6 = +6 Decipher Script Int 7 = +6 +1 Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Escape Artist Dex* 3 = +3 Forgery Int 6 = +6 Gather Information Cha 0 = +0 Heal Wis 9 = +3 +6 Hide Dex* 5.5 = +3 +2.5 Intimidate Cha 0 = +0 Jump Str* 10 = +1 +5 +4 [speed 40] Knowledge (history) Int 7 = +6 +1 Knowledge (planes) Int 8 = +6 +2 Listen Wis 5 = +3 +2 -2 [hard of hearing] +2 [alertness] Move Silently Dex* 4 = +3 +1 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 3 = +3 Search Int 8 = +6 +2 Sense Motive Wis 3 = +3 Spellcraft Int 7 = +6 +1 Spot Wis 8 = +3 +2 +1 [hard of hearing] +2 [alertness] Survival Wis 3 = +3 Swim Str** 1 = +1 Use Rope Dex 4 = +3 +1 Autohypnosis Wis 10 = +3 +5 +2 [concentration] Knowledge (psionics) Int 13 = +6 +5 +2 [autohypnosis] Psicraft Int 13 = +6 +5 Use psi device Cha 2 = +0 +2 * = check penalty for wearing armor This character also has 5 ranks in Speak Languages. Psicraft >=5 gives a +2 bonus on using certain psi devices. Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones. Fire Genasi: +2 intelligence, -2 charisma (already included) Control Flame once per day +1 on saves vs. fire magics, +1 per five levels Darkvision (see 60 feet in pitch-dark) "Native outsider." Check with your referee. Level adjustment +1I have it on good authority that it is +0: http://dungeons.wikia.com/wiki/Genasi_%283.5e_Race%29Egoist: Write your psi abilities on your own. Class HP rolled Level 1: Egoist 3 Level 2: Egoist 2 Level 3: Egoist 0 Level 4: Egoist 2 +1 to intelligence Level 5: Egoist 3 Level 6: Egoist 1 Level 7: Egoist 0 Level 8: Egoist 2 +1 to intelligence Level 9: Egoist 0 Level 10: Egoist 0 145 Power Points/Day: 27 88 30 [psionic talent x 6] [psion] [intelligence bonus] Lvl 10 Psion Known: 21 Max Lvl 5 Far Hand Ego Whip Empathic Transfer Control Fire Forced Share Pain Body Adjustment Body Purification Psionic Revivify Tan Iachawr's Equipment: 51 lb 2 lb 2 lb 5 lb 2 lb 1 lb 4 lb 8 lb 1 lb _____ 76 lb Weapons / Armor / Shield (from above) Bullets (10) x1 Backpack Bedroll Bottle Caltrops Case (for map or scroll) Flint and steel Grappling hook Signal whistle Spade / shovel Healer kit Total More about Tan Iachawr:
Last edited by Thunderscreamer on Tue May 01, 2012 8:58 am; edited 19 times in total | |
| | | Zak Horse Eater
Posts : 1187 Join date : 2011-12-06 Age : 206
| Subject: Re: Team Riordan for Season 1 Sat Mar 31, 2012 8:09 am | |
| Really? Leverage style? | |
| | | Zak Horse Eater
Posts : 1187 Join date : 2011-12-06 Age : 206
| Subject: Re: Team Riordan for Season 1 Sat Mar 31, 2012 8:17 am | |
| That and, Minotaur have a level adjustment of +2 and the half dragon has a +3. | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Team Riordan for Season 1 Sun Apr 01, 2012 2:10 am | |
| As Zak said. A couple of other points too... Dragons can't appear in a fully human form, traditionally. You've spent too much time reading Darken. =P Weapon Focus requires a weapon choice (grapple, unarmed and ray are all viable choices. I point this out because, for a spellcaster, ray is a pretty popular choice). Ranger needs to make spell choices at some point. Sorcerer's spells per day is different to their number of known spells (and as a result, they don't need to double up on spells. They can use any of the spells they know at any time, provided they have enough spells per day of the right level remaining). Known spells is a set number per level, and can be found here on the second table: http://www.dandwiki.com/wiki/SRD:SorcererI think that's everything I spotted. If I notice anything else I'll come point it out. Glad to see the party looking this well rounded early on though. | |
| | | Zak Horse Eater
Posts : 1187 Join date : 2011-12-06 Age : 206
| Subject: Re: Team Riordan for Season 1 Sun Apr 01, 2012 3:10 am | |
| Nik, I very much advise you to double check things on the wiki. A lot of the time, the character creator does not show the level adjustment which can lead to cases where you have to redo the char. But, according the wiki, True Dragons (IE Chromantic and Metallic) can change form a certain number of times a day. This does not carry over to half dragons at all, though.
Last edited by Zak on Sun Apr 01, 2012 3:13 am; edited 1 time in total | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Team Riordan for Season 1 Sun Apr 01, 2012 3:11 am | |
| Yeah, it has a tendency to miss out other details too, which can be really, really frustrating. | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 29
| Subject: Re: Team Riordan for Season 1 Sun Apr 01, 2012 12:03 pm | |
| As for the minotaur, I rolled him as a level 8 first due to the level adjustment, and then according to the generator there was no extra effective level. I was frustrated at this, and rerolled him as a ten. Now I'm going to go strangle Pathguy. Half dragon's +3 is already included. Level 7 +3 =10. 10 is still our level to hit, right? Anyway, I was doing the Leverage referance, but a play on it. Mastermind was going to be psionics, and Betty Shocker was grifter because she looked like a little old lady, but was a raging huge monster (and the fact that her hair stayed the same curly white in both forms solidified her as the type of villain in Percy Jackson, so that's why it's called team Riordan). | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 29
| Subject: Re: Team Riordan for Season 1 Sun Apr 29, 2012 1:04 pm | |
| Pretty much done. Do you mind that I added the custom feat "Can appear as a nice old lady with cookies" to Shocker's feats? Seeing as we will be spending the whole time in a dungeon and not a town full of NPCs I don't think it'll be something useful (It just is important to my character image) | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Team Riordan for Season 1 Mon Apr 30, 2012 6:04 pm | |
| Sorry, didn't notice that you'd finished. That feat's absolutely fine. I'll take a look through everything shortly. | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Team Riordan for Season 1 Mon Apr 30, 2012 7:10 pm | |
| Okay, I've taken a look over it, and have a couple of notes on it, but mostly it's fine.
You're correct about Genasi, to the best of my knowledge. I can't find a reference that says they have a level adjustment, so it's probably just a typo (there seem to be a lot of those. Especially with regards to ECl).
There's no advantage to doubling up sorcerer spells, since they're learned spells. A sorcerer can cast any spell they know whenever (provided they can cast more spells of that level each day), so, yeah. You have a couple more spell choices you can make. Have fun with that. You can do more than you thought. =P
You're using the Dragonblood Class, which is distinctly different to the Dragonblood Subtype (you can be the class if you want, but all the levels you've taken have been Fighter levels =P ). Basically the dragonblood subtype makes it so that effects that affect or target dragons function on dragonbloods, and you can use items meant for creatures of the dragon type, but don't qualify for anything else that requires that type. You also qualify for feats that require the dragonblood subtype. So, um, you can be a Dragonblood and all, but yeah. It does something entirely different to what you think it does. =P
Also, the last one isn't really essential, but I thought I'd point it out anyway. A party without a healer is in major trouble. In particular, Psionic Revivify is completely useless to you (it brings the target to -1 hitpoints, and they are stable), since it will leave you with an unconscious team member who can't come around for an hour at fastest (and that's assuming you have someone that can make a DC100 heal check reliably in combat). I mean, don't get me wrong, it's entirely possible to get by without a healer, but you're looking at avoiding getting hit ever, or they will simply whittle away your team. Particularly if they targeted Tan early on, with his low AC and hitpoints. Even Tael would also make an easy target early on. A five against four battle is always going to be easier. Just something to think about. | |
| | | Thunderscreamer Dylan Ate My Babies!
Posts : 706 Join date : 2011-12-23 Age : 29
| Subject: Re: Team Riordan for Season 1 Tue May 01, 2012 8:21 am | |
| ...Darn. I was really liking this whole dragonblooded subtype where you eventually turn into a dragon and all. As a being with red dragon blood do I still get immunity to fire?
Anyway, Tan is supposed to be a healer. That's why he has Body adjustment. It heals, I think 1d6 for every power point I spend? | |
| | | Trollface Swiftyuki was here.
Posts : 2503 Join date : 2011-12-06 Location : Lurking in the shadows.
| Subject: Re: Team Riordan for Season 1 Tue May 01, 2012 8:28 am | |
| Alas, no fire immunity for dragonbloods. They get shit all, to be honest. It really kinda sucks for anything apart from storyline stuff, TBH. 1d12, actually. But it only targets the caster. For healing others though? Your best bet is Empathic Transfer (which you can find here in this magic bracket link). Maybe Psionic Repair Damage, if you have a Warforged in your party. | |
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